| Model Name | M | T | Sv | W | Ld | OC |
Leman Russ Eradicator ⌀Use model | 10" | 11 | 2+ | 13 | 7+ | 3 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Storm bolter rapid fire 2 | 24" | 2 | 4 | 4 | 0 | 1 |
Plasma cannon – supercharge blast, hazardous | 36" | D3 | 4 | 8 | -3 | 2 |
Multi-melta melta 2 | 18" | 2 | 4 | 9 | -4 | D6 |
Lascannon | 48" | 1 | 4 | 12 | -3 | D6+1 |
Hunter-killer missile one shot | 48" | 1 | 4 | 14 | -3 | D6 |
Heavy stubber rapid fire 3 | 36" | 3 | 4 | 4 | 0 | 1 |
Heavy flamer ignores cover, torrent | 12" | D6 | N/A | 5 | -1 | 1 |
Heavy bolter sustained hits 1 | 36" | 3 | 4 | 5 | -1 | 2 |
Eradicator nova cannon blast, ignores cover | 36" | D3+6 | 4 | 7 | -1 | 2 |
Plasma cannon – standard blast | 36" | D3 | 4 | 7 | -2 | 1 |
| Melee Weapons | Range | A | BS | S | AP | D |
Armoured tracks | Melee | 6 | 4 | 7 | 0 | 1 |
| Name | Description |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
1CP SMOKESCREEN Detachment: Core | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One SMOKE unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, all models in your unit have the Benefit of Cover and the Stealth ability. |
1CP FIRE OVERWATCH Detachment: Core | WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge. TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase. EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase. RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn. |
1CP TANK SHOCK Detachment: Core | WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move. TARGET: That VEHICLE unit. EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
1CP SUPPRESS AND OVERWHELM Detachment: Brood Brother Auxilia | WHEN: Your Shooting phase, just after an Astra Militarum unit from your army has shot. TARGET: That ASTRA MILITARUM unit. EFFECT: Select one enemy unit hit by one or more of those attacks. Until the end of the turn, that enemy unit cannot be targeted with the Fire Overwatch Stratagem and each time a GENESTEALER CULTS unit from your army selects that enemy unit as a target of a charge, you can re-roll the Charge roll. |
1CP IN THE SHADOW OF IRON Detachment: Brood Brother Auxilia | WHEN: Any phase, just after an enemy unit ends a move within 9” of one or more of your Cult Ambush markers. TARGET: One Astra Militarum Vehicle unit from your army. EFFECT: Select one of those Cult Ambush markers. You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units and wholly within 6" of your unit. |
2CP ACCEPTABLE LOSSES Detachment: Brood Brother Auxilia | WHEN: Your Shooting phase. TARGET: One Astra Militarum unit from your army. EFFECT: Select one enemy unit within Engagement Range of one or more GENESTEALER CULTS units from your army. Until the end of the phase, your unit can make ranged attacks that target that enemy unit. If it does, after it has resolved those attacks, roll one D6 for each of those GENESTEALER CULTS units: on a 5+, the unit being rolled for suffers D3+1 mortal wounds. |
1CP SYMBIOTIC DESTRUCTION Detachment: Brood Brother Auxilia | WHEN: Your Shooting phase. TARGET: One Astra Militarum and one GENESTEALER CULTS unit from your army that have not been selected to shoot this phase. EFFECT: Select one enemy unit that is visible to both of those selected units and within range of at least one ranged weapon from each of those units. Until the end of the phase, models in those units can only make attacks that target that enemy unit (and only if it is an eligible target). When doing so, each time such a model makes an attack, re-roll a Wound roll of 1. |