Daemonic Incursion
Enhancements
A’rgath, the King of Blades20ptsKhorne Legiones Daemonica model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is within your army’s Shadow of Chaos, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead.
Soulstealer15ptsSlaanesh Legiones Daemonica model only. Each time the bearer destroys an enemy model with a melee attack, roll one D6, adding 1 to the result if the bearer is within your army’s Shadow of Chaos. On a 4+, the bearer regains 1 lost wound.
The Endless Gift30ptsNurgle Legiones Daemonica model only. The bearer has the Feel No Pain 5+ ability.
The Everstave25ptsTzeentch Legiones Daemonica model only. Add 1 to the Strength characteristic of the bearer’s ranged weapons and increase the Range characteristic of such weapons by 3". While the bearer is within your army’s Shadow of Chaos, add 2 to the Strength characteristic of the bearer’s ranged weapons and increase the Range characteristic of such weapons by 6" instead.
Stratagems
CORRUPT REALSPACE1cpWHEN: Start of any Command phase.

TARGET: One LEGIONES DAEMONICA unit from your army that is within range of an objective marker you control.

EFFECT: That objective marker is said to be Corrupted and remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. In addition, while an objective marker is Corrupted and under your control, the area of the battlefield within 6" of that objective marker is considered to be within your army’s Shadow of Chaos.
DAEMONIC INVULNERABILITY1cpWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of that enemy unit’s attacks.

EFFECT: Until the end of the phase, each time an invulnerable saving throw is made for a model in your unit, re-roll a saving throw of 1.
DENIZENS OF THE WARP1cpWHEN: Your Movement phase.

TARGET: One LEGIONES DAEMONICA unit from your army that is arriving using the Deep Strike ability this phase.

EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.
DRAUGHT OF TERROR1cpWHEN: Your Shooting phase or the Fight phase.

TARGET: One LEGIONES DAEMONICA unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1. In addition, until the end of the phase, each time such a weapon targets a unit that is Battle-shocked, you can re-roll the Wound roll.
THE REALM OF CHAOS1cpWHEN: End of your opponent’s turn.

TARGET: Up to two LEGIONES DAEMONICA units from your army that are within your army’s Shadow of Chaos, or one other LEGIONES DAEMONICA unit from your army.

EFFECT: Remove the targeted units from the battlefield and place them into Strategic Reserves. They will arrive back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability.

RESTRICTIONS: You cannot target units that are within Engagement Range of one or more enemy units with this Stratagem.
WARP SURGE1cpWHEN: Your Charge phase.

TARGET: One LEGIONES DAEMONICA unit from your army that is within your army’s Shadow of Chaos.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
Daemonic Incursion
Enhancements
Spite Made Manifest0ptsEach time an enemy unit is selected to fight, melee weapons equipped by models in that unit have the [HAZARDOUS] ability while targeting the bearer’s unit.
Geller Breach0ptsAl the start of the first battle round, the bearer’s unit can make a Normal move of up to 6".
Stratagems
INCORPOREAL TERRORS1cpWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
INSUBSTANTIAL ENTITIES1cpWHEN: Your Movement phase.

TARGET: One LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
PARTING BLOWS1cpWHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One LEGIONES DAEMONIcA unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
UNREAL SPEED1cpWHEN: Your Charge phase.

TARGET: One INfANTRY LEGIONES DAEMONIcA unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced or Fell Back.
Infernal Onslaught
Enhancements
Worthier Skulls0ptsEach time an enemy unit within Engagement Range of the bearer Falls Back, after that unit has moved, if the bearer is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
Unholy Fury0ptsIf the bearer is destroyed by a melee attack and it has not fought this phase, roll one D6: on a 2+, do not remove it from play. Ure destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Stratagems
ABJECT HORROR1cpWHEN: Start of the Fight phase.

TARGET: One KHORNE LEGIONES DAEMONIcA unit from your army.

EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from the result.
INSUBSTANTIAL ENTITIES1cpWHEN: Your Movement phase.

TARGET: One KHORNE LEGIONES DAEMONIcA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
SWIFT AS MURDER1cpWHEN: Your Movement phase.

TARGET: One KHORNE LEGIONES DAEMONIcA unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, add 2" to the Move characteristic of models in your unit.
UNSTOPPABLE SLAUGHTERERS1cpWHEN: Fight phase.

TARGET: One KHORNE LEGIONES DAEMONIcA unit from your army that has not been selected to fight this phase.

