| Model Name | M | T | Sv | W | Ld | OC |
Knight Warden ⌀170 x 109mm | 10" | 11 | 3+ 5++ | 26 | 6+ | 10 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Avenger gatling cannon | 36" | 18 | 3 | 6 | -2 | 2 |
Heavy flamer ignores cover, torrent | 12" | D6 | N/A | 5 | -1 | 1 |
Ironstorm missile pod blast, indirect fire | 48" | D6+1 | 3 | 5 | 0 | 1 |
Meltagun melta 2 | 12" | 1 | 3 | 9 | -4 | D6 |
Questoris heavy stubber rapid fire 3 | 36" | 3 | 3 | 4 | -1 | 1 |
Stormspear rocket pod | 48" | 3 | 3 | 8 | -2 | D6 |
Twin Icarus autocannon anti-fly 2+, twin-linked | 48" | 3 | 3 | 7 | -1 | 2 |
| Melee Weapons | Range | A | BS | S | AP | D |
Reaper chainsword – strike | Melee | 4 | 3 | 14 | -4 | 6 |
Reaper chainsword – sweep | Melee | 12 | 3 | 9 | -3 | 2 |
Thunderstrike gauntlet – strike | Melee | 4 | 3 | 20 | -3 | 8 |
Thunderstrike gauntlet – sweep | Melee | 8 | 3 | 10 | -2 | 3 |
| Name | Description |
1CP EPIC CHALLENGE Detachment: Core | WHEN: Fight phase, when a CHARACTER unit from your army that is within Engagement Range of one or more Attached units is selected to fight. TARGET: One CHARACTER model in your unit. EFFECT: Until the end of the phase, all melee attacks made by that model have the [PRECISION] ability. |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
1CP TANK SHOCK Detachment: Core | WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move. TARGET: That VEHICLE unit. EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
1CP HEROIC INTERVENTION Detachment: Core | WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase. RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
1CP LANCEBREAKER Detachment: Gate Warden Lance | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Imperial Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks and is on your defensive line. EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greaterthan the Toughness characteristic of your unit, subtract 1 from the Wound roll |
1CP FORTRESS OF INTIMIDATION Detachment: Gate Warden Lance | WHEN: Start of your opponent’s Charge phase. TARGET: One Imperial Knights Titanic unit from your army that is on your defensive line. EFFECT: Until the end of the phase, each time an enemy unit selects your unit as a target of a charge, that unit must take a Battle-shock test, subtracting 1 from the result. |
1CP STEADFAST SUPERIORITY Detachment: Gate Warden Lance | WHEN: Fight phase. TARGET: One Imperial Knights unit from your army that is within Engagement Range of one or more enemy units, that is on your defensive line and that has not already been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll. |
1CP MARSHAL THE DEFENCE Detachment: Gate Warden Lance | WHEN: Your Movement phase. TARGET: Up to two Imperial Knights units from your army that have not been selected to move this phase. EFFECT: Until the end of the phase, add 3" to the Move characteristic of models in your units. |
1CP TITANIC BOMBARDMENT Detachment: Gate Warden Lance | WHEN: Your Shooting phase. TARGET: One Imperial Knights Titanic unit from your army that Remained Stationary this turn, that is on your defensive line and that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 2] ability. |
1CP DRIVE THEM OUT! Detachment: Gate Warden Lance | WHEN: Your Shooting phase or the Fight phase. TARGET: One Imperial Knights unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit on your defensive line, an unmodified Hit roll of 5+ scores a Critical Hit. |
1CP THRONEGHEIST FURY Detachment: Questor Forgepact | WHEN: Your opponent’s Movement phase, just after an enemy unit is set up or ends a Normal, Advance, or Fall Back move. TARGET: One Imperial Knights Titanic unit from your army that is within 24" of and visible to that enemy unit. EFFECT: Select one ranged weapon equipped by a model in your unit. That model can shoot at that enemy unit (and only if it is an eligible target). When doing so, that model can only make attacks with that weapon and each time it makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. |
1CP MACHINE FOCUS Detachment: Questor Forgepact | WHEN: Your Command phase. TARGET: One Imperial Knights unit from your army. EFFECT: Until the start of your next turn, your unit can ignore any or all modifiers to the following: the Weapon Skill or Ballistic Skill characteristics of weapons equipped by its models; any Hit roll or Wound roll made for it. |
1CP BONDED IMPERATIVE Detachment: Questor Forgepact | WHEN: Your Command phase, just before an Imperial Knights Character unit from your army uses a Bondsman ability. TARGET: That IMPERIAL KNIGHTS CHARACTER unit. EFFECT: When selecting targets for that use of that Bondsman ability, you can select one friendly Adeptus Mechanicus unit within 12" of your unit in addition, or instead of selecting one Armiger model. Until the start of your next Command phase, every model in that ADEPTUS MECHANICUS unit is affected by that Bondsman ability. RESTRICTIONS: You cannot target a Knight Preceptor with this Stratagem. |
1CP OMNISSIAH’S GRACE Detachment: Questor Forgepact | WHEN: Any phase, just after a mortal wound is allocated to an Imperial Knights or Adeptus Mechanicus unit from your army. TARGET: That IMPERIAL KNIGHTS or ADEPTUS MECHANICUS unit. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds. |
1CP AGGRESSION BEGETS AGGRESSION Detachment: Questor Forgepact | WHEN: Your Shooting phase. TARGET: One Imperial Knights unit from your army or one Imperial Knights Character unit from your army and one friendly Adeptus Mechanicus unit that is within 6" of that unit. EFFECT: Until the end of the phase, ranged weapons equipped by models in your units have the [ASSAULT] ability. |
