| Model Name | M | T | Sv | W | Ld | OC |
Havocs ⌀40mm | 5" | 5 | 3+ | 2 | 6+ | 1 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Havoc reaper chaincannon | 24" | 8 | 3 | 5 | 0 | 1 |
Meltagun MELTA 2 | 12" | 1 | 3 | 9 | -4 | D6 |
Plasma gun – standard RAPID FIRE 1 | 24" | 1 | 3 | 7 | -2 | 1 |
Havoc heavy bolter sustained hits 1 | 36" | 3 | 3 | 5 | -1 | 2 |
Plasma gun – supercharge HAZARDOUS, RAPID FIRE 1 | 24" | 1 | 3 | 8 | -3 | 2 |
Plasma pistol – standard PISTOL | 12" | 1 | 3 | 7 | -2 | 1 |
Plasma pistol – supercharge HAZARDOUS, PISTOL | 12" | 1 | 3 | 8 | -3 | 2 |
Havoc missile launcher – frag blast | 48" | D6 | 3 | 4 | 0 | 1 |
Boltgun | 24" | 2 | 3 | 4 | 0 | 1 |
Flamer ignores cover, torrent | 12" | D6 | N/A | 4 | 0 | 1 |
Havoc autocannon | 48" | 2 | 3 | 9 | -1 | 3 |
Havoc lascannon | 48" | 1 | 3 | 12 | -3 | D6+1 |
Havoc missile launcher – krak | 48" | 1 | 3 | 9 | -2 | D6 |
| Melee Weapons | Range | A | BS | S | AP | D |
Astartes chainsword | Melee | 5 | 3 | 4 | -1 | 1 |
Accursed weapon | Melee | 4 | 3 | 5 | -2 | 1 |
Close combat weapon | Melee | 3 | 3 | 4 | 0 | 1 |
Power fist | Melee | 3 | 3 | 8 | -2 | 2 |
| Name | Description |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
1CP HEROIC INTERVENTION Detachment: Core | WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase. RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP GO TO GROUND Detachment: Core | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover. |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
1CP FIRE OVERWATCH Detachment: Core | WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge. TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase. EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase. RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn. |
1CP DEATH DENIED Detachment: Shadow Legion | WHEN: Your Command phase. TARGET: One Shadow Legion unit from your army. EFFECT: One model in your unit regains up to 3 lost wounds. In addition, If your unit has the Tzeentch keyword, return up to one destroyed model (excluding Character models) to your unit with its full wounds remaining. |
1CP BINDING SHADOW Detachment: Shadow Legion | WHEN: End of your opponent’s Fight phase. TARGET: Up to one Shadow Legion Heretic Astartes unit from your army and up to one Shadow Legion Legiones Daemonica unit from your army. You can only select units that are not within Engagement Range of one or more enemy units. EFFECT: Remove those selected units from the battlefield and place them into Strategic Reserves. |
2CP SHADE PATH Detachment: Shadow Legion | WHEN: Your opponent’s Charge phase, just after an enemy unit declares a charge. TARGET: One Shadow Legion unit from your army that was selected as a target of that charge. EFFECT: Until the end of the phase, subtract 2 from Charge rolls made for that enemy unit. In addition, if your unit has the Nurgle keyword, that enemy unit must take a Battle-shock test. |
1CP SPITEFUL DEMISE Detachment: Shadow Legion | WHEN: Any phase, just after a Shadow Legion unit from your army is destroyed, before removing the last model in that unit from the battlefield and before rolling any dice for the Deadly Demise ability. TARGET: That SHADOW LEGION unit. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Roll one D6 for each enemy unit that is within Engagement Range of the last model in your unit, adding 2 to the result if your unit has the Slaanesh keyword: on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6+, that enemy unit suffers 3 mortal wounds. |
1CP CHANNELLED WRATH Detachment: Shadow Legion | WHEN: Fight phase. TARGET: One Shadow Legion unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit has the Khorne keyword, until the end of the phase, improve the Armour Penetration characteristic of those weapons by 1 as well. |
1CP ENCROACHING DARKNESS Detachment: Shadow Legion | WHEN: Your Shooting phase. TARGET: Up to one Shadow Legion Heretic Astartes unit from your army and up to one Shadow Legion Legiones Daemonica unit from your army. You can only select units that arrived from Reserves this turn. EFFECT: Until the end of the phase, weapons equipped by models in your selected units have the [IGNORES COVER] ability. |