EFFECT: Select one closed Hatchway within 1" of your unit. Until the end of the phase, your unit is eligible to be selected to fight as if that Hatchway was open. When doing so, that unit can select targets as if that Hatchway was open (that Hatchway is only considered to be open for your unit, not for any other units).
Rotten and Rusted
Enhancements
Virulent Corruption0ptsEach time an enemy unit within Engagement Range of the bearer is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.
Endless Gift0ptsAdd 2 to the bearers Wounds characteristic.
Stratagems
FOUL RESILIENCE1cpWHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One NURGLE LEGIONES DAEMONIcA unit from your army (excluding NURGLINGS units) that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
GLEEFUL INVASION1cpWHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

TARGET: One NURGLINGS unit from your army that was selected as the target of one of more of the attacking unit’s attacks.

EFFECT: Your unit can make a Normal or Fall Back move of up to D6".
INSUBSTANTIAL ENTITIES1cpWHEN: Your Movement phase.

TARGET: One NURGLE LEGIONES DAEMONIcA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
SICKLY CONTAMINANTS1cpWHEN: End of the Fight phase, or your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One NURGLE LEGIONES DAEMONIcA unit from your army. If this Stratagem is used in your opponent’s Shooting phase, it must target a unit that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Select one objective marker your unit is within range of. Your unit suffers D3 mortal wounds and that objective marker is Secured by your army. If your unit is a PLAGUEBEARERS unit, it only suffers 1 mortal wound, instead of D3.
Dread Carnival
Enhancements
Fatal Caress0ptsEach time the bearer makes a melee attack, a Critical Wound is scored on an unmodified Wound roll of 5+.
Horrifying Visage0ptsOnce per battle round, when an enemy unit within 9" of the bearer attempts to perform a Tactical Manoeuvre or attempts to operate a Hatchway within 9" of the bearer, the bearer can use this ability. If it does, that enemy unit must take a Leadership test, subtracting I from the result: if failed, that unit fails to perform that Tactical Manoeuvre or to operate that Hatchway and, until the start of your opponent’s next turn, that unit cannot perform Tactical Manoeuvres or operate Hatchways.
Stratagems
DANCE OF DEATH1cpWHEN: Your Movement phase, just after a SLAANESH LEGIONES DAEMONIcA unit from your army
Falls Back.

TARGET: That SLAANESH unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
INSUBSTANTIAL ENTITIES1cpWHEN: Your Movement phase.

TARGET: One SLAANESH LEGIONES DAEMONIcA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
SEDUCTIVE WHISPERS1cpWHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One SLAANESH LEGIONES DAEMONIcA unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
SOPORIFIC SCENT1cpWHEN: Your Movement phase.

TARGET: One SLAANESH LEGIONES DAEMONIcA unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, Desperate Escape tests taken for models in your unit are automatically passed and your unit does not suffer mortal wounds from the Lithe Killers Detachment rule.
Pandaemoniac Inferno
Enhancements
Fulgurating Presence0ptsEach time an attack targets the bearer, subtract 1 from the Hit roll.
Mutagenic Flames0ptsIn your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next Shooting phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
Stratagems
FATE SYPHONING1cpWHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One TzEENTcH LEGIONES DAEMONIcA unit from your army that is within range of an objective marker and was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, you can re-roll saving throws of 1 made for models in your unit.
FICKLE BLESSINGS1cpWHEN: Your Shooting phase.

TARGET: One HORRORS unit from your army.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PISTOL] and [HAZARDOUS] abilities.
ILLUSORY PRESENCE1cpWHEN: Your Shooting phase, just after a TzEENTcH LEGIONES DAEMONIcA unit from your army has shot.

TARGET: That TZEENTCH unit.

EFFECT: Your unit can make a Normal move of up to D6".

RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.
INSUBSTANTIAL ENTITIES1cpWHEN: Your Movement phase.

TARGET: One TzEENTcH LEGIONES DAEMONIcA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
Legion of Excess
Enhancements
False Majesty (Aura)30ptsLegiones Daemonica Slaanesh model only. While a friendly LEGIONES DAEMONICA SLAANESH unit (excluding Monsters) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Wound roll.
Dreaming Crown (Aura)30ptsLegiones Daemonica Slaanesh model only. While a friendly LEGIONES DAEMONICA SLAANESH unit (excluding Monsters) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
Avatar of Perfection15ptsLegiones Daemonica Slaanesh Monster model only. At the start of each phase, if there are no other friendly units within 6" of the bearer, you can: re-roll Advance rolls made for the bearer; re-roll Charge rolls made for the bearer; ignore any or all modifiers to its Move characteristic and to any Advance and/or Charge rolls made for the bearer.
Soul Glutton10ptsLegiones Daemonica Slaanesh Monster model only. At the end of the Fight phase, if one or more enemy models were destroyed this phase as a result of one or more of the bearer’s attacks, it can use this Enhancement. If it does, it regains up to D3 lost wounds.
Stratagems
ARCHAGONISTS2cpWHEN: Fight phase.

TARGET: One Legiones Daemonica Slaanesh Monster unit or up to two Legiones Daemonica Slaanesh units (excluding Monsters) from your army that have not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in one of those units makes an attack, add 1 to the Wound roll.
CAVALCADE OF BLADES1cpWHEN: Your Charge phase, just after a Legiones Daemonica Slaanesh unit from your army ends a Charge move.

TARGET: That LEGIONES DAEMONICA SLAANESH unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit, or roll six D6 instead if your unit is a MONSTER unit: for each 4+, that enemy unit suffers 1 mortal wound.
OVERWHELMING EXCESS1cpWHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Legiones Daemonica Slaanesh unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
PHANTASMAL LONGING1cpWHEN: Your Movement phase or your Charge phase.

TARGET: One Legiones Daemonica Slaanesh unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
SENSORY EXCRUCIATION1cpWHEN: Your Command phase.

TARGET: One Legiones Daemonica Slaanesh Monster unit from your army that is on the battlefield.

EFFECT: Each unit on the battlefield that is within your army’s Shadow of Chaos must take a Battle-shock test, subtracting 1 from that test if they are Below Half-strength.

Designer’s Note: This Stratagem forces all friendly and enemy units alike within your army’s Shadow of Chaos to take a Battle-shock test. This can allow a Chaos Daemons player to heal units from their army through the Daemonic Terror army rule, at the risk of causing some of their own units to become Battle-shocked.
THIEVES OF PAIN1cpWHEN: Any phase, just after an attack or mortal wound is allocated to a model in a Legiones Daemonica Slaanesh unit from your army (excluding Monsters and Vehicles).

TARGET: That LEGIONES DAEMONICA SLAANESH unit.

EFFECT: Select one other friendly LEGIONES DAEMONICA SLAANESH unit that is within 9" of and visible to your unit. Until the end of the phase, while the selected unit is on the battlefield, each time a model in your unit would lose a wound, inflict 1 mortal wound on the selected unit instead.
Scintillating Legion
Enhancements
Inescapable Eye10ptsLegiones Daemonica Tzeentch model only. In your Command phase, if the bearer is on the battlefield, if your opponent has one or more Flux tokens, you gain one additional Flux token.
Infernal Puppeteer10ptsLegiones Daemonica Tzeentch Monster model only. In your Shooting phase, the bearer can use this Enhancement. If it does, until the end of the phase, you can select one other friendly visible Legiones Daemonica Tzeentch unit within 9" of the bearer. If you do, when selecting targets for ranged weapons equipped by the bearer, you can measure range and determine visibility from one model of your choice in the selected unit instead.

Designer’s Note: When determining if a unit with the Lone Operative ability can be selected as the target, the range is determined from the model of your choice in the selected unit.
Neverblade20ptsLegiones Daemonica Tzeentch Monster model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, improve the Attacks and Armour Penetration characteristics of melee weapons equipped by the bearer by 1, and each time the bearer makes a melee attack, add 1 to the Hit roll.
Improbable Shield (Aura)30ptsLegiones Daemonica Tzeentch model only. While a friendly Legiones Daemonica Tzeentch unit is within 6" of the bearer, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks and mortal wounds.
Stratagems
DELIRIUM UNMADE1cpWHEN: End of your opponent’s Fight phase.

TARGET: One Legiones Daemonica Tzeentch unit from your army that is not within Engagement Range of one or more enemy units. Alternatively, you can spend one Flux token when you use this Stratagem and target up to two LEGIONES DAEMONICA TZEENTCH units from your army instead (including those within Engagement Range of one or more enemy units).

EFFECT: Remove your units from the battlefield and place them into Strategic Reserves.
FATEBORNE NIGHTMARES1cpWHEN: Your Movement phase or your Charge phase.

TARGET: One Legiones Daemonica Tzeentch unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
FICKLEFIRE1cpWHEN: Your Shooting phase.

TARGET: One Legiones Daemonica Tzeentch unit from your army that is within Engagement Range of one or more enemy units.

