Plague Drones

Model NameMTSvWLdOC
Plague Drones
60mm
10"86+ 5++57+2
Keywords:
Plague Legions, , Mounted, Fly, Chaos, Daemon, Summoned, Plague Drones, Nurgle
Ranged WeaponsRangeABSSAPD
Death’s heads
blast, lethal hits
12"D34401
Melee WeaponsRangeABSSAPD
Foul mouthparts
extra attacks, lethal hits
Melee245-12
Plaguesword
lethal hits
Melee234-11

Abilities

Death’s Heads:In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks. Until the end of the turn, each time a friendly Plague Legions unit makes an attack that targets that unit, you can re-roll the Wound roll.

Wargear Options

1 Plague Drone that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
1 Plague Drone that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.

Wargear Abilities

Daemonic Icon:Models in the bearer’s unit have a Leadership characteristic of 6+.
Instrument of Chaos:Add 1 to Charge rolls made for the bearer’s unit.

Unit Composition

1 Plaguebringer
2-5 Plague Drones
Every model is equipped with: death’s heads; foul mouthparts; plaguesword.

Costs

3 models - 115pts
6 models - 230pts

Leader

Led By

Stratagems

NameDescription
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
1CP HEROIC INTERVENTION
Detachment: Core
WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase.

RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
2CP COUNTER-OFFENSIVE
Detachment: Core
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
1CP FIRE OVERWATCH
Detachment: Core
WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge.

TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.

EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase.

RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
1CP AVATARS OF DECAY
Detachment: Tallyband Summoners
WHEN: Your Shooting phase.

TARGET: One Plague Legions unit from your army.

EFFECT: Until the end of the phase, while an enemy unit is within 6" of your unit, that enemy unit is Afflicted.
1CP ALL IS ROT
Detachment: Tallyband Summoners
WHEN: Your Shooting phase.

TARGET: One Plague Legions unit from your army that is within Engagement Range of one or more enemy units.

EFFECT: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.
1CP MIRESLICK
Detachment: Tallyband Summoners
WHEN: Your opponent’s Movement phase, when an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back.

TARGET: One Plague Legions unit from your army that is within Engagement Range of that enemy unit.

EFFECT: Until the end of the phase, while an enemy unit is within Engagement Range of your unit, each time that unit is selected to Fall Back, it must take a Leadership test. If that test is failed, that unit must Remain Stationary this phase instead.