| Model Name | M | T | Sv | W | Ld | OC |
Purestrain Genestealers ⌀32mm | 8" | 4 | 5+ 5++ | 2 | 7+ | 1 |
| Ranged Weapons | Range | A | BS | S | AP | D |
| Melee Weapons | Range | A | BS | S | AP | D |
Cult claws and talons | Melee | 4 | 2 | 4 | -2 | 1 |
| Name | Description |
1CP GO TO GROUND Detachment: Core | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover. |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
1CP HEROIC INTERVENTION Detachment: Core | WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase. RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP BIO-HORROR REVELATION Detachment: Biosanctic Broodsurge | WHEN: Start of your opponent's Shooting phase. TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army. EFFECT: Until the end of the phase, each time an enemy unit within 9" of your unit is selected to shoot, it must take a Leadership test, subtracting 1 from the result. If that test is failed, until the end of the phase, each time a model in that enemy unit makes an attack that targets your unit, subtract 1 from the Hit roll. |
1CP STIMULATED BIO-SURGE Detachment: Biosanctic Broodsurge | WHEN: Your Charge phase. TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army that has not declared a charge this phase. EFFECT: Until the end of the phase, each time your unit declares a charge, if the closest eligible enemy unit is selected as one of the targets of that charge, add 1 to the Charge roll for each selected target of that charge (including the closest eligible enemy unit), to a maximum of +3. |
1CP HYPER-METABOLIC VIGOUR Detachment: Biosanctic Broodsurge | WHEN: Fight phase. TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". In addition, it does not need to end that move closer to the closest enemy model, provided it ends it as close as possible to the closest enemy unit. |
1CP GENE-TWISTED MUSCLE Detachment: Biosanctic Broodsurge | WHEN: Fight phase. TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE, add 1 to the Wound roll. |
1CP EVASIVE VANGUARD Detachment: Biosanctic Broodsurge | WHEN: Any phase, just after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers, before removing those markers from the battlefield. TARGET: Select one of those Cult Ambush markers. EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units. |
1CP SYMBIOTIC DESTRUCTION Detachment: Brood Brother Auxilia | WHEN: Your Shooting phase. TARGET: One Astra Militarum and one GENESTEALER CULTS unit from your army that have not been selected to shoot this phase. EFFECT: Select one enemy unit that is visible to both of those selected units and within range of at least one ranged weapon from each of those units. Until the end of the phase, models in those units can only make attacks that target that enemy unit (and only if it is an eligible target). When doing so, each time such a model makes an attack, re-roll a Wound roll of 1. |
1CP A DARK NETWORK Detachment: Brood Brother Auxilia | WHEN: Reinforcements step of your opponent’s Movement phase, just after an enemy unit is set up on the battlefield from Reserves. TARGET: One Astra Militarum or GENESTEALER CULTS unit from your army (excluding Monsters and Vehicles) within 12" of that enemy unit. EFFECT: Your unit can make a Normal move of up to 6". |
1CP DIVINE IMPERATIVE Detachment: Final Day | WHEN: Your Charge phase. TARGET: One Genestealer Cults unit from your army that has not declared a charge this phase. EFFECT: Select one enemy unit within Engagement Range of one or more Tyranids units from your army. Until the end of the phase, each time your GENESTEALER CULTS unit declares a charge, if that enemy unit is one of the targets of that charge, add 1 to Charge rolls made for your unit and you can re-roll the Charge roll. |
1CP HYPERFEROCITY Detachment: Final Day | WHEN: Fight phase. TARGET: One Genestealer Cults unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re-roll a Wound roll of 1. If one or more friendly Tyranids units are within 6" of that enemy unit, you can re-roll the Wound roll instead. |
1CP RESISTANCE TUNNELS Detachment: Final Day | WHEN: End of your opponent’s Fight phase. TARGET: One Genestealer Cults or Tyranids unit from your army that is not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. |
1CP RETURN TO THE SHADOWS Detachment: Host of Ascension | WHEN: End of your opponent’s Fight phase. TARGET: One Genestealer Cults Infantry unit from your army that is not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. |
2CP COORDINATED TRAP Detachment: Host of Ascension | WHEN: The start of your Shooting phase or the start of the Fight phase. TARGET: Two GENESTEALER CULTS units from your army that have not been selected to shoot or fight this phase. EFFECT: Select one enemy unit (if this Stratagem is used in the Fight phase, that enemy unit must be within Engagement Range of both of your units). Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, add 1 to the Wound roll. |
1CP TUNNEL CRAWLERS Detachment: Host of Ascension | WHEN: Your Movement phase. TARGET: One GENESTEALER CULTS unit from your army that is arriving using the Deep Strike ability this phase. EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. RESTRICTIONS: A unit targeted by this Stratagem is not eligible to declare a charge in the same turn. |
2CP PRIMED AND READIED Detachment: Host of Ascension | WHEN: Your Shooting phase or the Fight phase. TARGET: One GENESTEALER CULTS units from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6. |
1CP A DEADLY SNARE Detachment: Host of Ascension | WHEN: Your opponent’s Charge phase, just after an enemy unit declares a charge. TARGET: One Genestealer Cults Infantry unit from your army that was selected as a target of that charge. EFFECT: Roll one D6: on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5+, that enemy unit suffers 3 mortal wounds. |
1CP HUNTING GROUNDS Detachment: Infestation Swarm | WHEN: Your Movement phase, just after a GREAT DEVOURER unit from your army opens a Hatchway. TARGET: That GREAT DEVOURER unit. EFFECT: Your unit can make a Normal move of up to 3", provided at least one of its models ends that move on the opposite side of that Hatchway from when your unit opened it. |
1CP HYPERADRENAL REFLEXES Detachment: Infestation Swarm | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One GREAT DEVOURER unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save. |
1CP PERVASIVE DREAD Detachment: Infestation Swarm | WHEN: Fight phase, just after the enemy WARLORD is destroyed (and is not returned to the battlefield) by a GREAT DEVOURER unit from your army. TARGET: That GREAT DEVOURER unit. EFFECT: In your opponent’s next Command phase, each enemy unit on the battlefield must take a Battle-shock test, subtracting 1 from the result. This Stratagem cannot cause a unit to take two Battle-shock tests in the same phase. |
1CP OUTFLANK Detachment: Infestation Swarm | WHEN: End of your opponent’s Fight phase. TARGET: One GENESTEALERs or PURESTRAIN GENESTEALERS unit from your army that is wholly within an Entry Zone. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase. When doing so, if it was within one of your Entry Zones when it was removed, it must be set up wholly within another one of your Entry Zones. If it was within one of your opponent’s Entry Zones when it was removed, it must be set up wholly within another one of your opponent’s Entry Zones instead. If this is not possible, your unit is destroyed. |
1CP ALONG SHADOWED TRAILS Detachment: Outlander Claw | WHEN: Any phase, just after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers. TARGET: Select one of those Cult Ambush markers. EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units. |