Skitarii Rangers

Model NameMTSvWLdOC
Skitarii Rangers
25mm
6"34+ 5++17+2
Keywords:
Imperial Knights, Adeptus Mechanicus, Imperium, Skitarii, Rangers, Infantry, Battleline
Ranged WeaponsRangeABSSAPD
Plasma caliver – supercharge
hazardous
30"248-32
Mechanicus pistol
devastating wounds, pistol
12"146-11
Arc rifle
anti-vehicle 4+, devastating wounds, rapid fire 1
30"148-1D3
Galvanic rifle
30"24401
Transuranic arquebus
heavy, precision
36"147-2D3
Plasma caliver – standard
30"247-21
Melee WeaponsRangeABSSAPD
Alpha combat weapon
Melee245-11
Close combat weapon
Melee14301

Abilities

Objective Scouted:At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.

Wargear Options

The Skitarii Ranger Alpha can be equipped with 1 Alpha combat weapon.
The Skitarii Ranger Alpha’s galvanic rifle can be replaced with 1 Mechanicus pistol.
1 Skitarii Ranger’s galvanic rifle can be replaced with 1 arc rifle.
1 Skitarii Ranger’s galvanic rifle can be replaced with 1 plasma caliver.
1 Skitarii Ranger’s galvanic rifle can be replaced with 1 transuranic arquebus.
1 Skitarii Ranger equipped with a galvanic rifle can be equipped with one of the following:
  • 1 enhanced data-tether*
  • 1 omnispex*
* That model’s galvanic rifle cannot be replaced.

Wargear Abilities

Enhanced data-tether:Each time you select the bearer’s unit as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.
Omnispex:Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.

Unit Composition

1 Skitarii Ranger Alpha
9 Skitarii Rangers
Every model is equipped with: galvanic rifle; close combat weapon.

Costs

10 models - 85pts

Leader

Stratagems

NameDescription
2CP COUNTER-OFFENSIVE
Detachment: Core
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
1CP FIRE OVERWATCH
Detachment: Core
WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge.

TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.

EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase.

RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
1CP HEROIC INTERVENTION
Detachment: Core
WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase.

RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
1CP GO TO GROUND
Detachment: Core
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover.
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
1CP AGGRESSION BEGETS AGGRESSION
Detachment: Questor Forgepact
WHEN: Your Shooting phase.

TARGET: One Imperial Knights unit from your army or one Imperial Knights Character unit from your army and one friendly Adeptus Mechanicus unit that is within 6" of that unit.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your units have the [ASSAULT] ability.
1CP OMNISSIAH’S GRACE
Detachment: Questor Forgepact
WHEN: Any phase, just after a mortal wound is allocated to an Imperial Knights or Adeptus Mechanicus unit from your army.

TARGET: That IMPERIAL KNIGHTS or ADEPTUS MECHANICUS unit.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds.