| Model Name | M | T | Sv | W | Ld | OC |
Warlord Titan ⌀Use model | 10" | 16 | 2+ 5++ | 100 | 6+ | 30 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Apocalypse launcher blast, indirect fire | 200" | 20 | 3 | 8 | -2 | 2 |
Ardex-defensor lascannon | 48" | 1 | 3 | 12 | -3 | D6+1 |
Ardex-defensor mauler | 36" | 6 | 3 | 6 | -2 | 2 |
Arioch power claw sustained hits 1 | 48" | 20 | 3 | 6 | -1 | 2 |
Belicosa volcano cannon blast | 120" | D3+3 | 3 | 32 | -5 | 18 |
Laser blaster blast | 72" | 6 | 3 | 16 | -4 | D6+3 |
Macro gatling blaster sustained hits 1 | 100" | 30 | 3 | 9 | -2 | 3 |
Mori quake cannon blast, ignores cover | 280" | 3D6 | 3 | 16 | -4 | 6 |
Sunfury plasma annihilator – standard blast | 72" | 2D6+6 | 3 | 10 | -3 | 5 |
Sunfury plasma annihilator – supercharge blast, hazardous | 72" | 2D6+6 | 3 | 12 | -3 | 8 |
| Melee Weapons | Range | A | BS | S | AP | D |
Arioch power claw – strike | Melee | 6 | 4 | 20 | -4 | 24 |
Arioch power claw – sweep | Melee | 12 | 4 | 12 | -3 | 8 |
Warlord feet | Melee | 6 | 4 | 12 | -2 | 4 |
| Name | Description |
1CP TANK SHOCK Detachment: Core | WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move. TARGET: That VEHICLE unit. EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). |
1CP HEROIC INTERVENTION Detachment: Core | WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase. RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |