| Model Name | M | T | Sv | W | Ld | OC |
Khorne Berzerkers ⌀32mm | 8" | 4 | 3+ | 2 | 6+ | 2 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Bolt pistol pistol | 12" | 1 | 4 | 4 | 0 | 1 |
Plasma pistol – standard pistol | 12" | 1 | 4 | 7 | -2 | 1 |
Plasma pistol – supercharge hazardous, pistol | 12" | 1 | 4 | 8 | -3 | 2 |
| Melee Weapons | Range | A | BS | S | AP | D |
Chainblade | Melee | 4 | 3 | 4 | -1 | 1 |
Khornate eviscerator | Melee | 3 | 3 | 8 | -2 | 2 |
| Name | Description |
1CP GO TO GROUND Detachment: Core | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover. |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
1CP FIRE OVERWATCH Detachment: Core | WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge. TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase. EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase. RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn. |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
1CP GRENADE Detachment: Core | WHEN: Your Shooting phase. TARGET: One GRENADES unit from your army (excluding units that Advanced, Fell Back or have shot this turn) that is not within Engagement Range of one or more enemy units. EFFECT: Select one GRENADES model in your unit and one enemy unit that is not within Engagement Range of any units from your army and is within 8" of and visible to your GRENADES model. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP HEROIC INTERVENTION Detachment: Core | WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase. RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP SKULLS FOR THE SKULL THRONE! Detachment: Berzerker Warband | WHEN: Fight phase, just after a WORLD EATERS unit from your army destroys a CHARACTER or MONSTER model. TARGET: That World Eaters unit. EFFECT: Make a Blessings of Khorne roll and use the results to activate one Blessing of Khorne. Until the end of the battle round, that Blessing of Khorne is active in addition to any other Blessings of Khorne that are currently active. |
1CP BERZERKER’S WRATH Detachment: Berzerker Warband | WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot. TARGET: One Khorne Berzerkers unit from your army that can make a Blood Surge move as a result of those attacks. EFFECT: Do not roll a D6 to determine how far models in your unit can move when they make their Blood Surge move. Instead, when making their Blood Surge move, these models can move up to 8". |
1CP APOPLECTIC FRENZY Detachment: Berzerker Warband | WHEN: Your Movement phase, just after a KHORNE BERZERKERS unit from your army is selected to Advance. TARGET: That Khorne Berzerkers unit. EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced. |
1CP BLOOD OFFERING Detachment: Berzerker Warband | WHEN: Any phase. TARGET: One World Eaters unit from your army that was just destroyed while it was within range of one or more objective markers you controlled at the end of the previous phase. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Select one of those objective markers. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. |
2CP FRENZIED RESILIENCE Detachment: Berzerker Warband | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One World Eaters unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack. |
1CP HACK AND SLASH Detachment: Berzerker Warband | WHEN: Fight phase. TARGET: One World Eaters unit from your army that has not been selected to fight this phase and that made a charge move this turn. EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1. |
1CP UNSTOPPABLE RAGE Detachment: Boarding Butchers | WHEN: Your Movement phase, just after a WORLD EATERS unit from your army (excluding JAKHAL units) opens a Hatchway. TARGET: That WORLD EATERS unit. EFFECT: For each enemy unit within 3" of that Hatchway and wholly on the opposite side of it from your unit, until the start of your next Movement phase, that enemy unit is stunned. While a unit is stunned, each time a model in it makes an attack, subtract 1 from the Hit roll. |
1CP COWARDS’ BANE Detachment: Boarding Butchers | WHEN: Your opponent’s Movement phase, just after an enemy unit is selected to Fall Back. TARGET: One WORLD EATERS unit from your army (excluding JAKHAL units) within Engagement Range of that enemy unit. EFFECT: Until the end of the phase, each time that enemy unit Falls Back, models in it must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests. |
1CP SAVAGE RESILIENCE Detachment: Boarding Butchers | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One WORLD EATERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack. |
1CP TERRIFYING SCREAMS Detachment: Boarding Butchers | WHEN: Fight phase, just after a WORLD EATERS unit from your army destroys an enemy unit. TARGET: That WORLD EATERS unit. EFFECT: Until the end of your opponent’s next Command phase, subtract 1 from Battle-shock and Leadership tests taken for all enemy units. |
1CP ENDLESS PURSUIT OF VIOLENCE Detachment: Goretrack Onslaught | WHEN: End of the Fight phase. TARGET: One World Eaters Infantry unit from your army and one friendly Transport that it is able to embark within. EFFECT: If your WORLD EATERS INFANTRY unit is wholly within 6" of that TRANSPORT, it can embark within it. |
1CP A WORTHY SKULL Detachment: Khorne Daemonkin | WHEN: Fight phase, just after a Blood Legions or World Eaters unit from your army has fought, and one or more enemy CHARACTER or MONSTER models were destroyed as a result of those attacks. TARGET: That BLOOD LEGIONS or WORLD EATERS unit. EFFECT: You gain D3BTP and you can then spend one or more BTP you have to activate one of the Blood Tithe abilities. |
1CP DAEMONTIDE Detachment: Khorne Daemonkin | WHEN: Your Command phase. TARGET: One World Eaters unit from your army. EFFECT: Select one friendly Blood Legions unit within 6" of your unit. One destroyed Mounted model, up to D3 destroyed Beast models, or up to D6 destroyed Infantry models are returned to that BLOOD LEGIONS unit with their full wounds remaining. RESTRICTIONS: This Stratagem cannot be used to return destroyed Character models to Attached units. |
1CP ASPIRE TO INFAMY Detachment: Vessels of Wrath | WHEN: Fight phase. TARGET: One Khorne Berzerkers or Jakhals unit from your army that has not been selected to fight this phase and is within 8" of one or more friendly World Eaters Character models. EFFECT: Until the end of the phase, improve the Strength and Armour Penetration characteristics of melee weapons equipped by non-CHARACTER models in your unit by 1. |
1CP GORY DEDICATION Detachment: Vessels of Wrath | WHEN: End of the Fight phase. TARGET: One WORLD EATERS unit from your army that destroyed one or more enemy models with a melee attack this phase. EFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. |
1CP PUNISH THE CRAVEN Detachment: Vessels of Wrath | WHEN: Your opponent’s Movement phase, just after an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back. TARGET: One World Eaters Infantry or World Eaters Daemon Prince unit from your army within Engagement Range of that enemy unit. EFFECT: When that enemy unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if your unit is a VESSEL OF WRATH unit, subtract 1 from each of those tests. |
1CP BRAZEN CONTEMPT Detachment: Vessels of Wrath | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One WORLD EATERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll, or, if it is a VESSEL OF WRATH unit, subtract 1 from the Wound roll instead. |
1CP OVERSHADOWED BY NONE Detachment: Vessels of Wrath | WHEN: Fight phase. TARGET: One World Eaters Infantry, World Eaters Mounted or World Eaters Daemon Prince unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, you can re-roll the Wound roll. |
1CP MEET FORCE WITH FORCE Detachment: Vessels of Wrath | WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot. TARGET: One World Eaters Infantry, World Eaters Mounted or World Eaters Daemon Prince unit from your army that lost one or more wounds as a result of those attacks. EFFECT: Your unit can make a Blood Surge move. To do so, roll one D6: models in your unit move a number of inches up to the result, but your unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit. If your unit is a Khorne Berzerkers or VESSEL OF WRATH unit, you can re-roll the D6 to determine how far your unit can move. |