EFFECT: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets for, and resolving attacks with, ranged weapons. Until the end of the phase, each time an enemy model is destroyed while its unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.
FLICKERING REALITY1cpWHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Legiones Daemonica Tzeentch unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Roll one D6, then you can spend one Flux token to re-roll the result: until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll (after any re-roll) of that result, the attack sequence ends, even if the original Hit roll would have been a Critical Hit.

Example: If you roll a 2 and choose to spend one Flux token to re-roll the result, and the re-roll is a 6, then until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll of 6 the attack sequence ends, that attack fails to hit and no Critical Hit effects (e.g. Lethal Hits) are resolved.
IMPOSSIBLE ECLIPSE1cpWHEN: Any phase.

TARGET: One Legiones Daemonica Tzeentch Monster unit from your army that is on the battlefield.

EFFECT: Select No Man’s Land or your opponent’s deployment zone, or spend one Flux token and select both. Until the end of the phase, the selected areas of the battlefield are within your army’s Shadow of Chaos.
PYROGENESIS1cpWHEN: Your Shooting phase or the Fight phase.

TARGET: One Legiones Daemonica Tzeentch unit from your army that has not been selected to shoot or fight that phase.

EFFECT: Until the end of the phase, add 2 to the Strength characteristic of weapons equipped by models in your unit, or spend one Flux token and add 3 to the Strength characteristic of those weapons and improve the Armour Penetration characteristic of those weapons by 1 instead.
Blood Legion
Enhancements
Slaughterthirst (Aura)25ptsLegiones Daemonica Khorne model only. While a friendly LEGIONES DAEMONICA KHORNE unit (excluding Monsters) is within 6" of the bearer, weapons equipped by models in that unit have the [LANCE] ability.
Fury’s Cage20ptsLegiones Daemonica Khorne Monster model only. Each time the bearer is selected to fight, it can use this Enhancement. If it does, the bearer suffers D3+1 mortal wounds, and until the end of the phase, each time it makes an attack, you can re-roll the Hit roll and you can re-roll the Wound roll.
Brazenmaw15ptsLegiones Daemonica Khorne model only. Add 2 to Charge rolls made for the bearer’s unit.
Gateway Unto Damnation10ptsLegiones Daemonica Khorne Monster model only. The bearer’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 2+ instead of on a 6. In addition, if the bearer has destroyed one or more enemy units this battle, the bearer has the Deadly Demise D3+3 ability, instead of any other Deadly Demise ability on its datasheet.
Stratagems
BLOOD BEGETS SKULLS1cpWHEN: Your Charge phase.

TARGET: One Legiones Daemonica Khorne unit from your army that has not been selected to charge this phase.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
FOOLS’ FLIGHT2cpWHEN: Your opponent’s Movement phase, just after an enemy unit Falls Back.

TARGET: One Legiones Daemonica Khorne unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit.

EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge. Note that even if that charge is successful, your unit does not receive any Charge bonus this turn.
GORE‑HUNGRY ONSLAUGHT1cpWHEN: Your Movement phase or your Charge phase.

TARGET: One Legiones Daemonica Khorne unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
SHEATHED IN BRASS1cpWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Legiones Daemonica Khorne unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have a Save characteristic of 3+.
SKULLS BEGET BLOOD1cpWHEN: Your Shooting phase.

TARGET: One Legiones Daemonica Khorne Infantry or Legiones Daemonica Khorne Mounted unit from your army (excluding units that Fell Back this turn) that is not within Engagement Range of one or more enemy units.

EFFECT: Select one enemy unit that is not within Engagement Range of one or more units from your army and is within 8" of and visible to your unit. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
WRATH UNDENIABLE1cpWHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Legiones Daemonica Khorne unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Plague Legion
Enhancements
Cankerblight15ptsLegiones Daemonica Nurgle model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) that is within 6" of the bearer fails a Battle-shock test, the bearer can use this Enhancement. If it does, one model in that unit is destroyed (chosen by its controlling player). Each time the bearer uses this Enhancement, no mortal wounds are inflicted by your army’s Daemonic Terror rule.
Maggot Maws15ptsLegiones Daemonica Nurgle model only. In your Shooting phase, select one enemy unit within 6" of the bearer; that enemy unit must take a Battle-shock test. Then roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds. Each time the bearer uses this Enhancement, no mortal wounds are inflicted by your army’s Daemonic Terror rule.
Droning Shroud (Aura)35ptsLegiones Daemonica Nurgle Monster model only. While a friendly Legiones Daemonica Nurgle unit is within 6" of the bearer, that unit can only be targeted by a ranged attack if the attacking model is within 18".
Font of Spores (Aura)20ptsLegiones Daemonica Nurgle Monster model only. While a friendly Legiones Daemonica Nurgle unit is within 6" of the bearer, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1.
Stratagems
FEVER VISIONS1cpWHEN: Your Shooting phase or the Fight phase.

