Vectors of Decay
Enhancements
Foul Constitution0ptsEach time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack.
Fountaining Filth0ptsWhen the bearer is destroyed, before removing it from the battlefield, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 2-3, that enemy unit suffers 1 mortal wound; on a 4-5, that enemy unit suffers 2 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.
Stratagems
CHINKS IN THE ARMOUR1cpWHEN: Your Shooting phase or the Fight phase.

TARGET: One DEATH GUARD unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within Contagion Range of one or more units from your army, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
GROTESQUE DEMISE1cpWHEN: Your Shooting phase or the Fight phase, just after a DEATH GUARD unit from your army (excluding CULTISTS and POXwALKERS units) has shot or fought.

TARGET: That DEATH GUARD unit.

EFFECT: Select one enemy unit that had one or more models destroyed as a result of those attacks. That enemy unit must take a Battle-shock test.
INFESTATION1cpWHEN: Start or end of any turn, when an enemy unit attempts to Seize an objective marker you have Secured.

TARGET: One DEATH GUARD unit from your army (excluding CULTISTS and POXwALKERS units) within Contagion Range of that objective marker.

EFFECT: Roll one D6: on a 5+, until the end of your next turn, that objective marker remains Secured by your army and you are considered to control it, regardless of how many enemy models are within range of it.

RESTRICTIONS: You can only use this Stratagem once per battle round.
SEEPING CORROSION1cpWHEN: Your Movement phase, when a DEATH GUARD unit from your army (excluding CULTISTS and POXwALKERS units) attempts to open a Hatchway.

TARGET: That DEATH GUARD unit.

EFFECT: Select one enemy unit within 1" of your unit and on the opposite side of that Hatchway from your unit, and roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds. Until the end of the phase, if an enemy unit attempts to prevent that Hatchway from being opened, when rolling off, you can re-roll your result.
Unclean Uprising
Enhancements
Pox-Bearer0ptsOnce per battle, at the end of your Movement phase, the bearer can use this Enhancement. If it does, select one friendly POxwALKERS unit within 9" of and visible to the bearer; return up to D3+2 destroyed models to that unit.
Hand of Nurgle0ptsIn your Command phase, select one objective marker that you control and is within range of the bearer. Roll one D6: on a 2+, that objective marker is Secured by your army
Stratagems
PATH OF PESTILENCE1cpWHEN: Your Movement phase.

TARGET: One DEATH GUARD CULTISTS unit from your army that has not been selected to move this phase and is not within Engagement Range of one or more enemy units.

EFFECT: Select one closed Hatchway within 1” of your unit. Your unit can attempt to operate that Hatchway.

RESTRICTIONS: Until the end of the turn, your unit cannot attempt to operate a Hatchway again.
POX FLARE1cpWHEN: Fight phase.

TARGET: One POXwALKERS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.
SHAMBLING ONSLAUGHT1cpWHEN: Your opponent's Movement phase, just after an enemy unit is selected to Fall Back.

TARGET: One POXwALKERS unit from your army within Engagement Range of that enemy unit.

EFFECT: After that enemy unit ends that Fall Back move, if your unit is not within Engagement Range of one or more enemy units, your unit can make a Normal move.
THE DEAD RISE1cpWHEN: Your Movement phase, at the start of the Reinforcements step.

TARGET: One POXwALKERS unit from your army that is in Reserves.

EFFECT: Until the end of the phase, your unit has the Deep Strike ability.

RESTRICTIONS: You can only use this Stratagem once.
Arch-Contaminators
Enhancements
Miasmic Odour0ptsAdd 3" to the Contagion Range of the bearer.
Disgusting Reinvigoration0ptsEach time the bearer destroys an enemy model with a melee attack, roll one D6: on a 5+, the bearer regains one lost wound (to a maximum of two lost wounds per phase).
Stratagems
ALLIES OF ENTROPY1cpWHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One DEATH GUARD unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
CLOUD OF FLIES1cpWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One DEATH GUARD unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the turn, each time an attack targets your unit, subtract 1 from the Hit roll.
CORROSIVE CURSE1cpWHEN: Start of your Shooting phase.

TARGET: One DEATH GUARD TERMINATOR unit from your army that is not within Engagement Range of one or more enemy units.

EFFECT: Select one objective marker within Contagion Range of and visible to your unit. That objective marker is Secured by your army.

RESTRICTIONS: You can only use this Stratagem once and, until the end of the turn, your unit is not eligible to shoot or declare a charge.
SEED OF CORRUPTION1cpWHEN: Your Shooting phase.

TARGET: One DEATH GUARD TERMINATOR unit from your army that has not been selected to shoot this phase.

EFFECT: If your unit was set up on the battlefield this turn, it can perform a Tactical Manoeuvre this phase as if it was not set up on the battlefield this turn.
Flyblown Host
Enhancements
Droning Chorus15ptsDeath Guard Infantry model only. Ranged weapons equipped by models in the bearer’s unit have the [ASSAULT] ability.
Insectile Murmuration20ptsDeath Guard Infantry model only. Each time a model in the bearer’s unit makes an attack that targets a unit that is within Contagion Range of one or more DEATH GUARD units from your army, re-roll a Wound roll of 1.
Rejuvenating Swarm10ptsDeath Guard Infantry model only. At the end of each phase, the bearer regains all of its lost wounds.
Plagueveil25ptsDeath Guard Infantry model only. While the bearer’s unit is within range of one or more objective markers that you control, that unit can only be selected as the target of a ranged attack if the attacking model is within 18".
Stratagems
DRONING HORROR1cpWHEN: Your Shooting phase.

TARGET: One Death Guard Infantry unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack, re-roll a Hit roll of 1. If that attack targets a unit within half range, you can re-roll the Hit roll instead.
ENERVATING ONSLAUGHT1cpWHEN: Your Charge phase, just after a DEATH GUARD INFANTRY unit from your army makes a Charge move.

TARGET: That Death Guard Infantry unit.

EFFECT: Select one enemy unit within Engagement Range of your unit (excluding MONSTERS and VEHICLES). Roll one D6 for each model in your unit that is within Engagement Range of that unit, adding 1 to the result if that model is not a Cultist or Poxwalker model: for each 5+, the selected enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
EYE OF THE SWARM1cpWHEN: Your Shooting phase.

TARGET: One Death Guard Infantry unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit (excluding Blast weapons) have the [PISTOL] ability.
MYPHITIC INVIGORATION1cpWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Death Guard Infantry unit from your army that is within 6" of one or more friendly Myphitic Blight-hauler units and that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of this unit, subtract 1 from the Wound roll.
NAUSEATING PAROXYSMS1cpWHEN: Start of the Fight phase.

TARGET: One Death Guard Infantry unit from your army that is within Engagement Range of one or more enemy units.

EFFECT: Select one enemy unit within Engagement Range of your unit. That unit must take a Battle-shock test, subtracting 1 from the result.
VERMIN CLOUD1cpWHEN: Fight phase.

TARGET: One Death Guard Infantry unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in this unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".
Virulent Vectorium
Enhancements
Daemon Weapon of Nurgle10ptsDEATH GUARD model only. Each time the bearer makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Furnace of Plagues25ptsDEATH GUARD model only. Add 1 to the Strength and Attacks characteristics of the bearers melee weapons, and the bearer’s melee weapons have the [DEVASTATING WOUNDS] ability.
Arch Contaminator25ptsDEATH GUARD model only. While the bearer’s unit is within range of an objective marker you control, each time a model in the bearer’s unit makes an attack, you can re-roll the Wound roll.
Revolting Regeneration20ptsDEATH GUARD model only. The bearer has the Feel No Pain 5+ ability.
Stratagems
CREEPING BLIGHT1cpWHEN: Your Shooting phase.

TARGET: One Death Guard Infantry unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an Afflicted unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
DISGUSTINGLY RESILIENT2cpWHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Death Guard unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
LEECHSPORE ERUPTION1cpWHEN: Your Command phase.

TARGET: One Death Guard model your army that has lost one or more wounds.

