Genestealer Cults

Epic Heros
80
Charaters
85
50
70
50
55
65
65
50
165
55
60
65
235
45
50
60
80
75
60
70
65
275
50
170
65
Battleline
65
70
65
65
65
85
65
Infantry
135
95
65
65
110
70
110
60
75
60
70
75
125
70
Walkers
65
55
Vehicles
95
65
450
420
450
140
145
415
120
420
125
95
185
190
170
170
180
150
145
165
250
55
410
430
465
110
Flyers
Dedicated Transports
85
85
75
90
105
Host of Ascension
Enhancements
Prowling Agitant15ptsGENESTEALER CULTS model only. Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of the bearer’s unit, if the bearer’s unit is not within Engagement Range of any enemy units, it can make a Normal move of up to D6".
A Chink in Their Armour20ptsGENESTEALER CULTS model only. Each time the bearer is set up on the battlefield as Reinforcements, until the end of your next Fight phase, ranged weapons equipped by models in the bearer’s unit have the [LETHAL HITS] ability.
Our Time Is Nigh20ptsGENESTEALER CULTS model only. Once per battle, when the bearer’s unit declares a charge, the bearer can use this Enhancement. If it does, until the end of the phase, add 2 to Charge rolls made for the bearer’s unit.
Assassination Edict15ptsGENESTEALER CULTS model only. Each time a model in the bearer’s unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll
Stratagems
A DEADLY SNARE1cpWHEN: Your opponent’s Charge phase, just after an enemy unit declares a charge.

TARGET: One Genestealer Cults Infantry unit from your army that was selected as a target of that charge.

EFFECT: Roll one D6: on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5+, that enemy unit suffers 3 mortal wounds.
COORDINATED TRAP2cpWHEN: The start of your Shooting phase or the start of the Fight phase.

TARGET: Two GENESTEALER CULTS units from your army that have not been selected to shoot or fight this phase.

EFFECT: Select one enemy unit (if this Stratagem is used in the Fight phase, that enemy unit must be within Engagement Range of both of your units). Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, add 1 to the Wound roll.
LYING IN WAIT1cpWHEN: Your opponent’s Movement phase.

TARGET: One Genestealer Cults Battleline unit from your army in Cult Ambush.

EFFECT: Until the end of the phase, when setting your unit up using a Cult Ambush marker, set your unit up anywhere on the battlefield wholly within 6" of that Cult Ambush marker and not within Engagement Range of one or more enemy units.
PRIMED AND READIED2cpWHEN: Your Shooting phase or the Fight phase.

TARGET: One GENESTEALER CULTS units from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
RETURN TO THE SHADOWS1cpWHEN: End of your opponent’s Fight phase.

TARGET: One Genestealer Cults Infantry unit from your army that is not within Engagement Range of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
TUNNEL CRAWLERS1cpWHEN: Your Movement phase.

TARGET: One GENESTEALER CULTS unit from your army that is arriving using the Deep Strike ability this phase.

EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

RESTRICTIONS: A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.
Xenocreed Congregation
Enhancements
Gene-sire’s Reliquant5ptsMAgUS, PRImUS or ACOLyTE ICONwARD model only. You can re-roll Battle-shock tests taken for the bearer’s unit.
Denunciator of Tyrants25ptsMAgUS, PRImUS or ACOLyTE ICONwARD model only. Each time a model in the bearer’s unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll and add 1 to the Wound roll.
Deeds That Speak to the Masses25ptsMagus, Primus or Acolyte Iconward model only. You start the battle with 2 additional Resurgence points.
Incendiary Inspiration15ptsMAgUS, PRImUS or ACOLyTE ICONwARD model only. The bearer’s unit is eligible to declare a charge in a turn in which it Advanced.
Stratagems
FRENZIED DEVOTION1cpWHEN: Fight phase.

TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, improve the Attacks and Weapon Skill characteristics of melee weapons equipped by models (excluding Characters) in your unit by 1 and those weapons have the [HAZARDOUS] ability.
THE DOWNTRODDEN RISE2cpWHEN: End of the Reinforcements step of your opponent’s Movement phase.

TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army in Cult Ambush.

