Traitoris Lance
Enhancements
Nightmare’s Master20ptsCHAOS KNIGHTS model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test.
Tyrant’s Shadow25ptsCHAOS KNIGHTS model only. At the end of your Command phase, select one objective marker the bearer is within range of and that you control. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. In addition, until you lose control of that objective marker, it has the Deathly Terror ability as if it were a CHAOS KNIGHTS model from your army.
Malevolent Heraldry30ptsCHAOS KNIGHTS model only. Each time you roll dice to randomly select which Dread abilities are active for your army, if the bearer is on the battlefield, you can re-roll one or both results rolled.
Veil of Medrengard35ptsCHAOS KNIGHTS model only. The bearer has a 4+ invulnerable save against ranged attacks, and a 5+ invulnerable save against melee attacks.
Stratagems
A LONG LEASH1cpWHEN: Your Command phase.

TARGET: One Abhorrent unit from your army and up to two friendly War Dog units.

EFFECT: Until the start of your next Command phase, those WAR DOG units are treated as being within range of any Aura abilities your ABHORRENT unit has.
CONQUERORS WITHOUT MERCY1cpWHEN: Fight phase.

TARGET: One Chaos Knights model from your army that made a Charge move this turn and has not been selected to fight this phase.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by your model by 1. After your model has finished making its attacks this phase, if it destroyed one or more enemy units this phase, each enemy unit within 6" of your model must take a Battle-shock test.
DISDAIN FOR THE WEAK1cpWHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Chaos Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability, and the Feel No Pain 5+ ability against attacks made by Battle-shocked models.
IMPERIOUS ADVANCE1cpWHEN: Your Movement phase or your Charge phase.

TARGET: Up to two War Dog units from your army or one Titanic Chaos Knights unit from your army.

EFFECT: Until the end of the phase, each time a model in one of your units makes a Normal, Advance, Fall Back or Charge move, it can move through models and terrain features. When doing so, it can move within Engagement Range of such models but, unless it made a Charge move, cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed (the Super-heavy Walker ability does not apply while using this Stratagem).
PTERRORSHADES1cpWHEN: Any phase, just after an enemy unit fails a Battle-shock test.

TARGET: One Chaos Knights unit from your army that is within 12" of that enemy unit.

EFFECT: Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound and one model in your unit regains up to 1 lost wound.

RESTRICTIONS: You can only use this Stratagem once per battle round.
STORM OF DARKNESS1cpWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Chaos Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have the Stealth ability, and each time an attack targets your unit, models in it have the Benefit of Cover against that attack.
Iconoclast Fiefdom
Enhancements
Profane Altar20ptsCHAOS KNIGHTS model only. Each time the bearer makes a Dark Sacrifice, the maximum number of models are destroyed in the selected Damned unit (i.e. 3 if the unit’s Leadership test is passed, or 6 if it is failed) but, until the end of the phase, the bearer’s weapons have both [LETHAL HITS] and [SUSTAINED HITS 1].
Pave the Way15ptsCHAOS KNIGHTS model only. At the start of the Declare Battle Formations step, you can select up to three Damned units from your army. The selected units have the Scouts 6" ability.
Tyrant’s Banner5ptsCHAOS KNIGHTS model only. Each time the bearer makes a Dark Sacrifice, select one visible friendly Damned unit to take a Leadership test instead of a friendly DAMNED unit within 6".
Diabolical Resilience35ptsCHAOS KNIGHTS model only. The bearer has the Feel No Pain 6+ ability and you can ignore any or all modifiers to its Move characteristic and/or to any Advance or Charge rolls made for it.
Stratagems
AVENGE THE MASTERS!1cpWHEN: Any phase.

TARGET: One Chaos Knights unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Until the end of the battle, the enemy unit that destroyed your unit is Marked. Each time a Damned model from your army makes an attack that targets a Marked unit, that attack has the [LETHAL HITS] ability.
PRESERVE THE IDOLS1cpWHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One Chaos Knights unit from your army that is within 9" of that enemy unit.

EFFECT: Select one Damned unit from your army that is not Battle-shocked, not within Engagement Range of one or more enemy units and is within 6" of your unit. That DAMNED unit can make a Normal move of up to 6", but it must end this move closer to that enemy unit than when it started the move.
SOUL HUNGER1cpWHEN: Fight phase, just after a CHAOS KNIGHTS unit from your army has fought.

TARGET: That Chaos Knights unit.

EFFECT: If one or more models were destroyed as a result of those attacks, your unit regains up to D3 lost wounds. If one or more models from Battle-shocked units were destroyed as a result of those attacks, your unit regains up to D3+2 lost wounds instead.
UNRESTRAINED RAGE1cpWHEN: Your Movement phase, just after a CHAOS KNIGHTS unit from your army Advances or Falls Back.

TARGET: That Chaos Knights unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
WORTHLESS CHATTEL1cpWHEN: Your Shooting phase.

TARGET: One Damned unit from your army.

EFFECT: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 4+, one model from your unit is destroyed after the attacking unit has finished making its attacks.
WRETCHED MASSES2cpWHEN: Any phase.

TARGET: One Damned unit (excluding Accursed Cultists) from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength and with all of its wounds remaining.

RESTRICTIONS: You can only use this Stratagem once per battle. This Stratagem cannot be used to return destroyed CHARACTER units to Attached units.
Infernal Lance
Enhancements
Knight Diabolus25ptsCHAOS KNIGHTS model only. Improve the Weapon Skill characteristic of the bearer’s melee weapons by 1. While the bearer is using the Diabolic Power ability, its melee weapons have the [LANCE] ability.
Blasphemous Engine35ptsCHAOS KNIGHTS model only. Add 2 to the bearer’s Wounds characteristic. Each time the bearer’s unit makes a Malefic Surge, you can re-roll the Leadership test taken to see if it suffers any mortal wounds.
Fleshmetal Fusion35ptsCHAOS KNIGHTS model only. Add 1 to the bearer’s Toughness characteristic. While the bearer is using the Unnatural Fortitude ability, each time an attack with a Damage characteristic of 1 is allocated to the bearer, add 1 to any armour saving throw made against that attack.
Bestial Aspect20ptsCHAOS KNIGHTS model only. The bearer’s ranged weapons have the [assault] ability. While the bearer is using the Unholy Hunger ability, it can ignore any or all modifiers to its Move characteristic and/or to Advance rolls made for its unit.
Stratagems
CORRUPTING TAINT1cpWHEN: Your Command phase, just after a Chaos Knights Character unit from your army makes a Malefic Surge.

TARGET: That CHAOS KNIGHTS CHARACTER unit.

EFFECT: Select one objective marker your unit is within range of that you control. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
DIABOLIC BULWARK1cpWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Chaos Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
HELLFORGED CONSTRUCTION1cpWHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Chaos Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
PROFANE SYMBIOSIS1cpWHEN: End of any phase.

TARGET: One Chaos Knights unit from your army that is not Empowered.

EFFECT: Your unit makes a Malefic Surge.

RESTRICTIONS: You cannot select the same unit as the target of this Stratagem more than once per battle round.
UNLEASH BALEFIRE1cpWHEN: Your Shooting phase.

TARGET: One Chaos Knights unit from your army that has not been selected to shoot this phase.

EFFECT: After your unit has shot, select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test; if the test is failed, until the end of your opponent’s next turn, it is aflame. While a unit is aflame, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it.
WARP VISION1cpWHEN: Your Shooting phase.

TARGET: One Chaos Knights unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability.
Lords of Dread
Enhancements
Throne Mechanicum of Skulls25ptsCHAOS KNIGHTS model only. You can re-roll Charge rolls made for the bearer’s unit. In addition, once per battle, in your Charge phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer’s unit is eligible to declare a charge in a turn in which it Advanced.
Blade of Celerity35ptsCHAOS KNIGHTS model only. The bearer’s ranged weapons have the [ASSAULT] ability. In addition, once per battle, in the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.
Warp-borne Stalker25ptsCHAOS KNIGHTS model only. The bearer has the Deep Strike ability. In addition, once per battle, at the end of your opponent’s turn, if the bearer is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
Putrid Carapace30ptsCHAOS KNIGHTS model only. The bearer has a Save characteristic of 2+. In addition, once per battle, at the start of either player’s Command phase, the bearer can use this Enhancement. If it does, the bearer regains up to D6 lost wounds.
Mirror of Fates30ptsCHAOS KNIGHTS model only. Once per battle round, you can target the bearer’s unit with the Command Re-roll Stratagem for 0CP, and can do so even if another unit from your army has already been targeted by that Stratagem this phase. In addition, you gain Lord of Deceit ability:

Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.
Blessing of the Dark Master20ptsCHAOS KNIGHTS model only. The bearer has the Stealth ability. In addition, once per battle, after you make a saving throw for the bearer, you can change the Damage characteristic of that attack to 0.
Stratagems
CLAIMED FOR THE DARK GODS1cpWHEN: Start of your Command phase.

TARGET: One Chaos Knights Character unit from your army that is within range of one or more objective markers you control.

EFFECT: Select one of those objective markers. That objective marker remains under your control, with a Level of Control of 5 (unless it would otherwise be higher), until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
CRUSHED LIKE VERMIN1cpWHEN: Your Movement phase, just after a Chaos Knights Character unit from your army ends a Normal move.

TARGET: That CHAOS KNIGHTS CHARACTER unit.

EFFECT: Select one enemy unit (excluding MONSTERS and VEHICLES) that your unit moved over during that move and roll six D6: for each 4+, that enemy unit suffers 1 mortal wound. If one or more models are destroyed as a result of this Stratagem, that enemy unit must take a Battle-shock test.
RUNES OF DISDAIN2cpWHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Chaos Knights Character unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
SPITEFUL DEMISE1cpWHEN: Any phase, just after a Chaos Knights Character unit from your army is destroyed.

TARGET: That CHAOS KNIGHTS CHARACTER unit. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: When rolling to determine whether mortal wounds are inflicted by your unit’s Deadly Demise ability, that model’s Deadly Demise ability inflicts mortal wounds on a D6 roll of a 4+ instead of on a 6.
TITANIC DUEL1cpWHEN: Your Shooting phase or the Fight phase.

TARGET: One Chaos Knights Character unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Select one enemy MONSTER or VEHICLE unit. Until the end of the phase, each time a model in your unit makes an attack that targets that enemy unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1. Each time a model in your unit makes an attack that targets that enemy unit, if that enemy unit is TITANIC, you can re-roll the Hit roll and you can re-roll the Wound roll instead.
TROPHY HUNTER1cpWHEN: Fight phase, just before a Chaos Knights Character unit from your army consolidates.

TARGET: That CHAOS KNIGHTS CHARACTER unit.

EFFECT: Until the end of the phase, each time your unit Consolidates, models in it can move an additional 3" as long as your unit can end that move within Engagement Range of one or more enemy units.
Houndpack Lance
Enhancements
Preyslayer’s Mantle15ptsWar Dog model only. The bearer has the Super-heavy Walker ability.
Final Howl (Aura)20ptsWar Dog model only. While a friendly War Dog model is within 6" of the bearer, each time that model makes an attack, re-roll a Wound roll of 1.
Loping Predator10ptsWar Dog model only. The bearer’s ranged weapons have the [assault] ability.
Panoply of the Cursed Knight15ptsWar Dog model only. Each time an attack targets the bearer, worsen the Armour Penetration characteristic of that attack by 1.
Stratagems
ANIMALISTIC RAGE1cpWHEN: Your opponent’s Shooting phase or the Fight phase, just after a War Dog unit from your army that has not yet fought is destroyed.

TARGET: That WAR DOG unit. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Before resolving your unit’s Deadly Demise ability, it can either shoot or fight. When doing so, it must target only the enemy unit that just destroyed it, and can only do so if that enemy unit is an eligible target. After it has done so and after any Consolidation moves have been made, resolve your unit’s Deadly Demise ability as normal.
CUNNING HUNTER1cpWHEN: Your Movement phase, just after a War Dog unit from your army Falls Back.

TARGET: That WAR DOG unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
ENCIRCLING PACK1cpWHEN: End of your opponent’s Fight phase.

TARGET: One War Dog unit from your army that is wholly within 12" of one or more battlefield edges and not within Engagement Range of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
HARRYING HOUNDS1cpWHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One War Dog unit from your army that is within 9" of that enemy unit.

EFFECT: Your unit can make a Normal move of up to 6".
HUNGRY FOR COMBAT1cpWHEN: Start of the Fight phase.

TARGET: Two or more War Dog units from your army within Engagement Range of the same enemy unit.

EFFECT: Select one enemy unit within Engagement Range of those WAR DOG units. Until the end of the phase, models in those WAR DOG units can only target that enemy unit, but each time a model in one of those WAR DOG units makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
VOX-HOWL2cpWHEN: Start of the Shooting phase or the start of the Fight phase.

TARGET: One War Dog Character unit from your army.

EFFECT: Each enemy unit within 6" of your unit must take a Battle-shock test. Each friendly WAR DOG unit that is within 6" of your unit and is Battle-shocked must take a Leadership test; if that test is passed, that unit is no longer Battle-shocked.

RESTRICTIONS: You can only use this Stratagem once per turn.