Chaos Rhino

Model NameMTSvWLdOC
Chaos Rhino
Use model
12"93+ 106+2
Keywords:
Emperor’s Children, , Rhino, Slaanesh, Chaos, Dedicated Transport, Transport, Vehicle, Smoke
Ranged WeaponsRangeABSSAPD
Combi-bolter
rapid fire 2
24"23401
Combi-weapon
anti-infantry 4+, devastating wounds, rapid fire 1
24"14401
Havoc launcher
blast
48"D63501
Melee WeaponsRangeABSSAPD
Armoured tracks
Melee34601

Abilities

Assault Vehicle:Units can disembark from this TRANSPORT after it has Advanced. Units that do so count as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally.

Wargear Options

This model can be equipped with one of the following:
  • 1 combi-bolter
  • 1 combi-weapon
This model can be equipped with 1 havoc launcher or can replace 1 combi-bolter with 1 havoc launcher.

Wargear Abilities

Unit Composition

1 Chaos Rhino
This model is equipped with: combi-bolter; armoured tracks.

Costs

1 model - 80pts

Leader

Led By

Stratagems

NameDescription
1CP FIRE OVERWATCH
Detachment: Core
WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge.

TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.

EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase.

RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
1CP TANK SHOCK
Detachment: Core
WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move.

TARGET: That VEHICLE unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
1CP SMOKESCREEN
Detachment: Core
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One SMOKE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have the Benefit of Cover and the Stealth ability.
2CP COUNTER-OFFENSIVE
Detachment: Core
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
1CP ECSTATIC SLAUGHTER
Detachment: Carnival of Excess
WHEN: Fight phase, just after a LEGIONS OF EXCESS unit from your army destroys an enemy unit.

TARGET: That Legions OF Excess unit and one friendly Emperor’s Children unit within 6" of it that is not within Engagement Range of one or more enemy units.

EFFECT: Your EMPEROR’S CHILDREN unit can declare a charge. If it does so and it has already been selected to fight this phase, it cannot fight again this phase.
1CP SUSTAINED BY AGONY
Detachment: Carnival of Excess
WHEN: Fight phase, just after an Emperor’s Children unit from your army destroys an enemy unit.

TARGET: That EMPEROR’S CHILDREN unit.

EFFECT: Select one friendly Legions of Excess unit within 6" of your unit. One model in that LEGIONS OF EXCESS unit recovers up to 3 lost wounds or, if it is a Daemonettes unit, return upto D3+3 destroyed models to it instead.
1CP UNCANNY REACTIONS
Detachment: Carnival of Excess
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Slaanesh unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
1CP MARTIAL PERFECTION
Detachment: Coterie of the Conceited
WHEN: Fight phase.

TARGET: One Emperor’s Children unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.
1CP UNBOUND ARROGANCE
Detachment: Coterie of the Conceited
WHEN: Your Shooting phase or the Fight phase, just after an Emperor’s Children unit from your army destroys an enemy unit.

TARGET: That EMPEROR’S CHILDREN unit.

EFFECT: Increase your pledge to Slaanesh by 1.

RESTRICTIONS: You can only use this Stratagem once per battle round.
1CP PROTECTION OF THE DARK PRINCE
Detachment: Coterie of the Conceited
WHEN: Any phase, just after a mortal wound or attack is allocated to a model in an Emperor’s Children unit from your army.

TARGET: That EMPEROR’S CHILDREN unit.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability, and the Feel No Pain 4+ ability against mortal wounds.
1CP UNSHAKEABLE OPPONENTS
Detachment: Coterie of the Conceited
WHEN: Command phase.

TARGET: One Emperor’s Children unit from your army.

EFFECT: Until the end of the turn, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll; the Wound roll.
1CP ARMOUR OF ABHORRENCE
Detachment: Coterie of the Conceited
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets a model in your unit, worsen the Armour Penetration characteristic of that attack by 1.
1CP CONTEMPTUOUS DISREGARD
Detachment: Court of the Phoenician
WHEN: Your opponent’s Shooting phase or the Fight phase.

TARGET: One Emperor’s Children unit from your army.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.
1CP CATALYTIC STIMULUS
Detachment: Court of the Phoenician
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One Emperor’s Children unit from your army that lost one or more wounds as a result of those attacks.

EFFECT: Your unit can make a Stimulus move. To do so, roll one D6: models in your unit move a number of inches up to the result, but your unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit.
2CP PRIDEFUL SUPERIORITY
Detachment: Court of the Phoenician
WHEN: Fight phase.

TARGET: One Emperor’s Children unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
1CP CLOSE-QUARTERS EXCRUCIATION
Detachment: Court of the Phoenician
WHEN: Your Shooting phase.

TARGET: One Emperor’s Children unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time an EMPEROR’S CHILDREN model in your unit makes an attack that targets an eligible unit within 12", improve the Strength and Armour Penetration characteristics of that attack by 1.
1CP CAPRICIOUS REACTIONS
Detachment: Mercurial Host
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
1CP CRUEL RAIDERS
Detachment: Mercurial Host
WHEN: End of your opponent’s Fight phase.

TARGET: One Emperor’s Children unit from your army that is wholly within 9" of one or more battlefield edges and not within 3" horizontally of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
1CP VIOLENT EXCESS
Detachment: Mercurial Host
WHEN: Fight phase.

TARGET: One Emperor’s Children unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.
1CP INCESSANT VIOLENCE
Detachment: Peerless Bladesmen
WHEN: Fight phase, just before an Emperor’s Children unit from your army Consolidates.

TARGET: That EMPEROR’S CHILDREN unit.

EFFECT: Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move within Engagement Range of one or more enemy units.
1CP DEFT PARRY
Detachment: Peerless Bladesmen
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
1CP CRUEL BLADESMAN
Detachment: Peerless Bladesmen
WHEN: Fight phase.

TARGET: One Emperor’s Children unit from your army that made a Charge move this turn and has not been selected to fight this phase.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.
2CP DEATH ECSTASY
Detachment: Peerless Bladesmen
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
1CP TERRIFYING SPECTACLE
Detachment: Peerless Bladesmen
WHEN: Your opponent’s Command phase.

TARGET: One Emperor’s Children unit from your army that made a Charge move in the previous turn and destroyed one or more enemy units in the previous Fight phase.

EFFECT: Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from that test if they are Below Half-strength. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.
1CP DYNAMIC BREAKTHROUGH
Detachment: Rapid Evisceration
WHEN: Your Movement phase.

TARGET: One Emperor’s Children Vehicle unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through enemy models (excluding MONSTERS and VEHICLES). When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
1CP OUTFLANKING STRIKE
Detachment: Rapid Evisceration
WHEN: End of your opponent’s Fight phase.

TARGET: One Emperor’s Children Transport from your army, or up to two Emperor’s Children Dedicated Transports from your army.

EFFECT: For each of those TRANSPORTS wholly within 9" of one or more battlefield edges, remove it from the battlefield and place it into Strategic Reserves.
1CP REACTIVE DISEMBARKATION
Detachment: Rapid Evisceration
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children Transport from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: One Emperor’s Children unit embarked within your TRANSPORT can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of that TRANSPORT and not within Engagement Range of one or more enemy units.
1CP ONTO THE NEXT
Detachment: Rapid Evisceration
WHEN: End of the Fight phase.

TARGET: One Emperor’s Children unit from your army that destroyed an enemy unit this phase, and one friendly Transport it is able to embark within.

EFFECT: If your EMPEROR’S CHILDREN unit is wholly within 6" of that TRANSPORT, it can embark within it.
1CP ADVANCE AND CLAIM
Detachment: Rapid Evisceration
WHEN: Your Command phase.

TARGET: One Emperor’s Children Transport from your army that has one or more Tormentors units embarked within it (excluding Battle-shocked units).

EFFECT: Select one objective marker you control that your TRANSPORT is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.