Lucius the Eternal

Model NameMTSvWLdOC
Lucius the Eternal
50mm
8"52+ 4++66+1
Keywords:
, Emperor’s Children, Character, Infantry, Chaos, Lucius the Eternal, Epic Hero, Slaanesh
Ranged WeaponsRangeABSSAPD
Melee WeaponsRangeABSSAPD
Blade of the Laer
precision
Melee628-33
Lash of Torment
sustained hits 1
Melee1024-11

Abilities

A Challenge Worthy of Skill:Each time this model makes an attack that targets a CHARACTER, MONSTER or WALKER unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
Duellist’s Hubris:At the start of the Fight phase; if this model is not leading a unit, until the end of the phase, it has the Fights First ability.

Wargear Options

Wargear Abilities

Unit Composition

1 Lucius the Eternal – EPIC HERO
This model is equipped with: Blade of the Laer; Lash of Torment.

Costs

1 model - 150pts

Led By

Stratagems

NameDescription
1CP EPIC CHALLENGE
Detachment: Core
WHEN: Fight phase, when a CHARACTER unit from your army that is within Engagement Range of one or more Attached units is selected to fight.

TARGET: One CHARACTER model in your unit.

EFFECT: Until the end of the phase, all melee attacks made by that model have the [PRECISION] ability.
1CP GO TO GROUND
Detachment: Core
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover.
1CP HEROIC INTERVENTION
Detachment: Core
WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase.

RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
2CP COUNTER-OFFENSIVE
Detachment: Core
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
1CP UNCANNY REACTIONS
Detachment: Carnival of Excess
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Slaanesh unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
1CP ECSTATIC SLAUGHTER
Detachment: Carnival of Excess
WHEN: Fight phase, just after a LEGIONS OF EXCESS unit from your army destroys an enemy unit.

TARGET: That Legions OF Excess unit and one friendly Emperor’s Children unit within 6" of it that is not within Engagement Range of one or more enemy units.

EFFECT: Your EMPEROR’S CHILDREN unit can declare a charge. If it does so and it has already been selected to fight this phase, it cannot fight again this phase.
2CP VIOLENT CRESCENDO
Detachment: Carnival of Excess
WHEN: Fight phase.

TARGET: One Slaanesh Beasts, Slaanesh Infantry or SLAANESH Mounted unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". When doing so, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit.
1CP SUSTAINED BY AGONY
Detachment: Carnival of Excess
WHEN: Fight phase, just after an Emperor’s Children unit from your army destroys an enemy unit.

TARGET: That EMPEROR’S CHILDREN unit.

EFFECT: Select one friendly Legions of Excess unit within 6" of your unit. One model in that LEGIONS OF EXCESS unit recovers up to 3 lost wounds or, if it is a Daemonettes unit, return upto D3+3 destroyed models to it instead.
1CP MARTIAL PERFECTION
Detachment: Coterie of the Conceited
WHEN: Fight phase.

TARGET: One Emperor’s Children unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.
1CP UNSHAKEABLE OPPONENTS
Detachment: Coterie of the Conceited
WHEN: Command phase.

TARGET: One Emperor’s Children unit from your army.

EFFECT: Until the end of the turn, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll; the Wound roll.
1CP ARMOUR OF ABHORRENCE
Detachment: Coterie of the Conceited
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets a model in your unit, worsen the Armour Penetration characteristic of that attack by 1.
1CP EMBRACE THE PAIN
Detachment: Coterie of the Conceited
WHEN: Start of the Fight phase.

TARGET: One Emperor’s Children Infantry unit from your army.

EFFECT: Until the end of the phase, each time an enemy model within Engagement Range of your unit selects targets, it must select your unit as the target of its attacks.
1CP UNBOUND ARROGANCE
Detachment: Coterie of the Conceited
WHEN: Your Shooting phase or the Fight phase, just after an Emperor’s Children unit from your army destroys an enemy unit.

TARGET: That EMPEROR’S CHILDREN unit.

EFFECT: Increase your pledge to Slaanesh by 1.

RESTRICTIONS: You can only use this Stratagem once per battle round.
1CP PROTECTION OF THE DARK PRINCE
Detachment: Coterie of the Conceited
WHEN: Any phase, just after a mortal wound or attack is allocated to a model in an Emperor’s Children unit from your army.

TARGET: That EMPEROR’S CHILDREN unit.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability, and the Feel No Pain 4+ ability against mortal wounds.
1CP CONTEMPTUOUS DISREGARD
Detachment: Court of the Phoenician
WHEN: Your opponent’s Shooting phase or the Fight phase.

TARGET: One Emperor’s Children unit from your army.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.
1CP CATALYTIC STIMULUS
Detachment: Court of the Phoenician
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One Emperor’s Children unit from your army that lost one or more wounds as a result of those attacks.

EFFECT: Your unit can make a Stimulus move. To do so, roll one D6: models in your unit move a number of inches up to the result, but your unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit.
2CP PRIDEFUL SUPERIORITY
Detachment: Court of the Phoenician
WHEN: Fight phase.

TARGET: One Emperor’s Children unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
1CP CLOSE-QUARTERS EXCRUCIATION
Detachment: Court of the Phoenician
WHEN: Your Shooting phase.

TARGET: One Emperor’s Children unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time an EMPEROR’S CHILDREN model in your unit makes an attack that targets an eligible unit within 12", improve the Strength and Armour Penetration characteristics of that attack by 1.
1CP HONOUR THE PRINCE
Detachment: Mercurial Host
WHEN: Your Movement phase.

TARGET: One Emperor’s Children Infantry unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.
1CP DARK VIGOUR
Detachment: Mercurial Host
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One Emperor’s Children unit from your army (excluding Beasts and Vehicles) that is within 9" of the enemy unit that just ended that move.

EFFECT: Your unit can make a Normal move of up to 6".
2CP COMBAT STIMMS
Detachment: Mercurial Host
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children iNFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
1CP CRUEL RAIDERS
Detachment: Mercurial Host
WHEN: End of your opponent’s Fight phase.

TARGET: One Emperor’s Children unit from your army that is wholly within 9" of one or more battlefield edges and not within 3" horizontally of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
1CP VIOLENT EXCESS
Detachment: Mercurial Host
WHEN: Fight phase.

TARGET: One Emperor’s Children unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.
1CP CAPRICIOUS REACTIONS
Detachment: Mercurial Host
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
1CP INCESSANT VIOLENCE
Detachment: Peerless Bladesmen
WHEN: Fight phase, just before an Emperor’s Children unit from your army Consolidates.

TARGET: That EMPEROR’S CHILDREN unit.

EFFECT: Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move within Engagement Range of one or more enemy units.
1CP TERRIFYING SPECTACLE
Detachment: Peerless Bladesmen
WHEN: Your opponent’s Command phase.

TARGET: One Emperor’s Children unit from your army that made a Charge move in the previous turn and destroyed one or more enemy units in the previous Fight phase.

EFFECT: Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from that test if they are Below Half-strength. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.
1CP CRUEL BLADESMAN
Detachment: Peerless Bladesmen
WHEN: Fight phase.

TARGET: One Emperor’s Children unit from your army that made a Charge move this turn and has not been selected to fight this phase.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.
1CP DEFT PARRY
Detachment: Peerless Bladesmen
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
2CP CUT DOWN THE WEAK
Detachment: Peerless Bladesmen
WHEN: Your opponent’s Movement phase, just after an enemy unit Falls Back.

TARGET: One Emperor’s Children unit from your army (you can only select a Vehicle if it is a Walker) that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

EFFECT: Your unit can declare a charge. When doing so, you must select that enemy unit as a target of that charge, and your unit does not receive a Charge bonus this turn.
2CP DEATH ECSTASY
Detachment: Peerless Bladesmen
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
1CP ONTO THE NEXT
Detachment: Rapid Evisceration
WHEN: End of the Fight phase.

TARGET: One Emperor’s Children unit from your army that destroyed an enemy unit this phase, and one friendly Transport it is able to embark within.

EFFECT: If your EMPEROR’S CHILDREN unit is wholly within 6" of that TRANSPORT, it can embark within it.
1CP CEASELESS ONSLAUGHT
Detachment: Rapid Evisceration
WHEN: Your Charge phase.

TARGET: One Emperor’s Children unit from your army that disembarked from a Transport that made a Normal move this turn.

EFFECT: Until the end of the phase, your EMPEROR’S CHILDREN unit is eligible to declare a charge.
1CP BEAUTIFUL DEATH
Detachment: Slaanesh’s Chosen
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children Character unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit is your army’s Favoured Champions. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
1CP DIABOLIC MAJESTY
Detachment: Slaanesh’s Chosen
WHEN: Your Shooting phase or the Fight phase, just after an Emperor’s Children Character unit becomes your army’s Favoured Champions.

TARGET: That EMPEROR’S CHILDREN unit.

EFFECT: Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from the result.

RESTRICTIONS: You can only use this Stratagem once per battle round.
1CP HEIGHTENED JEALOUSY
Detachment: Slaanesh’s Chosen
WHEN: Your Shooting phase or the Fight phase, just after an Emperor’s Children Character unit becomes your army’s Favoured Champions, or just after your army’s Favoured Champions unit destroys an enemy unit.

TARGET: Your army’s Favoured Champions unit.

EFFECT: Until the end of the phase, each time a model in an EMPEROR’S CHILDREN CHARACTER unit from your army that is not your army’s Favoured Champions makes an attack, add 1 to the Strength characteristic of that attack.
1CP VENGEFUL SURGE
Detachment: Slaanesh’s Chosen
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children Character unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: After the attacking unit has shot, your unit can make a Surge move. To do so, roll one D6: each model in your unit can move a distance in inches up to the result, but your unit must end that move as close as possible to the closest enemy unit. When doing so, those models can be moved within Engagement Range of that enemy unit. If your unit is not your army’s Favoured Champions, you can re-roll the dice to determine the distance of its Surge move.
1CP DEVOTED DUELLISTS
Detachment: Slaanesh’s Chosen
WHEN: Fight phase.

TARGET: One or more Emperor’s Children Character units from your army that have not been selected to fight this phase.

EFFECT: Select one enemy unit. Until the end of the phase, melee weapons equipped by models in those CHARACTER units have the [SUSTAINED HITS 1] ability while targeting that enemy unit.
1CP REFUSAL TO BE OUTDONE
Detachment: Slaanesh’s Chosen
WHEN: Your Charge phase.

TARGET: One Emperor’s Children Character unit from your army.

EFFECT: Select one enemy unit within Engagement Range of one or more units from your army. Until the end of the phase, each time your unit declares a charge, if that enemy unit is one of the targets of that charge, add 2 to the Charge roll.