Mercurial Host
Enhancements
Steeped in Suffering20ptsEmperor’s Children model only. Each time a model in the bearer’s unit makes an attack that targets an enemy unit below its Starting Strength, add 1 to the Hit roll. If that target is also Below Half-strength, add 1 to the Wound roll as well.
Intoxicating Musk20ptsEmperor’s Children model only. Each time a melee attack targets the bearer’s unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.
Tactical Perfection15ptsEmperor’s Children model only. After both players have deployed their armies, select up to two EMPEROR’S CHILDREN units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
Loathsome Dexterity10ptsEmperor’s Children model only. Each time a model in the bearer’s unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
Stratagems
CAPRICIOUS REACTIONS1cpWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
COMBAT STIMMS2cpWHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children iNFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
CRUEL RAIDERS1cpWHEN: End of your opponent’s Fight phase.

TARGET: One Emperor’s Children unit from your army that is wholly within 9" of one or more battlefield edges and not within 3" horizontally of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
DARK VIGOUR1cpWHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One Emperor’s Children unit from your army (excluding Beasts and Vehicles) that is within 9" of the enemy unit that just ended that move.

EFFECT: Your unit can make a Normal move of up to 6".
HONOUR THE PRINCE1cpWHEN: Your Movement phase.

TARGET: One Emperor’s Children Infantry unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.
VIOLENT EXCESS1cpWHEN: Fight phase.

TARGET: One Emperor’s Children unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.
Peerless Bladesmen
Enhancements
Faultless Opportunist15ptsEmperor’s Children model only. You can target the bearer’s unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
Blinding Speed25ptsEmperor’s Children model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.
Distortion25ptsEmperor’s Children model only. Add 1 to the Attacks and Damage characteristics of melee weapons equipped by the bearer.
Rise to the Challenge30ptsEmperor’s Children Infantry model only. Once per battle, at the end of the Fight phase, if the bearer is within Engagement Range of three or more enemy models, it can use this Enhancement. If it does, the bearer can fight one additional time. When doing so, you can select one ability using the Exquisite Swordsmanship Detachment rule to apply to those attacks.
Stratagems
CRUEL BLADESMAN1cpWHEN: Fight phase.

TARGET: One Emperor’s Children unit from your army that made a Charge move this turn and has not been selected to fight this phase.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.
CUT DOWN THE WEAK2cpWHEN: Your opponent’s Movement phase, just after an enemy unit Falls Back.

TARGET: One Emperor’s Children unit from your army (you can only select a Vehicle if it is a Walker) that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

EFFECT: Your unit can declare a charge. When doing so, you must select that enemy unit as a target of that charge, and your unit does not receive a Charge bonus this turn.
DEATH ECSTASY2cpWHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
DEFT PARRY1cpWHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
INCESSANT VIOLENCE1cpWHEN: Fight phase, just before an Emperor’s Children unit from your army Consolidates.

TARGET: That EMPEROR’S CHILDREN unit.

EFFECT: Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move within Engagement Range of one or more enemy units.
TERRIFYING SPECTACLE1cpWHEN: Your opponent’s Command phase.

TARGET: One Emperor’s Children unit from your army that made a Charge move in the previous turn and destroyed one or more enemy units in the previous Fight phase.

EFFECT: Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from that test if they are Below Half-strength. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.
Rapid Evisceration
Enhancements
Sublime Prescience25ptsEmperor’s Children Infantry model only. Once per turn, in your Movement phase, the bearer can use this Enhancement. If it does, select one friendly Emperor’s Children Transport that is in Strategic Reserves. Until the end of the phase, for the purposes of setting up that TRANSPORT on the battlefield, treat the current battle round number as being one higher than it actually is.
Spearhead Striker20ptsEmperor’s Children Infantry model only. Each time the bearer disembarks from a Transport, until the end of the turn, you can re-roll Charge rolls made for the bearer’s unit and enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
Accomplished Tactician35ptsEmperor’s Children Infantry model only. Once per turn, in your opponent’s Shooting phase, just after an enemy unit has shot, you can select one friendly Emperor’s Children unit within 9" of the bearer that was hit by one or more of those attacks, then select one friendly Transport that unit is wholly within 6" of and is able to embark within. That EMPEROR’S CHILDREN unit can embark within that Transport.
Heretek Adept35ptsEmperor’s Children Infantry model only. Once per battle round, when a saving throw is failed for a friendly Emperor’s Children Vehicle model within 6" of the bearer, you can change the Damage characteristic of that attack to 0.
Stratagems
ADVANCE AND CLAIM1cpWHEN: Your Command phase.

