| Epic Heros | |
| 80 | |
| 150 | |
| 220 | |
| Charaters | |
| 80 | |
| 195 | |
| 165 | |
| 105 | |
| 80 | |
| 160 | |
| 170 | |
| 65 | |
| Battleline | |
| 85 | |
| 65 | |
| 60 | |
| Infantry | |
| 55 | |
| 50 | |
| 75 | |
| 90 | |
| 60 | |
| 45 | |
| 70 | |
| 40 | |
| 125 | |
| 75 | |
| 65 | |
| 80 | |
| 70 | |
| 70 | |
| 100 | |
| Walkers | |
| Vehicles | |
| Flyers | |
| 215 | |
| 200 | |
| Dedicated Transports | |
| 105 | |
| Invasion Fleet | ||
| Enhancements | ||
| Alien Cunning | 30pts | TYRANIDS model only. After both players have deployed their armies, select up to three TYRANIDS units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves. |
| Perfectly Adapted | 15pts | TYRANIDS model only. Once per turn, you can re-roll one Hit roll, one Wound roll, one Damage roll, one Advance roll, one Charge roll or one saving throw made for the bearer. |
| Synaptic Linchpin | 20pts | TYRANIDS model only. While a friendly TYRANIDS unit is within 9" of the bearer, that unit is within Synapse Range of your army. |
| Adaptive Biology | 25pts | TYRANIDS model only. The bearer has the Feel No Pain 5+ ability. At the start of any turn, if the bearer has fewer than its starting number of wounds remaining, until the end of the battle, it has the Feel No Pain 4+ ability instead. |
| Stratagems | ||
| ADRENAL SURGE | 2cp | WHEN: Fight phase. TARGET: Up to two TYRANIDS units from your army that are within Synapse Range of your army and are eligible to fight, or one other TYRANIDS unit from your army that is eligible to fight. EFFECT: Until the end of the phase, each time a model in any of those selected units makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit. |
| DEATH FRENZY | 1cp | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One TYRANIDS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play. |
| ENDLESS SWARM | 1cp | WHEN: Your Command phase. TARGET: Up to two Endless Multitude units from your army that are within Synapse Range of your army, or one other ENDLESS MULTITUDE unit from your army. EFFECT: You can return up to D3+3 destroyed models to each of the selected units. |
| OVERRUN | 1cp | WHEN: Fight phase, just before a TYRANIDS unit from your army Consolidates. TARGET: That TYRANIDS unit. EFFECT: Until the end of the phase, each time your unit Consolidates, models in it can move an additional 3" as long as your unit can end that move within Engagement Range of one or more enemy units. If your unit is within Synapse Range of your army and not within Engagement Range of any enemy units, instead of making that Consolidation move, it can make a Normal move of up to 6". |
| PREDATORY IMPERATIVE | 1cp | WHEN: Your Command phase. TARGET: Up to two TYRANIDS units from your army that are within Synapse Range of your army, or one other TYRANIDS unit from your army. EFFECT: Select one Hyper-adaptation. Until the start of your next Command phase, that Hyper-adaptation is active for those selected units in addition to any other that may be active for your army. RESTRICTIONS: You cannot select the same Hyper-adaptation you selected at the start of the first battle round. |
| RAPID REGENERATION | 1cp | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One TYRANIDS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability. If your unit is within Synapse Range of your army, models in your unit have the Feel No Pain 5+ ability instead. |
| Crusher Stampede | ||
| Enhancements | ||
| Ominous Presence | 15pts | Tyranids Monster model only. Add 3 to the bearer’s Objective Control characteristic. |
| Enraged Reserves | 20pts | Tyranids Monster model only. If the bearer is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 3+, do not remove it from play. It can fight after the attacking model’s unit has finished making its attacks, and is then removed from play. |
| Null Nodules | 10pts | Tyranids Monster model only. Once per battle, when a Psychic Attack is allocated to the bearer, it can use this ability. If it does, until the end of the phase, the bearer has the Feel No Pain 5+ ability against Psychic Attacks. |
| Monstrous Nemesis | 25pts | Tyranids Monster model only. Each time the bearer makes a melee attack that targets a MONSTER or VEHICLE unit, add 1 to the Wound roll. |
| Stratagems | ||
| CORROSIVE VISCERA | 1cp | WHEN: Your opponent’s Shooting phase or the Fight phase, just after a Tyranids Monster model from your army with the Deadly Demise ability that cannot FLY is destroyed. TARGET: That TYRANIDS MONSTER model. You can use this Stratagem on that model even though it was just destroyed. EFFECT: Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted. |
| MASSIVE IMPACT | 1cp | WHEN: Your Charge phase, just after a Tyranids Monster model from your army ends a Charge move. TARGET: That TYRANIDS MONSTER model. EFFECT: Select one enemy unit within Engagement Range of your model and roll six D6: for each 4+, that enemy unit suffers 1 mortal wound. |
| RAMPAGING MONSTROSITIES | 1cp | WHEN: Fight phase. TARGET: One Tyranids Monster unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll. |
| SAVAGE ROAR | 1cp | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Tyranids Monster unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: That enemy unit must take a Battle-shock test and, until the end of the phase, each time a model in that enemy unit makes an attack that targets your unit, subtract 1 from the Hit roll. If that Battle-shock test was failed, subtract 1 from the Wound roll as well. |
| SWARM-GUIDED SALVOES | 1cp | WHEN: Your Shooting phase. TARGET: One Tyranids Monster unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability, and until the end of the phase each time a model in your unit makes an attack, you can ignore any or all modifiers to that model’s Ballistic Skill characteristic and any or all modifiers to the Hit roll. |
| UNTRAMMELLED FEROCITY | 1cp | WHEN: Your Movement phase. TARGET: One Tyranids Monster unit from your army that has not been selected to move this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so:
|
| Unending Swarm | ||
| Enhancements | ||
| Relentless Hunger | 20pts | TYRANIDS model only. Add 2" to the Move characteristic of models in the bearer’s unit. |
| Naturalised Camouflage | 30pts | TYRANIDS model only. At the start of the first battle round, select up to three friendly Endless Multitude units within 9" of the bearer. Until the end of the battle round, each time a ranged attack targets one of those units, models in that unit have the Benefit of Cover against that attack. |
| Piercing Talons | 25pts | TYRANIDS model only. Each time a model in the bearer’s unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1. |
| Adrenalised Onslaught | 15pts | TYRANIDS model only. Each time the bearer’s unit Piles In or Consolidates, models in this unit can move an additional 3". |
| Stratagems | ||
| BOUNDING ADVANCE | 1cp | WHEN: Your Movement phase. TARGET: One Endless Multitude unit from your army. EFFECT: Until the end of the phase, each time your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit. |
| PRESERVATION IMPERATIVE | 1cp | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Endless Multitude unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, your unit is treated as containing fewer than five models for the purpose of the [BLAST] ability. |
| SWARMING MASSES | 1cp | WHEN: Your Shooting phase or the Fight phase. TARGET: One Endless Multitude unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability, and If your unit contains 15 or more models, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit. |
| SYNAPTIC GOADING | 1cp | WHEN: Any phase, just before an Endless Multitude unit from your army that is within Synapse Range of your army makes a Surge move. TARGET: That ENDLESS MULTITUDE unit. EFFECT: When making that Surge move, you can re-roll the D6 to determine how far your unit moves, and your unit can end that move as close as possible to the closest objective marker (instead of as close as possible to the closest enemy unit]. All other rules for making Surge moves still apply. |
| TEEMING MASSES | 1cp | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Endless Multitude unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll. |
| UNENDING WAVES | 2cp | WHEN: Any phase. TARGET: One Endless Multitude unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength. RESTRICTIONS: Any destroyed Character units that were attached to your unit are not returned. You can only use this Stratagem once per battle. |
| Assimilation Swarm | ||
| Enhancements | ||
| Regenerating Monstrosity | 20pts | TYRANIDS model only (excluding Monsters models). The bearer’s unit can be regenerated up to twice per phase, instead of once. |
