| Model Name | M | T | Sv | W | Ld | OC |
Goliath Truck ⌀Use model | 12" | 9 | 3+ | 10 | 7+ | 2 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Demolition charge cache assault, blast, hazardous | 8" | D6 | 5 | 9 | -2 | 2 |
Heavy stubber rapid fire 3 | 36" | 3 | 4 | 4 | 0 | 1 |
Twin autocannon twin-linked | 48" | 2 | 4 | 9 | -1 | 3 |
| Melee Weapons | Range | A | BS | S | AP | D |
Armoured hull | Melee | 3 | 4 | 6 | 0 | 1 |
| Name | Description |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
1CP TANK SHOCK Detachment: Core | WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move. TARGET: That VEHICLE unit. EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
1CP FIRE OVERWATCH Detachment: Core | WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge. TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase. EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase. RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn. |
1CP EVASIVE VANGUARD Detachment: Biosanctic Broodsurge | WHEN: Any phase, just after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers, before removing those markers from the battlefield. TARGET: Select one of those Cult Ambush markers. EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units. |
1CP SYMBIOTIC DESTRUCTION Detachment: Brood Brother Auxilia | WHEN: Your Shooting phase. TARGET: One Astra Militarum and one GENESTEALER CULTS unit from your army that have not been selected to shoot this phase. EFFECT: Select one enemy unit that is visible to both of those selected units and within range of at least one ranged weapon from each of those units. Until the end of the phase, models in those units can only make attacks that target that enemy unit (and only if it is an eligible target). When doing so, each time such a model makes an attack, re-roll a Wound roll of 1. |
1CP RESISTANCE TUNNELS Detachment: Final Day | WHEN: End of your opponent’s Fight phase. TARGET: One Genestealer Cults or Tyranids unit from your army that is not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. |
1CP DIVINE IMPERATIVE Detachment: Final Day | WHEN: Your Charge phase. TARGET: One Genestealer Cults unit from your army that has not declared a charge this phase. EFFECT: Select one enemy unit within Engagement Range of one or more Tyranids units from your army. Until the end of the phase, each time your GENESTEALER CULTS unit declares a charge, if that enemy unit is one of the targets of that charge, add 1 to Charge rolls made for your unit and you can re-roll the Charge roll. |
1CP HYPERFEROCITY Detachment: Final Day | WHEN: Fight phase. TARGET: One Genestealer Cults unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re-roll a Wound roll of 1. If one or more friendly Tyranids units are within 6" of that enemy unit, you can re-roll the Wound roll instead. |
1CP TUNNEL CRAWLERS Detachment: Host of Ascension | WHEN: Your Movement phase. TARGET: One GENESTEALER CULTS unit from your army that is arriving using the Deep Strike ability this phase. EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. RESTRICTIONS: A unit targeted by this Stratagem is not eligible to declare a charge in the same turn. |
2CP PRIMED AND READIED Detachment: Host of Ascension | WHEN: Your Shooting phase or the Fight phase. TARGET: One GENESTEALER CULTS units from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6. |
2CP COORDINATED TRAP Detachment: Host of Ascension | WHEN: The start of your Shooting phase or the start of the Fight phase. TARGET: Two GENESTEALER CULTS units from your army that have not been selected to shoot or fight this phase. EFFECT: Select one enemy unit (if this Stratagem is used in the Fight phase, that enemy unit must be within Engagement Range of both of your units). Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, add 1 to the Wound roll. |
1CP ALONG SHADOWED TRAILS Detachment: Outlander Claw | WHEN: Any phase, just after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers. TARGET: Select one of those Cult Ambush markers. EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units. |
1CP CLOSE-RANGE SHOOT-OUT Detachment: Outlander Claw | WHEN: Your Shooting phase. TARGET: One Genestealer Cults Mounted or Genestealer Cults Vehicle unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability while targeting an enemy unit within 18". |
1CP DEVOTED CREW Detachment: Outlander Claw | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Goliath Rockgrinder or Goliath Truck unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Damage characteristic of that attack. |
1CP ENCIRCLING THE PREY Detachment: Outlander Claw | WHEN: End of your opponent's Fight phase. TARGET: One Genestealer Cults Mounted or Genestealer Cults Vehicle unit from your army that is not within Engagement Range of one or more enemy units and is wholly within 9" of one or more battlefield edges. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. |