1CP VENGEANCE OF THE MACHINE CULT Detachment: Questor Forgepact | WHEN: Any phase. TARGET: One Imperial Knights unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Until the end of the battle, the enemy unit that destroyed your unit is Marked. Each time an Adeptus Mechanicus model from your army makes an attack that targets a Marked unit, that attack has the [LETHAL HITS] ability. |
1CP MOMENT OF GLORY Detachment: Questoris Companions | WHEN: Fight phase, just before an Imperial Knights Titanic unit from your army Consolidates. TARGET: That IMPERIAL KNIGHTS TITANIC unit. EFFECT: Until the end of the phase, each time your unit Consolidates, models in it can move an additional 3" provided your unit can end that move within Engagement Range of one or more enemy units. |
1CP COURAGEOUS STAND Detachment: Questoris Companions | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Imperial Knights Titanic unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability. |
1CP HERO’S TREAD Detachment: Questoris Companions | WHEN: End of your Command phase. TARGET: One Imperial Knights Titanic model from your army that is within range of an objective marker you control. EFFECT: Your Level of Control over that objective marker is 5 (unless it would otherwise be higher), until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. |
2CP UNSTOPPABLE WARRIOR Detachment: Questoris Companions | WHEN: Your Movement phase, just after an Imperial Knights Titanic unit from your army Falls Back. TARGET: That IMPERIAL KNIGHTS TITANIC unit. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back. |
1CP DRIVEN BY THE PAST Detachment: Questoris Companions | WHEN: Your Charge phase. TARGET: One Imperial Knights Titanic unit from your army. EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced. |
1CP TITANIC DUEL Detachment: Questoris Companions | WHEN: Your Shooting phase or the Fight phase. TARGET: One Imperial Knights Titanic model from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time your model makes an attack that targets a MONSTER, TITANIC or WALKER unit, add 1 to the Hit roll and add 1 to the Wound roll. |
1CP THIN THEIR RANKS Detachment: Spearhead-At-Arms | WHEN: Start of your Shooting phase. TARGET: One Armiger model from your army, or one Imperial Knights Titanic model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability. EFFECT: Until the end of the phase, ranged weapons equipped by your ARMIGER models have the [RAPID FIRE 1] ability. |
1CP SQUIRES OFTHE HUNT Detachment: Spearhead-At-Arms | WHEN: End of your opponent’s Fight phase. TARGET: One Armiger model from your army, or one Imperial Knights Titanic model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability. EFFECT: For each of your ARMIGER models that is within 9" of one or more battlefield edges and not within Engagement Range of one or more enemy units, remove that ARMIGER model from the battlefield and place it into Strategic Reserves. |
1CP VIRTUE OF COURAGE Detachment: Spearhead-At-Arms | WHEN: Start of the Fight phase. TARGET: One Armiger model from your army, or one Imperial Knights Titanic model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability. EFFECT: Select one enemy unit. Until the end of the phase, each time one of your ARMIGER models makes an attack that targets that enemy unit, add 1 to the Hit roll. |
1CP EXEMPLAR’S WISDOM Detachment: Spearhead-At-Arms | WHEN: Your Shooting phase, just after an Imperial Knights Titanic model from your army has shot. TARGET: That IMPERIAL KNIGHTS TITANIC model, and one or more friendly Armiger models affected by that model’s Bondsman ability. EFFECT: Select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time one of your ARMIGER models makes an attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1. |
1CP MANTLE OF THE MENTOR Detachment: Spearhead-At-Arms | WHEN: Start of your Shooting phase. TARGET: One Armiger model from your army, or one Imperial Knights Titanic model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability. EFFECT: Until the end of the phase, your ARMIGER models are eligible to shoot in a turn in which they Fell Back. |
1CP ROTATE ION SHIELDS Detachment: Valourstrike Lance | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Imperial Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save. |
2CP FULL TILT Detachment: Valourstrike Lance | WHEN: Your Movement phase. TARGET: One Imperial Knights unit from your army that has not been selected to move this phase. EFFECT: Until the end of the phase, add 2" to the Move characteristic of your models and add 2 to Advance rolls made for those model’s units. |
1CP THUNDERSTOMP Detachment: Valourstrike Lance | WHEN: Fight phase. TARGET: One Imperial Knights model from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, the Attacks characteristic of any armoured Feet melee weapons equipped by your model is 8, the Attacks characteristic of any titanic Feet melee weapons equipped by your model is 12, and improve the Armour Penetration characteristic of those weapons by 1. |
1CP VOW OF RETRIBUTION Detachment: Valourstrike Lance | WHEN: Your Shooting phase. TARGET: One Imperial Knights unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by your models have the [LETHAL HITS] ability. |
1CP RUN THEM THROUGH! Detachment: Valourstrike Lance | WHEN: Fight phase. TARGET: One Imperial Knights unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by your models have the [LANCE] ability. |
1CP TACTICAL FOIL Detachment: Valourstrike Lance | WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Imperial Knights model from your army that is within 9" of that unit. EFFECT: Your model can make a Normal move of up to D6". |