Karanak

Model NameMTSvWLdOC
Karanak
75 x 42mm
12"47+ 4++57+3
Keywords:
Legiones Daemonica, Chaos, Daemon, Khorne, Karanak, Epic Hero, Beast, Character
Ranged WeaponsRangeABSSAPD
Scalding roar
ignores cover, torrent
12"D6+3N/A5-11
Melee WeaponsRangeABSSAPD
Soul-rending fangs
anti-character 3+, precision
Melee626-22

Abilities

Pack Leader:While this model is leading a unit, you can re-roll Advance and Charge rolls made for that unit.
Prey of the Blood God:At the start of the first battle round, select one enemy unit to be this model’s prey. Each time a model in this model’s unit makes a melee attack that targets its prey, you can re-roll the Wound roll. Each time this model’s prey is destroyed, select one new enemy unit to be this model’s prey.

Wargear Options

None

Wargear Abilities

Brass Collar of Bloody Vengeance:The bearer has the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.

Unit Composition

1 Karanak – EPIC HERO
This model is equipped with: scalding roar; soul-rending fangs; Brass Collar of Bloody Vengeance.

Costs

1 model - 75pts

Led By

Stratagems

NameDescription
1CP EPIC CHALLENGE
Detachment: Core
WHEN: Fight phase, when a CHARACTER unit from your army that is within Engagement Range of one or more Attached units is selected to fight.

TARGET: One CHARACTER model in your unit.

EFFECT: Until the end of the phase, all melee attacks made by that model have the [PRECISION] ability.
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
1CP FIRE OVERWATCH
Detachment: Core
WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge.

TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.

EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase.

RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
2CP COUNTER-OFFENSIVE
Detachment: Core
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
1CP HEROIC INTERVENTION
Detachment: Core
WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase.

RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
1CP WRATH UNDENIABLE
Detachment: Blood Legion
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Legiones Daemonica Khorne unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
1CP GORE‑HUNGRY ONSLAUGHT
Detachment: Blood Legion
WHEN: Your Movement phase or your Charge phase.

TARGET: One Legiones Daemonica Khorne unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
2CP FOOLS’ FLIGHT
Detachment: Blood Legion
WHEN: Your opponent’s Movement phase, just after an enemy unit Falls Back.

TARGET: One Legiones Daemonica Khorne unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit.

EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge. Note that even if that charge is successful, your unit does not receive any Charge bonus this turn.
1CP BLOOD BEGETS SKULLS
Detachment: Blood Legion
WHEN: Your Charge phase.

TARGET: One Legiones Daemonica Khorne unit from your army that has not been selected to charge this phase.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
1CP SHEATHED IN BRASS
Detachment: Blood Legion
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Legiones Daemonica Khorne unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have a Save characteristic of 3+.
1CP INCORPOREAL TERRORS
Detachment: Daemonic Incursion
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
1CP INSUBSTANTIAL ENTITIES
Detachment: Daemonic Incursion
WHEN: Your Movement phase.

TARGET: One LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
1CP WARP SURGE
Detachment: Daemonic Incursion
WHEN: Your Charge phase.

TARGET: One LEGIONES DAEMONICA unit from your army that is within your army’s Shadow of Chaos.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
1CP PARTING BLOWS
Detachment: Daemonic Incursion
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One LEGIONES DAEMONIcA unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
1CP DENIZENS OF THE WARP
Detachment: Daemonic Incursion
WHEN: Your Movement phase.

TARGET: One LEGIONES DAEMONICA unit from your army that is arriving using the Deep Strike ability this phase.

EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.
1CP DRAUGHT OF TERROR
Detachment: Daemonic Incursion
WHEN: Your Shooting phase or the Fight phase.

TARGET: One LEGIONES DAEMONICA unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1. In addition, until the end of the phase, each time such a weapon targets a unit that is Battle-shocked, you can re-roll the Wound roll.
1CP CORRUPT REALSPACE
Detachment: Daemonic Incursion
WHEN: Start of any Command phase.

TARGET: One LEGIONES DAEMONICA unit from your army that is within range of an objective marker you control.

EFFECT: That objective marker is said to be Corrupted and remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. In addition, while an objective marker is Corrupted and under your control, the area of the battlefield within 6" of that objective marker is considered to be within your army’s Shadow of Chaos.
1CP DAEMONIC INVULNERABILITY
Detachment: Daemonic Incursion
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of that enemy unit’s attacks.

EFFECT: Until the end of the phase, each time an invulnerable saving throw is made for a model in your unit, re-roll a saving throw of 1.
1CP THE REALM OF CHAOS
Detachment: Daemonic Incursion
WHEN: End of your opponent’s turn.

TARGET: Up to two LEGIONES DAEMONICA units from your army that are within your army’s Shadow of Chaos, or one other LEGIONES DAEMONICA unit from your army.

EFFECT: Remove the targeted units from the battlefield and place them into Strategic Reserves. They will arrive back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability.

RESTRICTIONS: You cannot target units that are within Engagement Range of one or more enemy units with this Stratagem.
1CP UNSTOPPABLE SLAUGHTERERS
Detachment: Infernal Onslaught
WHEN: Fight phase.

TARGET: One KHORNE LEGIONES DAEMONIcA unit from your army that has not been selected to fight this phase.

EFFECT: Select one closed Hatchway within 1" of your unit. Until the end of the phase, your unit is eligible to be selected to fight as if that Hatchway was open. When doing so, that unit can select targets as if that Hatchway was open (that Hatchway is only considered to be open for your unit, not for any other units).
1CP ABJECT HORROR
Detachment: Infernal Onslaught
WHEN: Start of the Fight phase.

TARGET: One KHORNE LEGIONES DAEMONIcA unit from your army.

EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from the result.
1CP INSUBSTANTIAL ENTITIES
Detachment: Infernal Onslaught
WHEN: Your Movement phase.

TARGET: One KHORNE LEGIONES DAEMONIcA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
1CP SWIFT AS MURDER
Detachment: Infernal Onslaught
WHEN: Your Movement phase.

TARGET: One KHORNE LEGIONES DAEMONIcA unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, add 2" to the Move characteristic of models in your unit.