EFFECT: Until the end of the phase, you can set up your unit on the battlefield without using a Cult Ambush marker. When doing so, set up your unit anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
THE PATH OF ANGUISH1cpWHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One Acolyte Hybrids or Neophyte Hybrids unit from your army that had one or more of its models destroyed as a result of the attacking unit's attacks.

EFFECT: Your unit can make a move of up to D6", but it unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT), When doing so, models in your unit can be moved within Engagement Range of that enemy unit.
TIRELESS FERVOUR1cpWHEN: Your Charge phase.

TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army that has not declared a charge this phase.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced or Fell Back. When doing so, if it targets an enemy unit within Engagement Range of one or more friendly Character units, you can re-roll the Charge roll.
TRANSCENDENT CELERITY1cpWHEN: Your Shooting phase.

TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.
VENGEANCE FOR THE MARTYR!1cpWHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit destroys a Genestealer Cults Character model from your army.

TARGET: One other GENESTEALER CULTS CHARACTER model from your army.

EFFECT: Until the end of the battle, each time a friendly Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids model makes an attack that targets that enemy unit, re-roll a Hit roll of 1. If the destroyed model was a Magus, Primus or Acolyte Iconward, you can re-roll the Hit roll instead.
Biosanctic Broodsurge
Enhancements
Predatory Instincts20ptsAbOmINANT, BIOPHAgUS or PATRIARCH model only. Models in the bearer’s unit have the Infiltrators ability and, once per battle round, you can target the bearer’s unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
Biomorph Adaptation25ptsAbOmINANT or PATRIARCH model only. Improve the Armour Penetration and Damage characteristics of melee weapons equipped by the bearer by 1.
Mutagenic Regeneration10ptsAbOmINANT, BIOPHAgUS or PATRIARCH model only. In each Command phase, one model in the bearer’s unit regains 1 lost wound.
Alien Majesty15ptsAbOmINANT, BIOPHAgUS or PATRIARCH model only. While an enemy unit is within Engagement Range of the bearer’s unit, subtract 1 from the Objective Control characteristic of models in that enemy unit (to a minimum of 1).
Stratagems
BIO-HORROR REVELATION1cpWHEN: Start of your opponent's Shooting phase.

TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army.

EFFECT: Until the end of the phase, each time an enemy unit within 9" of your unit is selected to shoot, it must take a Leadership test, subtracting 1 from the result. If that test is failed, until the end of the phase, each time a model in that enemy unit makes an attack that targets your unit, subtract 1 from the Hit roll.
EVASIVE VANGUARD1cpWHEN: Any phase, just after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers, before removing those markers from the battlefield.

TARGET: Select one of those Cult Ambush markers.

EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units.
GENE-TWISTED MUSCLE1cpWHEN: Fight phase.

TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE, add 1 to the Wound roll.
HYPER-METABOLIC VIGOUR1cpWHEN: Fight phase.

TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". In addition, it does not need to end that move closer to the closest enemy model, provided it ends it as close as possible to the closest enemy unit.
SAINTLY PAROXYSM1cpWHEN: Fight phase, just after an enemy unit destroys a Genestealer Cults Character model from your army.

TARGET: That destroyed CHARACTER model. You can use this Stratagem on that model even though it was just destroyed.

EFFECT: Roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds. If that Character model is an Abominant or Patriarch, that enemy unit suffers 2D3 mortal wounds instead.
STIMULATED BIO-SURGE1cpWHEN: Your Charge phase.

TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army that has not declared a charge this phase.

EFFECT: Until the end of the phase, each time your unit declares a charge, if the closest eligible enemy unit is selected as one of the targets of that charge, add 1 to the Charge roll for each selected target of that charge (including the closest eligible enemy unit), to a maximum of +3.
Outlander Claw
Enhancements
Serpentine Tactics10ptsGENESTEALER CULTS MOUNTED model only. The bearer’s unit is eligible to shoot in a turn in which it Fell Back.
Cartographic Data-leech10ptsGENESTEALER CULTS model only. While the bearer is embarked within a TRANSPORT, each time that TRANSPORT is selected to shoot, until the end of the phase, improve the Ballistic Skill characteristic of ranged weapons equipped by that TRANSPORT as a result of the Firing Deck ability by 1.
Starfall Shells10ptsGENESTEALER CULTS MOUNTED model only. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks made with a cult sniper rifle. Until the start of your next Shooting phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.
Assault Commando15ptsGENESTEALER CULTS model only. Each time a model in the bearer’s unit makes a ranged attack, if it disembarked from a TRANSPORT this turn, you can re-roll the Hit roll.
Stratagems
ALONG SHADOWED TRAILS1cpWHEN: Any phase, just after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers.

TARGET: Select one of those Cult Ambush markers.

EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units.
CLOSE-RANGE SHOOT-OUT1cpWHEN: Your Shooting phase.

TARGET: One Genestealer Cults Mounted or Genestealer Cults Vehicle unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability while targeting an enemy unit within 18".
DEFT MANOEUVRING1cpWHEN: Your opponent's Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Achilles Ridgerunners or Atalan Jackals unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
DEVOTED CREW1cpWHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Goliath Rockgrinder or Goliath Truck unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Damage characteristic of that attack.
ENCIRCLING THE PREY1cpWHEN: End of your opponent's Fight phase.

TARGET: One Genestealer Cults Mounted or Genestealer Cults Vehicle unit from your army that is not within Engagement Range of one or more enemy units and is wholly within 9" of one or more battlefield edges.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
RAPID FEINT1cpWHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One Achilles Ridgerunners or Atalan Jackals unit from your army that is within 9" of that enemy unit.

EFFECT: Your unit can make a Normal move of up to 6".
Brood Brother Auxilia
Enhancements
Martial Espionage25ptsGENESTEALER CULTS INFANTRy model only. Once per turn, when a friendly ASTRA MILITARUm INFANTRy or ASTRA MILITARUm MOUNTED unit within 9" of the bearer is selected to shoot, the bearer can use this Enhancement. If it does, until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in that unit by 1.
Adaptive Reprisal15ptsGENESTEALER CULTS INFANTRY model only. Once per turn, you can target a friendly GENESTEALER CULTS unit within 9" of the bearer with the Heroic Intervention Stratagem for 0CP.
The Hero Returned20ptsGENESTEALER CULTS INFANTRY model only. Improve the Leadership and Objective Control characteristics of models in the bearer’s unit by 1.
Firepoint Commander10ptsGENESTEALER CULTS INFANTRY model only. Each time you target the bearer’s unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+.
Stratagems
A DARK NETWORK1cpWHEN: Reinforcements step of your opponent’s Movement phase, just after an enemy unit is set up on the battlefield from Reserves.

TARGET: One Astra Militarum or GENESTEALER CULTS unit from your army (excluding Monsters and Vehicles) within 12" of that enemy unit.

EFFECT: Your unit can make a Normal move of up to 6".
ACCEPTABLE LOSSES2cpWHEN: Your Shooting phase.

TARGET: One Astra Militarum unit from your army.

EFFECT: Select one enemy unit within Engagement Range of one or more GENESTEALER CULTS units from your army. Until the end of the phase, your unit can make ranged attacks that target that enemy unit. If it does, after it has resolved those attacks, roll one D6 for each of those GENESTEALER CULTS units: on a 5+, the unit being rolled for suffers D3+1 mortal wounds.
IN THE SHADOW OF IRON1cpWHEN: Any phase, just after an enemy unit ends a move within 9” of one or more of your Cult Ambush markers.

TARGET: One Astra Militarum Vehicle unit from your army.

EFFECT: Select one of those Cult Ambush markers. You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units and wholly within 6" of your unit.
REGIMENTAL REINFORCEMENTS1cpWHEN: Your opponent’s Shooting phase or the Fight phase, just after an Astra Militarum Infantry Regiment unit from your army (excluding Artillery and Character units) is destroyed.

TARGET: That INFANTRY unit. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Roll one D6: on a 3+, place one Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units (if this is not possible, no marker is placed) and add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot.

RESTRICTIONS: You can only use this Stratagem once per battle.
SUPPRESS AND OVERWHELM1cpWHEN: Your Shooting phase, just after an Astra Militarum unit from your army has shot.

TARGET: That ASTRA MILITARUM unit.

EFFECT: Select one enemy unit hit by one or more of those attacks. Until the end of the turn, that enemy unit cannot be targeted with the Fire Overwatch Stratagem and each time a GENESTEALER CULTS unit from your army selects that enemy unit as a target of a charge, you can re-roll the Charge roll.
SYMBIOTIC DESTRUCTION1cpWHEN: Your Shooting phase.

TARGET: One Astra Militarum and one GENESTEALER CULTS unit from your army that have not been selected to shoot this phase.

EFFECT: Select one enemy unit that is visible to both of those selected units and within range of at least one ranged weapon from each of those units. Until the end of the phase, models in those units can only make attacks that target that enemy unit (and only if it is an eligible target). When doing so, each time such a model makes an attack, re-roll a Wound roll of 1.
Cult Unveiled
Enhancements
Master Saboteur0ptsThe first time in the battle that your opponent’s army Secures an objective marker while the bearer is on the battlefield, roll one D6: on a 3+, that objective marker is not Secured by your opponent’s army.
Primary Detonator0ptsOnce per battle, when an enemy unit opens a closed Hatchway, if the bearer is on the battlefield, it can use this Enhancement. If it does, roll one D6: on a 3-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.
Stratagems
FOR THE BROOD1cpWHEN: Your Shooting phase.

TARGET: One GENESTEALER CULTS unit from your army that has not been selected to shoot this phase.

EFFECT: Select one enemy unit within Engagement Range of one or more friendly GENESTEALER CULTS units. Until the end of the phase, your unit can make ranged attacks that target that enemy unit. If it does, after your unit has finished making those attacks, roll one D6 for each of those friendly units: on a 2-4, that friendly unit suffers 1 mortal wound; on a 5+, that friendly unit suffers 2 mortal wounds.
LURKING MENACE1cpWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One GENESTEALER CULTS unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the attacking model is not within 3", subtract 1 from the Hit roll.
OUT OF HIDING1cpWHEN: Your Movement phase, at the start of the Reinforcements step.

TARGET: One NEOPHYTE HYBRIDS unit from your army that is in Reserves.

EFFECT: Until the end of the phase, models in your unit have the Deep Strike ability.

RESTRICTIONS: You can only use this Stratagem once.
PLANNED EXTRACTION1cpWHEN: Your Shooting phase.

TARGET: One GENESTEALER CULTS unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.
Genespawn Onslaught
Enhancements
Spiteful Imp0ptsAbOMiNANT model only. Each time an enemy unit opens a Hatchway, if the bearer is within 1" of that Hatchway, roll one D6: on a 3-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.
Miasmic Fumes0ptsBiOPHAGUS model only. Each time an attack targets the bearer, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
Stratagems
GROWING DREAD1cpWHEN: Your opponent's Shooting phase, just after an enemy unit is selected to perform a Tactical Manoeuvre.

TARGET: One GENESTEALER CULTS unit from your army that is within 9" of and visible to that enemy unit.

EFFECT: That enemy unit must take a Leadership test, subtracting 1 from the result: if failed, that enemy unit does not perform that Tactical Manoeuvre and it cannot perform anotherTactical Manoeuvre this turn (but can otherwise act normally).
MONSTROUS MOMENTUM1cpWHEN: Fight phase, just after a GENESTEALER CULTS unit from your army destroys an enemy unit.

TARGET: That GENESTEALER CULTS unit.

EFFECT: If your unit is not within Engagement Range of one or more enemy units, until the end of the phase, each time your unit Consolidates, models in your unit can end that move as close as possible to the nearest Hatchway instead of the nearest visible enemy unit. Your unit can then attempt to operate that Hatchway.
SOLDIERS OF THE STAR CHILDREN1cpWHEN: Your Shooting phase, just after a HYBRID METAMORPHS unit from your army is selected to perform the Set Overwatch Tactical Manoeuvre.

TARGET: That HYBRID METAMORPHS unit.

EFFECT: Select one objective marker you control that your unit is within range of. That objective marker is Secured by your army.
UNSTOPPABLE BRUTES1cpWHEN: Your Movement or Charge phase.

TARGET: One ABOMINANT or ABERRANTS unit from your army that has not been selected to move this phase and has not declared a charge this phase.

EFFECT: Until the end of the phase, when makinga Normal, Advance or Charge move, your unit can move through a single closed Hatchway as if it was open. When doing so, that Hatchway is opened and cannot be closed for the rest of the battle. This can allow that unit to declare a charge against enemy units that are not visible to it, but to do so those enemy units must be within 1" of that Hatchway and wholly on the opposite side of it from your unit.

RESTRICTIONS: You can only use this Stratagem once per turn.
Infestation Swarm
Enhancements
Stalking Menace0ptsOnce per battle, at the end of your opponent’s Fight phase, if the bearer is not within Engagement Range of one or more enemy units, it can use this Enhancement. If it does, remove the bearer from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase as if it had the Deep Strike ability. If this is not possible, the bearer is destroyed. When the bearer is set back up on the battlefield, until the end of the turn, it cannot declare a charge.
Psi-spoor Sensitivity0ptsEach time the bearer declares a charge, it can target enemy units that are not visible to it.
Stratagems
HUNTING GROUNDS1cpWHEN: Your Movement phase, just after a GREAT DEVOURER unit from your army opens a Hatchway.

TARGET: That GREAT DEVOURER unit.

EFFECT: Your unit can make a Normal move of up to 3", provided at least one of its models ends that move on the opposite side of that Hatchway from when your unit opened it.
HYPERADRENAL REFLEXES1cpWHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One GREAT DEVOURER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
OUTFLANK1cpWHEN: End of your opponent’s Fight phase.

TARGET: One GENESTEALERs or PURESTRAIN GENESTEALERS unit from your army that is wholly within an Entry Zone.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase. When doing so, if it was within one of your Entry Zones when it was removed, it must be set up wholly within another one of your Entry Zones. If it was within one of your opponent’s Entry Zones when it was removed, it must be set up wholly within another one of your opponent’s Entry Zones instead. If this is not possible, your unit is destroyed.
PERVASIVE DREAD1cpWHEN: Fight phase, just after the enemy WARLORD is destroyed (and is not returned to the battlefield) by a GREAT DEVOURER unit from your army.

TARGET: That GREAT DEVOURER unit.

EFFECT: In your opponent’s next Command phase, each enemy unit on the battlefield must take a Battle-shock test, subtracting 1 from the result. This Stratagem cannot cause a unit to take two Battle-shock tests in the same phase.
Final Day
Enhancements
Synaptic Auger15ptsTyranids model only. Each time the bearer would regain one or more lost wounds from the Psionic Parasitism Detachment rule, it regains up to twice that number of lost wounds instead.
Enraptured Damnation10ptsGenestealer Cults model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
Vanguard Tyrant25ptsWinged Hive Tyrant model only. Improve the Strength and Armour Penetration characteristics of melee weapons equipped by the bearer by 1.
Inhuman Integration20ptsGenestealer Cults model only. Weapons equipped by models in the bearer’s unit have the [SUSTAINED HITS 1] ability while targeting an enemy unit within 6" of one or more friendly Tyranids units.
Stratagems
AVENGE THE STAR CHILDREN1cpWHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

TARGET: One Tyranids Character unit from your army that was destroyed by that enemy unit this phase. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Until the end of the battle, each time a Genestealer Cults model from your army makes an attack that targets that enemy unit, add 1 to the Hit roll and add 1 to the Wound roll.
DARTING ATTACKS1cpWHEN: Your Shooting phase or your Charge phase.

TARGET: One Tyranids unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
DIVINE IMPERATIVE1cpWHEN: Your Charge phase.

TARGET: One Genestealer Cults unit from your army that has not declared a charge this phase.

EFFECT: Select one enemy unit within Engagement Range of one or more Tyranids units from your army. Until the end of the phase, each time your GENESTEALER CULTS unit declares a charge, if that enemy unit is one of the targets of that charge, add 1 to Charge rolls made for your unit and you can re-roll the Charge roll.
HYPERFEROCITY1cpWHEN: Fight phase.

TARGET: One Genestealer Cults unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re-roll a Wound roll of 1. If one or more friendly Tyranids units are within 6" of that enemy unit, you can re-roll the Wound roll instead.
PSI SURGE1cpWHEN: Start of any phase.

TARGET: One Tyranids unit from your army.

EFFECT: Until the start of your next Command phase, increase the range of your unit’s Catalyst ability by 3".

RESTRICTIONS: Each time you use this Stratagem, until the end of your next Command phase, you cannot use this Stratagem again.
RESISTANCE TUNNELS1cpWHEN: End of your opponent’s Fight phase.

TARGET: One Genestealer Cults or Tyranids unit from your army that is not within Engagement Range of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.