| Instinctive Defence | 15pts | TYRANIDS model only. While the bearer is within 6" of one or more friendly Harvester units, you can target the bearer’s unit with the Heroic Intervention Stratagem for 0CP. In addition, while the bearer is within 6" of one or more friendly HARVESTER units, models in the bearer’s unit have the Fights First ability. |
| Biophagic Flow (Aura) | 10pts | TYRANIDS model only. While a friendly Harvester model is within 12" of the bearer, when using the Feed the Swarm ability, that HARVESTER model can Regenerate one friendly TYRANIDS unit that is within 9" of it, instead of one within 6". |
| Parasitic Biomorphology | 25pts | TYRANIDS model only. Add 1 to the Strength characteristic of melee weapons equipped by models in the bearer’s unit. The first time the bearer’s unit destroys an enemy unit in the Fight phase while the bearer is within 6" of one or more friendly Harvester units, until the end of the battle, add 1 to the Attacks characteristic of melee weapons equipped by models in the bearer’s unit. |
| Stratagems | ||
| ABLATIVE CARAPACE | 2cp | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Harvester unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability. If your unit is within range of an objective marker you control, until the end of the phase models in your unit have the Feel No Pain 4+ ability instead. |
| BROODGUARD IMPULSE | 1cp | WHEN: Any phase. TARGET: One Harvester unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Until the end of the battle, each time a friendly TYRANIDS model makes an attack that targets the enemy unit that just destroyed your HARVESTER unit, add 1 to the Wound roll. |
| RAPACIOUS HUNGER | 1cp | WHEN: Your Fight phase. TARGET: One TYRANIDS unit from your army that just destroyed an enemy unit. EFFECT: Your unit immediately Regenerates (See Feed the Swarm). When doing so, if your unit is a Harvester unit and you choose for one model to regain up to D3 lost wounds, that model regains up to 3 lost wounds instead. |
| RECLAIM BIOMASS | 1cp | WHEN: Any phase, when a TYRANIDS unit from your army is destroyed, before the last model in it is removed from play. TARGET: One Harvester unit from your army that is within 6" of that destroyed unit. EFFECT: Regenerate one friendly TYRANIDS unit within 6" of your HARVESTER unit (See Feed the Swarm). |
| SECURE BIOMASS | 1cp | WHEN: Fight phase. TARGET: One TYRANIDS unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability. If your unit is a Harvester unit, each time a model in that unit makes a melee attack, a successful unmodified Hit roll of 5+ scores a Critical Hit as well. |
| TYRANNOFORMED | 1cp | WHEN: Command phase. TARGET: One Harvester unit from your army that is within range of an objective marker you control. EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. |
| Vanguard Onslaught | ||
| Enhancements | ||
| Hunting Grounds | 20pts | TYRANIDS model only. While the bearer is on the battlefield, each time your opponent sets up a Reserves unit on the battlefield, roll one D6: on a 2+, that unit must take a Battle-shock test. |
| Chameleonic | 15pts | Vanguard Invader model only. The bearer has the Stealth ability and each time a ranged attack targets the bearer’s unit, models in that unit have the Benefit of Cover against that attack. |
| Stalker | 10pts | Vanguard Invader model only. At the start of the battle, select one enemy unit. Each time the bearer makes an attack that targets that enemy unit, add 1 to the Hit roll and add 1 to the Wound roll. |
| Neuronode | 20pts | TYRANIDS model only. After both players have deployed their armies, you can select up to three Vanguard Invader units from your army and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves. |
| Stratagems | ||
| ASSASSIN BEASTS | 1cp | WHEN: Fight phase. TARGET: One Vanguard Invader Infantry unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability. |
| HYPERSENSORY SCILLIA | 2cp | WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: Up to two Vanguard Invader units from your army that are within 9" of that enemy unit, or one other Tyranids Infantry unit from your army that is within 9" of that enemy unit. EFFECT: Those selected units can each make a Normal move of up to 6". RESTRICTIONS: You cannot target units that are within Engagement Range of one or more enemy units. |
| INVISIBLE HUNTER | 1cp | WHEN: End of your opponent’s Fight phase. TARGET: Up to two Vanguard Invader units from your army, or one Tyranids Infantry unit from your army. EFFECT: Remove the targeted units from the battlefield and place them into Strategic Reserves. RESTRICTIONS: The targeted units must be more than 3" away from all enemy units. |
| SEEDED BROODS | 1cp | WHEN: Your Movement phase. TARGET: One TYRANIDS unit from your army that is in Reserves, or up to two Vanguard Invader units from your army that are in Reserves. EFFECT: Until the end of the phase, for the purposes of setting up those selected units on the battlefield, treat the current battle round number as being one higher than it actually is. |
| SURPRISE ASSAULT | 1cp | WHEN: Your Shooting phase or the Fight phase, just after a Vanguard Invader unit from your army has selected its targets. TARGET: That VANGUARD INVADER unit. EFFECT: Select one enemy unit that was selected as the target of one or more of your unit’s attacks. That enemy unit must take a Battle-shock test. Until the end of the phase, each time a model in your unit makes an attack that targets that enemy unit, add 1 to the Hit roll. If the Battle-shock test was failed, add 1 to the Wound roll as well. |
| UNSEEN LURKERS | 1cp | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Vanguard Invader unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18" or, if your unit has the Lone Operative ability, if the attacking model is within 6". Your opponent can select new targets for the attacking unit’s attacks. |
| Synaptic Nexus | ||
| Enhancements | ||
| Power of the Hive Mind | 10pts | Tyranids Psyker model only. Improve the Strength and Armour Penetration characteristics of psychic weapons equipped by the bearer by 1. |
| Psychostatic Disruption | 30pts | Tyranids Synapse model only. Enemy units that arrive on the battlefield from Reserves cannot be set up within 12" of the bearer. In addition, once per battle, during the first or second battle round, when your opponent declares that a unit will arrive on the battlefield from Strategic Reserves, the bearer can use this Enhancement. If it does, roll one D6: on a 4+, that enemy unit cannot arrive on the battlefield this turn. |
| Synaptic Control | 20pts | Tyranids Synapse model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. |
| The Dirgeheart of Kharis (Aura) | 15pts | Tyranids Synapse model only. While an enemy unit is within 9" of the bearer, worsen that units Leadership characteristic by 1. |
| Stratagems | ||
| IMPERATIVE DOMINANCE | 1cp | WHEN: Your Command phase. TARGET: One TYRANIDS unit from your army that is within Synapse Range of your army. EFFECT: Select one Synaptic Imperative, even if you have already selected that imperative this battle. Until the start of your next Command phase, that Synaptic Imperative is active for your unit instead of any other Synaptic Imperative that is active for your army. |
| IRRESISTIBLE WILL | 1cp | WHEN: Your Shooting phase or the Fight phase. TARGET: One Synapse unit from your army that has not been selected to shoot or fight this phase, and one enemy unit within 24" of and visible to the SYNAPSE unit. EFFECT: Until the end of the phase, each time a friendly TYRANIDS model makes an attack that targets that enemy unit, if the attacking model’s unit is within 6" of your SYNAPSE unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1. |
| OVERRIDE INSTINCTS | 1cp | WHEN: Your Movement phase. TARGET: One TYRANIDS unit from your army that is within Synapse Range of your army and made a Fall Back move this phase. EFFECT: Your unit is eligible to shoot and declare a charge this turn. |
| REINFORCED HIVE NODE | 1cp | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Synapse unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
| SYNAPTIC CHANNELLING | 1cp | WHEN: Command phase. TARGET: One Synapse unit from your army. EFFECT: Until the end of the turn, while a friendly TYRANIDS unit is within 9" of the selected unit, that unit is within Synapse Range of your army. |
| THE SMOTHERING SHADOW | 1cp | WHEN: Any phase, just after an enemy unit fails a Battle-shock test. TARGET: One Synapse unit from your army within 12" of that enemy unit. EFFECT: Roll six D6: for each 3+, that enemy unit suffers 1 mortal wound. |
| Tyranid Attack | ||
| Enhancements | ||
| Synaptic Goad | 0pts | In your Command phase, select one friendly TYRANiD WARRiORS wiTH MELEE BiO-wEAPONS or TYRANiD WARRiORS wiTH RANGED BiO-wEAPONS unit within 6" of the bearer. Until the end of the turn, add 2" to the Move characteristic of models in that unit. |
| Reinforced Carapace | 0pts | Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack (note that if given to a TYRANID PRIME model, this only affects that model and not other models in its unit). |
| Stratagems | ||
| BIO-ACID SURGE | 1cp | WHEN: Fight phase. TARGET: One TYRANIDS unit from your army that is within Synapse Range of your army and has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. |
| EXPENDABLE BIOMASS | 1cp | WHEN: Your Shooting phase. TARGET: One TYRANID WARRIORS wITH RANGED BIO-wEAPONS unit from your army that has not been selected to shoot this phase. EFFECT: Select one enemy unit that is visible to your unit and within Engagement Range of one or more friendly ENDLESS MULTITUDE or RIPPER SwARMS units. Until the end of the phase, your unit is eligible to make ranged attacks against that enemy unit as if it was not within Engagement Range of those friendly units. When doing so, each time a model in your unit makes a ranged attack, subtract 1 from the Hit roll and, after your unit has finished making its attacks, each of those friendly units that started the phase within Engagement Range of that enemy unit suffers D3 mortal wounds. |
| HIVE SIGHT | 1cp | WHEN: Your Charge phase. TARGET: One TYRANIDS SYNAPSE unit from your army and one friendly TYRANIDS unit that has not declared a charge this phase. EFFECT: Select one enemy unit that is visible to your SYNAPSE unit. Until the end of the phase, each time your other unit declares a charge, it can include that enemy unit as a target of that charge, even if it is not visible to it, and when doing so, add 1 to the Charge roll. |
| PHAGIC SPORES | 1cp | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One TYRANID WARRIORS wITH MELEE BIO-wEAPONS or TYRANID WARRIORS wITH RANGED BIO-wEAPONS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed as a result of an attack, do not remove it from play; after the attacking unit has finished making its attacks, roll one D6: on a 3-5, the closest enemy unit within 3" of and visible to your unit suffers 1 mortal wound; on a 6, the closest enemy unit within 3" of and visible to your unit suffers 2 mortal wounds. The destroyed model is then removed from play. |
| Boarding Swarm | ||
| Enhancements | ||
| Monoform Predators | 0pts | TYRANiDS models in this Detachment cannot be given Enhancements. |
| Stratagems | ||
| ADRENALISED SLAUGHTER | 1cp | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One TYRANIDS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6. On a 5+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play. |
| LITHE KILLERS | 1cp | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One TYRANIDS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have a 5+ invulnerable save. |
| PREDATORY POUNCE | 1cp | WHEN: Your opponent’s Movement phase, just after an enemy unit opens a Hatchway. TARGET: One TYRANIDS unit from your army that is within 3" of that Hatchway and is not within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Pounce move. To do so, your unit can be moved up to 3", but must end that move as close as possible to that Hatchway. When doing so, those models can be moved within Engagement Range of that enemy unit, but only that enemy unit. |
| TALON-TIP SWARM | 1cp | WHEN: Fight phase, just after a TYRANIDS unit from your army destroys an enemy unit. TARGET: That TYRANIDS unit. EFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 3". After that move, if your unit is within range of an objective marker and no enemy units are within range of that objective marker, that objective marker is Secured by your army. |
| Biotide | ||
| Enhancements | ||
| Synaptic Beacon | 0pts | While a friendly TYRANIDS unit is within 9" of the bearer (ignoring Walls and closed Hatchways), that unit is within Synapse Range of the bearer and of your army. |
| Hypersurge Gland | 0pts | Once per battle, at the end of your opponents Charge phase, the bearer can use this Enhancement. If it does, it can declare a charge as if it were your Charge phase. |
| Stratagems | ||
