Warlord Titan

Model NameMTSvWLdOC
Warlord Titan
Use model
10"162+ 5++1006+30
Keywords:
Adeptus Titanicus, Titanic, Towering, Imperium, Warlord Titan, Walker, Vehicle
Ranged WeaponsRangeABSSAPD
Apocalypse launcher
blast, indirect fire
200"2038-22
Ardex-defensor lascannon
48"1312-3D6+1
Ardex-defensor mauler
36"636-22
Arioch power claw
sustained hits 1
48"2036-12
Belicosa volcano cannon
blast
120"D3+3332-518
Laser blaster
blast
72"6316-4D6+3
Macro gatling blaster
sustained hits 1
100"3039-23
Mori quake cannon
blast, ignores cover
280"3D6316-46
Sunfury plasma annihilator – standard
blast
72"2D6+6310-35
Sunfury plasma annihilator – supercharge
blast, hazardous
72"2D6+6312-38
Melee WeaponsRangeABSSAPD
Arioch power claw – strike
Melee6420-424
Arioch power claw – sweep
Melee12412-38
Warlord feet
Melee6412-24

Abilities

Striding Colossus:Each time you target this model with a Stratagem, you must spend four times that Stratagem’s stated CP cost to do so.
Wrath of the Omnissiah:In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test.

Wargear Options

This model’s 2 apocalypse launchers can be replaced with 2 laser blasters.
This model’s arioch power claw can be replaced with one of the following:
  • 1 belicosa volcano cannon
  • 1 macro gatling blaster
  • 1 mori quake cannon
  • 1 sunfury plasma annihilator
This model’s macro gatling blaster can be replaced with one of the following:
  • 1 arioch power claw
  • 1 belicosa volcano cannon
  • 1 mori quake cannon
  • 1 sunfury plasma annihilator

Wargear Abilities

Unit Composition

1 Warlord Titan
This model is equipped with: 2 apocalypse launchers; 2 ardex-defensor lascannons; 2 ardex-defensor maulers; macro gatling blaster; arioch power claw; Warlord feet.

Costs

1 model - 3500pts

Leader

Led By

Stratagems

NameDescription
1CP TANK SHOCK
Detachment: Core
WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move.

TARGET: That VEHICLE unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
1CP HEROIC INTERVENTION
Detachment: Core
WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase.

RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
2CP COUNTER-OFFENSIVE
Detachment: Core
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.