Genestealer Cults

Epic Heros
80
Charaters
85
50
70
50
55
65
65
50
165
55
60
65
235
45
50
60
80
75
60
70
65
275
50
170
65
Battleline
65
70
65
65
65
85
65
Infantry
135
95
65
65
110
70
110
60
75
60
70
75
125
70
Walkers
65
55
Vehicles
95
65
450
420
450
140
145
415
120
420
125
95
185
190
170
170
180
150
145
165
250
55
410
430
465
110
Flyers
Dedicated Transports
85
85
75
90
105

Banehammer

Model NameMTSvWLdOC
Banehammer
Use model
12"132+ 247+8
Ranged WeaponsRangeABSSAPD
Twin heavy flamer
ignores cover, torrent, twin-linked
12"D6N/A5-11
Twin heavy bolter
sustained hits 1, twin-linked
36"34+5-12
Tremor cannon
blast
36"2D6+34+12-23
Lascannon
48"14+12-3D6+1
Melee WeaponsRangeAWSSAPD
Armoured tracks
Melee64+801
Keywords:
Genestealer Cults, Astra Militarum, Transport, Titanic, Smoke, Banehammer, Imperium, Vehicle

Abilities

Tremor Quake:In your Shooting phase, just after selecting a target for this model’s tremor cannon, the target unit and every other enemy INFANTRY unit within 3" of that unit must take a Battle-shock test.
Core:
Deadly Demise D6+2
Firing Deck 6
Faction:

Wargear Options

This model’s 2 twin heavy flamers can be replaced with 2 twin heavy bolters.
This model can be equipped with one of the following:
  • 2 lascannons and 2 twin heavy bolters
  • 2 lascannons and 2 twin heavy flamers

Wargear Abilities

Unit Composition

1 Banehammer
This model is equipped with: 2 lascannons; tremor cannon; twin heavy bolter; 2 twin heavy flamers; armoured tracks.

Costs

1 model - 420pts

Leader

Led By

Stratagems

NameDescription
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
2CP COUNTER-OFFENSIVE
Detachment: Core
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
1CP SMOKESCREEN
Detachment: Core
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One SMOKE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have the Benefit of Cover and the Stealth ability.
1CP TANK SHOCK
Detachment: Core
WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move.

TARGET: That VEHICLE unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).