| Model Name | M | T | Sv | W | Ld | OC |
Pyrovores ⌀80mm | 5" | 6 | 3+ | 5 | 8+ | 1 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Flamespurt ignores cover, torrent, twin-linked | 12" | D6+1 | N/A | 6 | -1 | 1 |
| Melee Weapons | Range | A | BS | S | AP | D |
Chitin-barbed limbs | Melee | 2 | 4 | 5 | 0 | 1 |
| Name | Description |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
1CP GO TO GROUND Detachment: Core | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover. |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
1CP FIRE OVERWATCH Detachment: Core | WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge. TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase. EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase. RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn. |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP HEROIC INTERVENTION Detachment: Core | WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase. RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP RAPACIOUS HUNGER Detachment: Assimilation Swarm | WHEN: Your Fight phase. TARGET: One TYRANIDS unit from your army that just destroyed an enemy unit. EFFECT: Your unit immediately Regenerates (See Feed the Swarm). When doing so, if your unit is a Harvester unit and you choose for one model to regain up to D3 lost wounds, that model regains up to 3 lost wounds instead. |
1CP BROODGUARD IMPULSE Detachment: Assimilation Swarm | WHEN: Any phase. TARGET: One Harvester unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Until the end of the battle, each time a friendly TYRANIDS model makes an attack that targets the enemy unit that just destroyed your HARVESTER unit, add 1 to the Wound roll. |
2CP ABLATIVE CARAPACE Detachment: Assimilation Swarm | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Harvester unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability. If your unit is within range of an objective marker you control, until the end of the phase models in your unit have the Feel No Pain 4+ ability instead. |
1CP SECURE BIOMASS Detachment: Assimilation Swarm | WHEN: Fight phase. TARGET: One TYRANIDS unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability. If your unit is a Harvester unit, each time a model in that unit makes a melee attack, a successful unmodified Hit roll of 5+ scores a Critical Hit as well. |
1CP RECLAIM BIOMASS Detachment: Assimilation Swarm | WHEN: Any phase, when a TYRANIDS unit from your army is destroyed, before the last model in it is removed from play. TARGET: One Harvester unit from your army that is within 6" of that destroyed unit. EFFECT: Regenerate one friendly TYRANIDS unit within 6" of your HARVESTER unit (See Feed the Swarm). |
1CP TYRANNOFORMED Detachment: Assimilation Swarm | WHEN: Command phase. TARGET: One Harvester unit from your army that is within range of an objective marker you control. EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. |
1CP PREDATORY IMPERATIVE Detachment: Invasion Fleet | WHEN: Your Command phase. TARGET: Up to two TYRANIDS units from your army that are within Synapse Range of your army, or one other TYRANIDS unit from your army. EFFECT: Select one Hyper-adaptation. Until the start of your next Command phase, that Hyper-adaptation is active for those selected units in addition to any other that may be active for your army. RESTRICTIONS: You cannot select the same Hyper-adaptation you selected at the start of the first battle round. |
1CP RAPID REGENERATION Detachment: Invasion Fleet | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One TYRANIDS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability. If your unit is within Synapse Range of your army, models in your unit have the Feel No Pain 5+ ability instead. |
1CP DEATH FRENZY Detachment: Invasion Fleet | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One TYRANIDS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play. |
1CP OVERRUN Detachment: Invasion Fleet | WHEN: Fight phase, just before a TYRANIDS unit from your army Consolidates. TARGET: That TYRANIDS unit. EFFECT: Until the end of the phase, each time your unit Consolidates, models in it can move an additional 3" as long as your unit can end that move within Engagement Range of one or more enemy units. If your unit is within Synapse Range of your army and not within Engagement Range of any enemy units, instead of making that Consolidation move, it can make a Normal move of up to 6". |