TARGET: One Emperor’s Children Transport from your army that has one or more Tormentors units embarked within it (excluding Battle-shocked units).

EFFECT: Select one objective marker you control that your TRANSPORT is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
CEASELESS ONSLAUGHT1cpWHEN: Your Charge phase.

TARGET: One Emperor’s Children unit from your army that disembarked from a Transport that made a Normal move this turn.

EFFECT: Until the end of the phase, your EMPEROR’S CHILDREN unit is eligible to declare a charge.
DYNAMIC BREAKTHROUGH1cpWHEN: Your Movement phase.

TARGET: One Emperor’s Children Vehicle unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through enemy models (excluding MONSTERS and VEHICLES). When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
ONTO THE NEXT1cpWHEN: End of the Fight phase.

TARGET: One Emperor’s Children unit from your army that destroyed an enemy unit this phase, and one friendly Transport it is able to embark within.

EFFECT: If your EMPEROR’S CHILDREN unit is wholly within 6" of that TRANSPORT, it can embark within it.
OUTFLANKING STRIKE1cpWHEN: End of your opponent’s Fight phase.

TARGET: One Emperor’s Children Transport from your army, or up to two Emperor’s Children Dedicated Transports from your army.

EFFECT: For each of those TRANSPORTS wholly within 9" of one or more battlefield edges, remove it from the battlefield and place it into Strategic Reserves.
REACTIVE DISEMBARKATION1cpWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children Transport from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: One Emperor’s Children unit embarked within your TRANSPORT can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of that TRANSPORT and not within Engagement Range of one or more enemy units.
Carnival of Excess
Enhancements
Empyric Suffusion15ptsEmperor’s Children model only. Once per battle round, you can target one friendly Slaanesh unit within 6" of the bearer with the Heroic Intervention Stratagem for 0CP.
Dark Blessings10ptsEmperor’s Children Infantry model only. Once per battle, just after an enemy unit has selected its targets, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer has a 3+ invulnerable save.
Possessed Blade25ptsEmperor’s Children model only. At the start of the battle, select one melee weapon equipped by the bearer; add 1 to the Attacks characteristic of that weapon. In addition, each time the bearer is selected to fight, it can use this Enhancement. If it does, while resolving those attacks, add 1 to the Damage characteristic of that weapon and that weapon has the [devastating wounds] and [hazardous] abilities.
Warp Walker30ptsEmperor’s Children or Keeper of Secrets model only. Each time the bearer’s unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit. Each time a model in the bearer’s unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
Stratagems
DARK APPARITIONS2cpWHEN: End of your opponent’s Fight phase.

TARGET: One Daemonettes unit from your army that is not within Engagement Range of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. If it arrives back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability, it can be set up anywhere that is more than 6" horizontally away from all enemy units (instead of more than 9"), provided it is also set up wholly within 9" of one or more friendly Emperor’s Children units.
ECSTATIC SLAUGHTER1cpWHEN: Fight phase, just after a LEGIONS OF EXCESS unit from your army destroys an enemy unit.

TARGET: That Legions OF Excess unit and one friendly Emperor’s Children unit within 6" of it that is not within Engagement Range of one or more enemy units.

EFFECT: Your EMPEROR’S CHILDREN unit can declare a charge. If it does so and it has already been selected to fight this phase, it cannot fight again this phase.
SUSTAINED BY AGONY1cpWHEN: Fight phase, just after an Emperor’s Children unit from your army destroys an enemy unit.

TARGET: That EMPEROR’S CHILDREN unit.

EFFECT: Select one friendly Legions of Excess unit within 6" of your unit. One model in that LEGIONS OF EXCESS unit recovers up to 3 lost wounds or, if it is a Daemonettes unit, return upto D3+3 destroyed models to it instead.
SYCOPHANTIC SURGE1cpWHEN: Your Charge phase.

