| Model Name | M | T | Sv | W | Ld | OC |
Chaos Acastus Knight Asterius ⌀Use model | 8" | 13 | 2+ 5++ | 30 | 6+ | 10 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Asterius volkite culverin devastating wounds | 24" | 6 | 3 | 6 | 0 | 2 |
Karacnos mortar battery anti-infantry 2+, blast, ignores cover, indirect fire | 48" | D6+3 | 3 | 6 | -1 | 1 |
Twin conversion beam cannon conversion, sustained hits d3, twin-linked | 48" | 3 | 3 | 16 | -2 | 6 |
| Melee Weapons | Range | A | BS | S | AP | D |
Titanic feet | Melee | 6 | 4 | 10 | -1 | 2 |
| Name | Description |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
1CP TANK SHOCK Detachment: Core | WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move. TARGET: That VEHICLE unit. EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). |
1CP HEROIC INTERVENTION Detachment: Core | WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase. RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
1CP PRESERVE THE IDOLS Detachment: Iconoclast Fiefdom | WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Chaos Knights unit from your army that is within 9" of that enemy unit. EFFECT: Select one Damned unit from your army that is not Battle-shocked, not within Engagement Range of one or more enemy units and is within 6" of your unit. That DAMNED unit can make a Normal move of up to 6", but it must end this move closer to that enemy unit than when it started the move. |
1CP SOUL HUNGER Detachment: Iconoclast Fiefdom | WHEN: Fight phase, just after a CHAOS KNIGHTS unit from your army has fought. TARGET: That Chaos Knights unit. EFFECT: If one or more models were destroyed as a result of those attacks, your unit regains up to D3 lost wounds. If one or more models from Battle-shocked units were destroyed as a result of those attacks, your unit regains up to D3+2 lost wounds instead. |
1CP UNRESTRAINED RAGE Detachment: Iconoclast Fiefdom | WHEN: Your Movement phase, just after a CHAOS KNIGHTS unit from your army Advances or Falls Back. TARGET: That Chaos Knights unit. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back. |
1CP AVENGE THE MASTERS! Detachment: Iconoclast Fiefdom | WHEN: Any phase. TARGET: One Chaos Knights unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Until the end of the battle, the enemy unit that destroyed your unit is Marked. Each time a Damned model from your army makes an attack that targets a Marked unit, that attack has the [LETHAL HITS] ability. |
1CP DIABOLIC BULWARK Detachment: Infernal Lance | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Chaos Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save. |
1CP UNLEASH BALEFIRE Detachment: Infernal Lance | WHEN: Your Shooting phase. TARGET: One Chaos Knights unit from your army that has not been selected to shoot this phase. EFFECT: After your unit has shot, select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test; if the test is failed, until the end of your opponent’s next turn, it is aflame. While a unit is aflame, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it. |
1CP WARP VISION Detachment: Infernal Lance | WHEN: Your Shooting phase. TARGET: One Chaos Knights unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. |
1CP HELLFORGED CONSTRUCTION Detachment: Infernal Lance | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Chaos Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP PROFANE SYMBIOSIS Detachment: Infernal Lance | WHEN: End of any phase. TARGET: One Chaos Knights unit from your army that is not Empowered. EFFECT: Your unit makes a Malefic Surge. RESTRICTIONS: You cannot select the same unit as the target of this Stratagem more than once per battle round. |
1CP PTERRORSHADES Detachment: Traitoris Lance | WHEN: Any phase, just after an enemy unit fails a Battle-shock test. TARGET: One Chaos Knights unit from your army that is within 12" of that enemy unit. EFFECT: Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound and one model in your unit regains up to 1 lost wound. RESTRICTIONS: You can only use this Stratagem once per battle round. |
1CP STORM OF DARKNESS Detachment: Traitoris Lance | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Chaos Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have the Stealth ability, and each time an attack targets your unit, models in it have the Benefit of Cover against that attack. |
1CP CONQUERORS WITHOUT MERCY Detachment: Traitoris Lance | WHEN: Fight phase. TARGET: One Chaos Knights model from your army that made a Charge move this turn and has not been selected to fight this phase. EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by your model by 1. After your model has finished making its attacks this phase, if it destroyed one or more enemy units this phase, each enemy unit within 6" of your model must take a Battle-shock test. |
1CP DISDAIN FOR THE WEAK Detachment: Traitoris Lance | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Chaos Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability, and the Feel No Pain 5+ ability against attacks made by Battle-shocked models. |
1CP IMPERIOUS ADVANCE Detachment: Traitoris Lance | WHEN: Your Movement phase or your Charge phase. TARGET: Up to two War Dog units from your army or one Titanic Chaos Knights unit from your army. EFFECT: Until the end of the phase, each time a model in one of your units makes a Normal, Advance, Fall Back or Charge move, it can move through models and terrain features. When doing so, it can move within Engagement Range of such models but, unless it made a Charge move, cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed (the Super-heavy Walker ability does not apply while using this Stratagem). |