| Model Name | M | T | Sv | W | Ld | OC |
Biophagus ⌀25mm | 6" | 3 | 5+ | 3 | 7+ | 1 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Autopistol pistol | 12" | 1 | 3 | 3 | 0 | 1 |
Chemical vials anti-infantry 2+ | 6" | 1 | 3 | 1 | -1 | 2 |
| Melee Weapons | Range | A | BS | S | AP | D |
Injector goad anti-infantry 2+ | Melee | 1 | 3 | 2 | 0 | D3 |
| Name | Description |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
1CP GO TO GROUND Detachment: Core | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover. |
1CP FIRE OVERWATCH Detachment: Core | WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge. TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase. EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase. RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn. |
1CP HEROIC INTERVENTION Detachment: Core | WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase. RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
1CP EPIC CHALLENGE Detachment: Core | WHEN: Fight phase, when a CHARACTER unit from your army that is within Engagement Range of one or more Attached units is selected to fight. TARGET: One CHARACTER model in your unit. EFFECT: Until the end of the phase, all melee attacks made by that model have the [PRECISION] ability. |
1CP STIMULATED BIO-SURGE Detachment: Biosanctic Broodsurge | WHEN: Your Charge phase. TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army that has not declared a charge this phase. EFFECT: Until the end of the phase, each time your unit declares a charge, if the closest eligible enemy unit is selected as one of the targets of that charge, add 1 to the Charge roll for each selected target of that charge (including the closest eligible enemy unit), to a maximum of +3. |
1CP GENE-TWISTED MUSCLE Detachment: Biosanctic Broodsurge | WHEN: Fight phase. TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE, add 1 to the Wound roll. |
1CP EVASIVE VANGUARD Detachment: Biosanctic Broodsurge | WHEN: Any phase, just after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers, before removing those markers from the battlefield. TARGET: Select one of those Cult Ambush markers. EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units. |
1CP BIO-HORROR REVELATION Detachment: Biosanctic Broodsurge | WHEN: Start of your opponent's Shooting phase. TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army. EFFECT: Until the end of the phase, each time an enemy unit within 9" of your unit is selected to shoot, it must take a Leadership test, subtracting 1 from the result. If that test is failed, until the end of the phase, each time a model in that enemy unit makes an attack that targets your unit, subtract 1 from the Hit roll. |
1CP SAINTLY PAROXYSM Detachment: Biosanctic Broodsurge | WHEN: Fight phase, just after an enemy unit destroys a Genestealer Cults Character model from your army. TARGET: That destroyed CHARACTER model. You can use this Stratagem on that model even though it was just destroyed. EFFECT: Roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds. If that Character model is an Abominant or Patriarch, that enemy unit suffers 2D3 mortal wounds instead. |
1CP HYPER-METABOLIC VIGOUR Detachment: Biosanctic Broodsurge | WHEN: Fight phase. TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". In addition, it does not need to end that move closer to the closest enemy model, provided it ends it as close as possible to the closest enemy unit. |
1CP SYMBIOTIC DESTRUCTION Detachment: Brood Brother Auxilia | WHEN: Your Shooting phase. TARGET: One Astra Militarum and one GENESTEALER CULTS unit from your army that have not been selected to shoot this phase. EFFECT: Select one enemy unit that is visible to both of those selected units and within range of at least one ranged weapon from each of those units. Until the end of the phase, models in those units can only make attacks that target that enemy unit (and only if it is an eligible target). When doing so, each time such a model makes an attack, re-roll a Wound roll of 1. |
1CP A DARK NETWORK Detachment: Brood Brother Auxilia | WHEN: Reinforcements step of your opponent’s Movement phase, just after an enemy unit is set up on the battlefield from Reserves. TARGET: One Astra Militarum or GENESTEALER CULTS unit from your army (excluding Monsters and Vehicles) within 12" of that enemy unit. EFFECT: Your unit can make a Normal move of up to 6". |
1CP RESISTANCE TUNNELS Detachment: Final Day | WHEN: End of your opponent’s Fight phase. TARGET: One Genestealer Cults or Tyranids unit from your army that is not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. |
1CP HYPERFEROCITY Detachment: Final Day | WHEN: Fight phase. TARGET: One Genestealer Cults unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re-roll a Wound roll of 1. If one or more friendly Tyranids units are within 6" of that enemy unit, you can re-roll the Wound roll instead. |
1CP DIVINE IMPERATIVE Detachment: Final Day | WHEN: Your Charge phase. TARGET: One Genestealer Cults unit from your army that has not declared a charge this phase. EFFECT: Select one enemy unit within Engagement Range of one or more Tyranids units from your army. Until the end of the phase, each time your GENESTEALER CULTS unit declares a charge, if that enemy unit is one of the targets of that charge, add 1 to Charge rolls made for your unit and you can re-roll the Charge roll. |
1CP MONSTROUS MOMENTUM Detachment: Genespawn Onslaught | WHEN: Fight phase, just after a GENESTEALER CULTS unit from your army destroys an enemy unit. TARGET: That GENESTEALER CULTS unit. EFFECT: If your unit is not within Engagement Range of one or more enemy units, until the end of the phase, each time your unit Consolidates, models in your unit can end that move as close as possible to the nearest Hatchway instead of the nearest visible enemy unit. Your unit can then attempt to operate that Hatchway. |
1CP GROWING DREAD Detachment: Genespawn Onslaught | WHEN: Your opponent's Shooting phase, just after an enemy unit is selected to perform a Tactical Manoeuvre. TARGET: One GENESTEALER CULTS unit from your army that is within 9" of and visible to that enemy unit. EFFECT: That enemy unit must take a Leadership test, subtracting 1 from the result: if failed, that enemy unit does not perform that Tactical Manoeuvre and it cannot perform anotherTactical Manoeuvre this turn (but can otherwise act normally). |
2CP PRIMED AND READIED Detachment: Host of Ascension | WHEN: Your Shooting phase or the Fight phase. TARGET: One GENESTEALER CULTS units from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6. |
1CP RETURN TO THE SHADOWS Detachment: Host of Ascension | WHEN: End of your opponent’s Fight phase. TARGET: One Genestealer Cults Infantry unit from your army that is not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. |
1CP TUNNEL CRAWLERS Detachment: Host of Ascension | WHEN: Your Movement phase. TARGET: One GENESTEALER CULTS unit from your army that is arriving using the Deep Strike ability this phase. EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. RESTRICTIONS: A unit targeted by this Stratagem is not eligible to declare a charge in the same turn. |
1CP A DEADLY SNARE Detachment: Host of Ascension | WHEN: Your opponent’s Charge phase, just after an enemy unit declares a charge. TARGET: One Genestealer Cults Infantry unit from your army that was selected as a target of that charge. EFFECT: Roll one D6: on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5+, that enemy unit suffers 3 mortal wounds. |
2CP COORDINATED TRAP Detachment: Host of Ascension | WHEN: The start of your Shooting phase or the start of the Fight phase. TARGET: Two GENESTEALER CULTS units from your army that have not been selected to shoot or fight this phase. EFFECT: Select one enemy unit (if this Stratagem is used in the Fight phase, that enemy unit must be within Engagement Range of both of your units). Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, add 1 to the Wound roll. |
1CP ALONG SHADOWED TRAILS Detachment: Outlander Claw | WHEN: Any phase, just after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers. TARGET: Select one of those Cult Ambush markers. EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units. |
1CP VENGEANCE FOR THE MARTYR! Detachment: Xenocreed Congregation | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit destroys a Genestealer Cults Character model from your army. TARGET: One other GENESTEALER CULTS CHARACTER model from your army. EFFECT: Until the end of the battle, each time a friendly Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids model makes an attack that targets that enemy unit, re-roll a Hit roll of 1. If the destroyed model was a Magus, Primus or Acolyte Iconward, you can re-roll the Hit roll instead. |