TARGET: One Legiones Daemonica Nurgle unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. After your unit has finished making its attacks, select one enemy unit hit by one or more of those attacks; that enemy unit must take a Battle-shock test.
FOETID RESURGENCE2cpWHEN: Your Command phase.

TARGET: One Legiones Daemonica Nurgle unit from your army that is on the battlefield.

EFFECT: Return up to 1 destroyed model to your unit, or up to D3 destroyed models instead if your unit is a Battleline unit, with their full wounds remaining. If it is a Monster unit, one model in your unit regains up to D3+1 lost wounds instead.
MURKSHADOWS1cpWHEN: Your Movement phase.

TARGET: One Legiones Daemonica Nurgle Infantry unit from your army.

EFFECT: Until the end of the phase, each time your unit makes a Normal move, add 5" to the Move characteristic of models in your unit.
PLAGUE OF WOES1cpWHEN: Your opponent’s Command phase, before selecting any targets for the Melancholic Miasma Detachment rule.

TARGET: One Legiones Daemonica Nurgle unit from your army.

EFFECT: Until the end of the phase, after an enemy unit takes a Battle-shock test as a result of the Melancholic Miasma Detachment rule, select one other enemy unit within 9" of your unit; that enemy unit must take a Battle-shock test.
ROT AND RENEWAL1cpWHEN: Your Movement phase or your Charge phase.

TARGET: One Legiones Daemonica Nurgle unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
SEEPING VIRULENCE1cpWHEN: Fight phase.

TARGET: One Legiones Daemonica Nurgle unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in that unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Shadow Legion
Enhancements
Leaping Shadows25ptsShadow Legion model only. Models in the bearer’s unit have the Scouts 9" ability.
Mantle of Gloom (Aura)20ptsShadow Legion model only. While an enemy unit is within Engagement Range of the bearer’s unit, subtract 1 from the Objective Control characteristic of models in that enemy unit.
Fade to Darkness30ptsShadow Legion model only. At the end of the Fight phase, if the bearer’s unit destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
Malice Made Manifest25ptsShadow Legion model only. At the start of the Fight phase, select one enemy unit within Engagement Range of the bearer’s unit and roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.
Stratagems
BINDING SHADOW1cpWHEN: End of your opponent’s Fight phase.

TARGET: Up to one Shadow Legion Heretic Astartes unit from your army and up to one Shadow Legion Legiones Daemonica unit from your army. You can only select units that are not within Engagement Range of one or more enemy units.

EFFECT: Remove those selected units from the battlefield and place them into Strategic Reserves.
CHANNELLED WRATH1cpWHEN: Fight phase.

TARGET: One Shadow Legion unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit has the Khorne keyword, until the end of the phase, improve the Armour Penetration characteristic of those weapons by 1 as well.
DEATH DENIED1cpWHEN: Your Command phase.

TARGET: One Shadow Legion unit from your army.

EFFECT: One model in your unit regains up to 3 lost wounds. In addition, If your unit has the Tzeentch keyword, return up to one destroyed model (excluding Character models) to your unit with its full wounds remaining.
ENCROACHING DARKNESS1cpWHEN: Your Shooting phase.

TARGET: Up to one Shadow Legion Heretic Astartes unit from your army and up to one Shadow Legion Legiones Daemonica unit from your army. You can only select units that arrived from Reserves this turn.

EFFECT: Until the end of the phase, weapons equipped by models in your selected units have the [IGNORES COVER] ability.
SHADE PATH2cpWHEN: Your opponent’s Charge phase, just after an enemy unit declares a charge.

TARGET: One Shadow Legion unit from your army that was selected as a target of that charge.

EFFECT: Until the end of the phase, subtract 2 from Charge rolls made for that enemy unit. In addition, if your unit has the Nurgle keyword, that enemy unit must take a Battle-shock test.
SPITEFUL DEMISE1cpWHEN: Any phase, just after a Shadow Legion unit from your army is destroyed, before removing the last model in that unit from the battlefield and before rolling any dice for the Deadly Demise ability.

TARGET: That SHADOW LEGION unit. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Roll one D6 for each enemy unit that is within Engagement Range of the last model in your unit, adding 2 to the result if your unit has the Slaanesh keyword: on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6+, that enemy unit suffers 3 mortal wounds.