| LIVING AVALANCHE | 1cp | WHEN: Your Movement phase, just after a TYRANIDS unit from your army has opened a Hatchway. TARGET: That TYRANIDS unit. EFFECT: Your unit can make a Swarm move. To do so, your unit can be moved up to 3", but at least one model from your unit must end that move on the opposite side of that Hatchway from the one it started the phase on. When doing so, those models can be moved within Engagement Range of enemy units. |
| ONRUSHING HORDE | 1cp | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One TYRANIDS unit from your army (excluding WINGED TYRANID PRIME units), that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll. |
| SQUIRMING MASSES | 1cp | WHEN: Your Movement phase, at the start of the Reinforcements step. TARGET: One ENDLESS MULTITUDE unit from your army that is in Reserves. EFFECT: Until the end of the phase, models in your unit have the Deep Strike ability and, when setting them upon the battlefield using that ability, they can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, provided they are also within Synapse Range of your army. RESTRICTIONS: You can only use this Stratagem once and, until the end of the turn, your unit is not eligible to declare a charge. |
| SWARM HUNTERS | 1cp | WHEN: Your Shooting phase. TARGET: One TERMAGANTs unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, models in your unit can ignore other models in their unit for the purposes of determining visibility. In addition, if your unit is within Synapse Range of your army, each time a model in your unit makes an attack, you can re-roll the Hit roll. |
| Infestation Swarm | ||
| Enhancements | ||
| Stalking Menace | 0pts | Once per battle, at the end of your opponent’s Fight phase, if the bearer is not within Engagement Range of one or more enemy units, it can use this Enhancement. If it does, remove the bearer from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase as if it had the Deep Strike ability. If this is not possible, the bearer is destroyed. When the bearer is set back up on the battlefield, until the end of the turn, it cannot declare a charge. |
| Psi-spoor Sensitivity | 0pts | Each time the bearer declares a charge, it can target enemy units that are not visible to it. |
| Stratagems | ||
| HUNTING GROUNDS | 1cp | WHEN: Your Movement phase, just after a GREAT DEVOURER unit from your army opens a Hatchway. TARGET: That GREAT DEVOURER unit. EFFECT: Your unit can make a Normal move of up to 3", provided at least one of its models ends that move on the opposite side of that Hatchway from when your unit opened it. |
| HYPERADRENAL REFLEXES | 1cp | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One GREAT DEVOURER unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save. |
| OUTFLANK | 1cp | WHEN: End of your opponent’s Fight phase. TARGET: One GENESTEALERs or PURESTRAIN GENESTEALERS unit from your army that is wholly within an Entry Zone. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase. When doing so, if it was within one of your Entry Zones when it was removed, it must be set up wholly within another one of your Entry Zones. If it was within one of your opponent’s Entry Zones when it was removed, it must be set up wholly within another one of your opponent’s Entry Zones instead. If this is not possible, your unit is destroyed. |
| PERVASIVE DREAD | 1cp | WHEN: Fight phase, just after the enemy WARLORD is destroyed (and is not returned to the battlefield) by a GREAT DEVOURER unit from your army. TARGET: That GREAT DEVOURER unit. EFFECT: In your opponent’s next Command phase, each enemy unit on the battlefield must take a Battle-shock test, subtracting 1 from the result. This Stratagem cannot cause a unit to take two Battle-shock tests in the same phase. |
| Warrior Bioform Onslaught | ||
| Enhancements | ||
| Synaptic Tyrant | 10pts | Neurotyrant model only. During the Declare Battle Formations step, the bearer can be attached to a Tyranid Warriors unit. |
| Ocular Adaptation | 20pts | Winged Tyranid Prime model only. Each time a model in the bearer’s unit makes an attack, add 1 to the Hit roll. |
| Sensory Assimilation | 20pts | Winged Tyranid Prime model only. Each time an attack targets the bearer’s unit, subtract 1 from the Hit roll. |
| Elevated Might | 30pts | TYRANIDS model only. The bearer’s unit is eligible to declare a charge in a turn in which it Advanced. |
| Stratagems | ||
| PARASITIC PAYLOAD | 1cp | WHEN: Your Shooting phase. TARGET: One Tyranid Warriors with Ranged Bio-weapons unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. After your unit has resolved its shooting attacks this phase, select one enemy unit hit by one or more of those attacks. Until the end of the turn, models in that unit cannot have the Benefit of Cover. |
| RESTORATIVE IMPULSE | 1cp | WHEN: Your Command phase. TARGET: One Tyranid Warriors unit from your army that is below its Starting Strength. EFFECT: Return 1 destroyed model (excluding CHARACTER models) to your unit. |
| SPONTANEOUS HYPERCORROSION | 1cp | WHEN: Your Shooting phase or the Fight phase. TARGET: One TYRANIDS unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, add 2 to the Strength characteristic of ranged weapons equipped by models in your unit and add 1 to the Strength characteristic of melee weapons equipped by Tyranid Warriors and Winged Tyranid Prime models in your unit. |
| SYNAPTIC AMPLIFICATION | 1cp | WHEN: Your Shooting phase or the Fight phase. TARGET: One TYRANIDS unit from your army that has not been selected to shoot or fight this phase. EFFECT: If that unit is a Tyranid Warriors unit, select up to one Endless Multitude unit from your army, that is not Battle-shocked, within 6" of it. Until the end of the phase, each time a model in those units makes an attack, re-roll a Wound roll of 1, and, if it is a TYRANID WARRIORS unit, re-roll a Hit roll of 1 as well. |
| SYNAPTIC MICRONODES | 1cp | WHEN: Your Movement phase. TARGET: One Tyranid Warriors unit from your army. EFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. |
| SYNAPTIC SHIELD | 1cp | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Tyranid Warriors unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: If that unit is a TYRANID WARRIORS unit, select up to one Endless Multitude unit from your army, that is not Battle-shocked, within 6" of it. Until the end of the phase, each time a ranged attack targets one of those units, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll. |
| Subterranean Assault | ||
| Enhancements | ||
| Synaptic Strategy | 15pts | Tyranids model only. Once per battle, you can target the bearer’s unit with the Rapid Ingress stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase. |
| Tremor Senses | 20pts | Tyranids model only. After both players have deployed their armies, select up to three friendly TYRANIDS units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves. |
| Vanguard Intellect | 15pts | Tyranids model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. |
| Trygon Prime | 20pts | Trygon model only. The bearer gains the Synapse keyword. Improve the Strength and Weapon Skill characteristics of melee weapons equipped by the bearer by 1. |
| Stratagems | ||
| ADAPTIVE OPTIMISATION | 1cp | WHEN: Command phase. TARGET: One Mawloc or Trygon unit from your army. EFFECT: Until the start of your next Command phase, your unit has the Synapse keyword. |
| ENFILADING EMERGENCE | 1cp | WHEN: End of your Movement phase. TARGET: One Tyranids unit from your army that was set up as Reinforcements this turn. EFFECT: Until the end of your next Fight phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities. |
| REPLENISHING SWARMS | 1cp | WHEN: Your Movement phase. TARGET: One Tyranids unit from your army, wholly within 9" of one or more Tunnel Markers you placed. EFFECT: One model in your unit regains up to D3+1 lost wounds, or you can return up to D3+1 destroyed models with a Wounds characteristic of 1 to your unit, with their full wounds remaining, instead. |
| RETREAT BELOW | 1cp | WHEN: End of your opponent’s Fight phase. TARGET: One Tyranids unit or up to two Burrower units from your army that are not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. |
| SWARMING ASSAULT | 1cp | WHEN: Your Charge phase. TARGET: One Tyranids Monster unit from your army that was set up as Reinforcements this turn. EFFECT: Until the end of the phase, friendly Tyranids units within 6" of your unit can re-roll Charge rolls. |
| TUNNEL NETWORK | 1cp | WHEN: End of your Movement phase. TARGET: One Tyranids unit from your army that is wholly within 9" of one or more of your Tunnel Markers and not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and set it up again, wholly within 9" of another Tunnel Marker you placed, and more than 6" horizontally away from all enemy units. |