Warhound Titan

Model NameMTSvWLdOC
Warhound Titan
Use model
14"132+ 5++406+16
Keywords:
Adeptus Titanicus, Imperium, Warhound Titan, Vehicle, Walker, Titanic, Towering
Ranged WeaponsRangeABSSAPD
Warhound inferno gun
ignores cover, torrent
24"3D6N/A7-23
Warhound plasma blastgun – standard
blast
72"2D6+339-34
Warhound plasma blastgun – supercharge
blast, hazardous
72"2D6+3310-35
Warhound turbo-laser destructor
blast
72"D3+3320-32D6
Warhound vulcan mega-bolter
sustained hits 1
48"2036-12
Melee WeaponsRangeABSSAPD
Warhound feet
Melee8410-12

Abilities

Striding Colossus:Each time you target this model with a Stratagem, you must spend twice that Stratagem’s stated CP cost to do so.
Flank Speed:Each time this model Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 8" to the Move characteristic of this model.

Wargear Options

This model’s Warhound plasma blastgun can be replaced with one of the following:
  • 1 Warhound inferno gun
  • 1 Warhound turbo-laser destructor
  • 1 Warhound vulcan mega-bolter
This model’s Warhound vulcan mega-bolter can be replaced with one of the following:
  • 1 Warhound inferno gun
  • 1 Warhound plasma blastgun
  • 1 Warhound turbo-laser destructor

Wargear Abilities

Unit Composition

1 Warhound Titan
This model is equipped with: Warhound plasma blastgun; Warhound vulcan mega-bolter; Warhound feet.

Costs

1 model - 1100pts

Leader

Led By

Stratagems

NameDescription
1CP HEROIC INTERVENTION
Detachment: Core
WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase.

RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
1CP TANK SHOCK
Detachment: Core
WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move.

TARGET: That VEHICLE unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
2CP COUNTER-OFFENSIVE
Detachment: Core
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.