2CP ADRENAL SURGE Detachment: Invasion Fleet | WHEN: Fight phase. TARGET: Up to two TYRANIDS units from your army that are within Synapse Range of your army and are eligible to fight, or one other TYRANIDS unit from your army that is eligible to fight. EFFECT: Until the end of the phase, each time a model in any of those selected units makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit. |
1CP TUNNEL NETWORK Detachment: Subterranean Assault | WHEN: End of your Movement phase. TARGET: One Tyranids unit from your army that is wholly within 9" of one or more of your Tunnel Markers and not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and set it up again, wholly within 9" of another Tunnel Marker you placed, and more than 6" horizontally away from all enemy units. |
1CP RETREAT BELOW Detachment: Subterranean Assault | WHEN: End of your opponent’s Fight phase. TARGET: One Tyranids unit or up to two Burrower units from your army that are not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. |
1CP ENFILADING EMERGENCE Detachment: Subterranean Assault | WHEN: End of your Movement phase. TARGET: One Tyranids unit from your army that was set up as Reinforcements this turn. EFFECT: Until the end of your next Fight phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities. |
1CP REPLENISHING SWARMS Detachment: Subterranean Assault | WHEN: Your Movement phase. TARGET: One Tyranids unit from your army, wholly within 9" of one or more Tunnel Markers you placed. EFFECT: One model in your unit regains up to D3+1 lost wounds, or you can return up to D3+1 destroyed models with a Wounds characteristic of 1 to your unit, with their full wounds remaining, instead. |
1CP IMPERATIVE DOMINANCE Detachment: Synaptic Nexus | WHEN: Your Command phase. TARGET: One TYRANIDS unit from your army that is within Synapse Range of your army. EFFECT: Select one Synaptic Imperative, even if you have already selected that imperative this battle. Until the start of your next Command phase, that Synaptic Imperative is active for your unit instead of any other Synaptic Imperative that is active for your army. |
1CP OVERRIDE INSTINCTS Detachment: Synaptic Nexus | WHEN: Your Movement phase. TARGET: One TYRANIDS unit from your army that is within Synapse Range of your army and made a Fall Back move this phase. EFFECT: Your unit is eligible to shoot and declare a charge this turn. |
1CP INVISIBLE HUNTER Detachment: Vanguard Onslaught | WHEN: End of your opponent’s Fight phase. TARGET: Up to two Vanguard Invader units from your army, or one Tyranids Infantry unit from your army. EFFECT: Remove the targeted units from the battlefield and place them into Strategic Reserves. RESTRICTIONS: The targeted units must be more than 3" away from all enemy units. |
2CP HYPERSENSORY SCILLIA Detachment: Vanguard Onslaught | WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: Up to two Vanguard Invader units from your army that are within 9" of that enemy unit, or one other Tyranids Infantry unit from your army that is within 9" of that enemy unit. EFFECT: Those selected units can each make a Normal move of up to 6". RESTRICTIONS: You cannot target units that are within Engagement Range of one or more enemy units. |
1CP SEEDED BROODS Detachment: Vanguard Onslaught | WHEN: Your Movement phase. TARGET: One TYRANIDS unit from your army that is in Reserves, or up to two Vanguard Invader units from your army that are in Reserves. EFFECT: Until the end of the phase, for the purposes of setting up those selected units on the battlefield, treat the current battle round number as being one higher than it actually is. |
1CP SPONTANEOUS HYPERCORROSION Detachment: Warrior Bioform Onslaught | WHEN: Your Shooting phase or the Fight phase. TARGET: One TYRANIDS unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, add 2 to the Strength characteristic of ranged weapons equipped by models in your unit and add 1 to the Strength characteristic of melee weapons equipped by Tyranid Warriors and Winged Tyranid Prime models in your unit. |
1CP SYNAPTIC AMPLIFICATION Detachment: Warrior Bioform Onslaught | WHEN: Your Shooting phase or the Fight phase. TARGET: One TYRANIDS unit from your army that has not been selected to shoot or fight this phase. EFFECT: If that unit is a Tyranid Warriors unit, select up to one Endless Multitude unit from your army, that is not Battle-shocked, within 6" of it. Until the end of the phase, each time a model in those units makes an attack, re-roll a Wound roll of 1, and, if it is a TYRANID WARRIORS unit, re-roll a Hit roll of 1 as well. |