Gorgon Heavy Transport

Model NameMTSvWLdOC
Gorgon Heavy Transport
Use model
9"132+ 5++207+8
Keywords:
Astra Militarum, Genestealer Cults, Gorgon Heavy Transport, Transport, Smoke, Imperium, Titanic, Vehicle
Ranged WeaponsRangeABSSAPD
Heavy bolter
sustained hits 1
36"345-12
Heavy flamer
ignores cover, torrent
12"D6N/A5-11
Heavy stubber
rapid fire 3
36"34401
Hunter-killer missile
one shot
48"1414-3D6
Twin heavy stubber
rapid fire 3, twin-linked
36"34401
Gorgon mortar
blast, indirect fire
48"D64501
Melee WeaponsRangeABSSAPD
Landing ramp
Melee64801

Abilities

Mount Up!:At the end of your opponent’s Movement phase, if there are no models currently embarked within this TRANSPORT, you can select one friendly Astra Militarum Infantry unit (excluding Artillery units) that is wholly within 6" of this TRANSPORT. Unless that unit is within Engagement Range of one or more enemy units, it can embark within this TRANSPORT.

Wargear Options

This model’s 2 Gorgon mortars can be replaced with one of the following:
  • 4 heavy bolters
  • 4 heavy flamers
  • 4 heavy stubbers
This model can be equipped with 1 hunter-killer missile.

Wargear Abilities

Unit Composition

1 Gorgon Heavy Transport
This model is equipped with: 2 Gorgon mortars; 2 twin heavy stubbers; landing ramp.

Costs

1 model - 275pts

Leader

Led By

Stratagems

NameDescription
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
1CP SMOKESCREEN
Detachment: Core
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One SMOKE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have the Benefit of Cover and the Stealth ability.
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
1CP TANK SHOCK
Detachment: Core
WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move.

TARGET: That VEHICLE unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
2CP COUNTER-OFFENSIVE
Detachment: Core
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
1CP IN THE SHADOW OF IRON
Detachment: Brood Brother Auxilia
WHEN: Any phase, just after an enemy unit ends a move within 9” of one or more of your Cult Ambush markers.

TARGET: One Astra Militarum Vehicle unit from your army.

EFFECT: Select one of those Cult Ambush markers. You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units and wholly within 6" of your unit.
1CP SUPPRESS AND OVERWHELM
Detachment: Brood Brother Auxilia
WHEN: Your Shooting phase, just after an Astra Militarum unit from your army has shot.

TARGET: That ASTRA MILITARUM unit.

EFFECT: Select one enemy unit hit by one or more of those attacks. Until the end of the turn, that enemy unit cannot be targeted with the Fire Overwatch Stratagem and each time a GENESTEALER CULTS unit from your army selects that enemy unit as a target of a charge, you can re-roll the Charge roll.
1CP SYMBIOTIC DESTRUCTION
Detachment: Brood Brother Auxilia
WHEN: Your Shooting phase.

TARGET: One Astra Militarum and one GENESTEALER CULTS unit from your army that have not been selected to shoot this phase.

EFFECT: Select one enemy unit that is visible to both of those selected units and within range of at least one ranged weapon from each of those units. Until the end of the phase, models in those units can only make attacks that target that enemy unit (and only if it is an eligible target). When doing so, each time such a model makes an attack, re-roll a Wound roll of 1.
2CP ACCEPTABLE LOSSES
Detachment: Brood Brother Auxilia
WHEN: Your Shooting phase.

TARGET: One Astra Militarum unit from your army.

EFFECT: Select one enemy unit within Engagement Range of one or more GENESTEALER CULTS units from your army. Until the end of the phase, your unit can make ranged attacks that target that enemy unit. If it does, after it has resolved those attacks, roll one D6 for each of those GENESTEALER CULTS units: on a 5+, the unit being rolled for suffers D3+1 mortal wounds.