TARGET: One LEGIONS OF EXCESS unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced or Fell Back, provided at least one of the targets of that charge is within Engagement Range of one or more Emperor’s Children units from your army.
UNCANNY REACTIONS1cpWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Slaanesh unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
VIOLENT CRESCENDO2cpWHEN: Fight phase.

TARGET: One Slaanesh Beasts, Slaanesh Infantry or SLAANESH Mounted unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". When doing so, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit.
Coterie of the Conceited
Enhancements
Pledge of Eternal Servitude25ptsEmperor’s Children model only. The first time the bearer is destroyed, take a Leadership test for the bearer at the end of the phase. If that test is passed, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with D6 wounds remaining (up to its Wounds characteristic).
Pledge of Dark Glory25ptsEmperor’s Children model only. While the bearer is leading a unit, improve the Leadership and Objective Control characteristics of models in that unit by 1.
Pledge of Mortal Pain15ptsEmperor’s Children model only. At the start of your Shooting phase, select one enemy unit within 12" of and visible to the bearer. That unit must take a Leadership test, subtracting 2 from the result if it is Battle-shocked: if failed, that enemy unit suffers 3 mortal wounds.
Pledge of Unholy Fortune30ptsEmperor’s Children model only. Once per turn, just after making a Hit roll, a Wound roll or a saving throw for a model in the bearer’s unit, if the bearer is not Battle-shocked, it can use this Enhancement. If it does, treat the result as an unmodified roll of 6 instead.
Stratagems
ARMOUR OF ABHORRENCE1cpWHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets a model in your unit, worsen the Armour Penetration characteristic of that attack by 1.
EMBRACE THE PAIN1cpWHEN: Start of the Fight phase.

TARGET: One Emperor’s Children Infantry unit from your army.

EFFECT: Until the end of the phase, each time an enemy model within Engagement Range of your unit selects targets, it must select your unit as the target of its attacks.
MARTIAL PERFECTION1cpWHEN: Fight phase.

TARGET: One Emperor’s Children unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.
PROTECTION OF THE DARK PRINCE1cpWHEN: Any phase, just after a mortal wound or attack is allocated to a model in an Emperor’s Children unit from your army.

TARGET: That EMPEROR’S CHILDREN unit.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability, and the Feel No Pain 4+ ability against mortal wounds.
UNBOUND ARROGANCE1cpWHEN: Your Shooting phase or the Fight phase, just after an Emperor’s Children unit from your army destroys an enemy unit.

TARGET: That EMPEROR’S CHILDREN unit.

EFFECT: Increase your pledge to Slaanesh by 1.

RESTRICTIONS: You can only use this Stratagem once per battle round.
UNSHAKEABLE OPPONENTS1cpWHEN: Command phase.

TARGET: One Emperor’s Children unit from your army.

EFFECT: Until the end of the turn, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll; the Wound roll.
Slaanesh’s Chosen
Enhancements
Eager to Prove15ptsEmperor’s Children model only. You can re-roll Charge rolls made for the bearer’s unit. While the bearer’s unit is your army’s Favoured Champions, add 2" to the Move characteristic of models in that unit.
Repulsed by Weakness25ptsEmperor’s Children model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit Falls Back, models in that enemy unit must take Desperate Escape tests. When doing so, if the bearer’s unit is your army’s Favoured Champions, subtract 1 from each of those Desperate Escape tests.
Proud and Vainglorious20ptsEmperor’s Children model only. You can re-roll Battle-shock and Leadership tests taken for the bearer’s unit. While the bearer’s unit is your army’s Favoured Champions, add 1 to the Objective Control characteristic of models in that unit.
Slayer of Champions15ptsEmperor’s Children model only. The bearer’s melee weapons have the [PRECISION] ability, and each time the bearer makes a melee attack that targets a CHARACTER unit, improve the Strength and Armour Penetration characteristics of that attack by 1.
Stratagems
BEAUTIFUL DEATH1cpWHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children Character unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit is your army’s Favoured Champions. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
DEVOTED DUELLISTS1cpWHEN: Fight phase.

TARGET: One or more Emperor’s Children Character units from your army that have not been selected to fight this phase.

EFFECT: Select one enemy unit. Until the end of the phase, melee weapons equipped by models in those CHARACTER units have the [SUSTAINED HITS 1] ability while targeting that enemy unit.
DIABOLIC MAJESTY1cpWHEN: Your Shooting phase or the Fight phase, just after an Emperor’s Children Character unit becomes your army’s Favoured Champions.

TARGET: That EMPEROR’S CHILDREN unit.

EFFECT: Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from the result.

RESTRICTIONS: You can only use this Stratagem once per battle round.
HEIGHTENED JEALOUSY1cpWHEN: Your Shooting phase or the Fight phase, just after an Emperor’s Children Character unit becomes your army’s Favoured Champions, or just after your army’s Favoured Champions unit destroys an enemy unit.

TARGET: Your army’s Favoured Champions unit.

EFFECT: Until the end of the phase, each time a model in an EMPEROR’S CHILDREN CHARACTER unit from your army that is not your army’s Favoured Champions makes an attack, add 1 to the Strength characteristic of that attack.
REFUSAL TO BE OUTDONE1cpWHEN: Your Charge phase.

TARGET: One Emperor’s Children Character unit from your army.

EFFECT: Select one enemy unit within Engagement Range of one or more units from your army. Until the end of the phase, each time your unit declares a charge, if that enemy unit is one of the targets of that charge, add 2 to the Charge roll.
VENGEFUL SURGE1cpWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children Character unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: After the attacking unit has shot, your unit can make a Surge move. To do so, roll one D6: each model in your unit can move a distance in inches up to the result, but your unit must end that move as close as possible to the closest enemy unit. When doing so, those models can be moved within Engagement Range of that enemy unit. If your unit is not your army’s Favoured Champions, you can re-roll the dice to determine the distance of its Surge move.
Court of the Phoenician
Enhancements
Tears of the Phoenix25ptsEMPEROR’S CHILDREN model only. Each time a model in the bearer’s unit makes a melee attack, you can ignore any or all modifiers to that attack’s Weapon Skill characteristic and any or all modifiers to the Hit roll and Wound roll.
Exalted Patron15ptsLord Exultant model only. Add 1" to the Move characteristic of the bearer.

In the Declare Battle Formations step, the bearer can be attached to a Flawless Blades unit.
Soulstain Made Manifest15ptsEMPEROR’S CHILDREN model only. At the start of the Fight phase, you can select one enemy unit within Engagement Range of the bearer; that unit must take a Battle-shock test, subtracting 1 from the result.
Spiritsliver20ptsEmperor’s Children Daemon Prince model only. Add 1 to the Strength and Attacks characteristics of the bearer’s melee weapons.
Stratagems
CATALYTIC STIMULUS1cpWHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One Emperor’s Children unit from your army that lost one or more wounds as a result of those attacks.

EFFECT: Your unit can make a Stimulus move. To do so, roll one D6: models in your unit move a number of inches up to the result, but your unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit.
CLOSE-QUARTERS EXCRUCIATION1cpWHEN: Your Shooting phase.

TARGET: One Emperor’s Children unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time an EMPEROR’S CHILDREN model in your unit makes an attack that targets an eligible unit within 12", improve the Strength and Armour Penetration characteristics of that attack by 1.
CONTEMPTUOUS DISREGARD1cpWHEN: Your opponent’s Shooting phase or the Fight phase.

TARGET: One Emperor’s Children unit from your army.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.
EUPHORIC INSPIRATION1cpWHEN: Your Charge phase.

TARGET: One Emperor’s Children Daemon unit from your army.

EFFECT: Until the end of the phase, you can re-roll Charge rolls for friendly Emperor’s Children units within 6" of your unit.
PRIDEFUL SUPERIORITY2cpWHEN: Fight phase.

TARGET: One Emperor’s Children unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
SINUOUS BREACH1cpWHEN: Your Movement phase or your Charge phase.

TARGET: One Emperor’s Children Daemon unit from your army that has not been selected to move or charge this phase.

EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.