EFFECT: Select one enemy unit within 3" of your model. Roll a number of D6 equal to the number of wounds your model has lost: for each 5+, that enemy unit suffers one mortal wound (to a maximum of 6 mortal wounds) and your model regains 1 lost wound (to a maximum of 6 lost wounds).
OVERWHELMING GENEROSITY1cpWHEN: Start of your Shooting phase.

TARGET: One Death Guard Character unit from your army.

EFFECT: Select one enemy unit visible to your unit. Until the end of the phase, each time a DEATH GUARD unit from your army selects that enemy unit as the target of any ranged attacks, you can re-roll the dice to determine how many attacks a weapon equipped by a model in that unit makes.
PLAGUESURGE2cpWHEN: Your Command phase.

TARGET: Your Death Guard WARLORD that is on the battlefield.

EFFECT: Until the start of your next Command phase, add 3" to the Contagion Range of models from your army.
PUTRID DETONATION1cpWHEN: Any phase.

TARGET: One Death Guard Vehicle or Death Guard Monster model from your army with the Deadly Demise ability that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.

EFFECT: Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted. In addition, any enemy units that suffer mortal wounds as a result of this Stratagem are Afflicted until the start of your next turn.
Mortarion’s Hammer
Enhancements
Eye of Affliction20ptsDEATH GUARD model only. Ranged weapons equipped by models in the bearer’s unit have the [ignores cover] ability while targeting an Afflicted enemy unit.
Bilemaw Blight10ptsMalignant Plaguecaster only. At the start of your Shooting phase, until the end of the phase, add 12" to the Range characteristics of the bearer’s Plague Wind weapon.
Shriekworm Familiar15ptsDEATH GUARD model only. Once per battle round, you can target the bearer’s unit with the Fire Overwatch Stratagem for 0CP.
Tendrilous Emissions30ptsLord of Virulence only. While the bearer is within 3" of one or more friendly Death Guard Vehicle units, the bearer has the Lone Operative ability, and each time one of those VEHICLE units makes a ranged attack that targets an enemy unit visible to the bearer, re-roll a Wound roll of 1.
Stratagems
BLIGHTED LAND2cpWHEN: End of your Movement phase.

TARGET: One Death Guard Vehicle unit from your army.

EFFECT: Select one terrain feature within 24" of and visible to your unit. Until the start of your next turn, enemy units are Afflicted while they are within 3" of that terrain feature.
DRAWN TO DESPAIR1cpWHEN: Your Shooting phase.

TARGET: One Death Guard unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a visible enemy unit (excluding AIRCRAFT) within your opponent’s deployment zone, you can re-roll the Hit roll.
EYESTINGER STORM1cpWHEN: Your opponent’s Command phase.

TARGET: One Death Guard Vehicle unit from your army.

EFFECT: Select one objective marker visible to one or more models in your unit. Each Afflicted enemy unit within range of that objective marker must take a Battle-shock test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.
FONT OF FILTH1cpWHEN: Your Shooting phase.

TARGET: One Death Guard Vehicle unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.
RELENTLESS GRIND1cpWHEN: Your Movement phase or your Charge phase.

TARGET: One Death Guard Vehicle unit from your army that has not been selected to move or charge this phase.

EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
STINKING MIRE1cpWHEN: Start of your opponent’s Charge phase.

TARGET: One Death Guard Vehicle unit from your army.

EFFECT: Until the end of the phase, each time an enemy unit selects your unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).
Champions of Contagion
Enhancements
Final Ingredient20ptsBiologus Putrifier only. Once per battle, after the bearers unit has fought, if one or more CHARACTER models were destroyed as a result of those attacks, select one Plague. Until the end of the battle, while an enemy unit is Afflicted, that unit has the effect of the selected Plague in addition to any other.
Visions of Virulence15ptsMalignant Plaguecaster only. While an enemy unit is enfeebled by the bearer’s Pestilent Fallout ability, that unit is also Afflicted.
Needle of Nurgle25ptsPlague Surgeon only. Each time the bearer uses its Tainted Narthecium ability, you can return up to D3 destroyed models to the bearer’s unit (instead of 1).
Cornucophagus35ptsLord of Poxes only. In the Declare Battle Formations step select one Plague. Until the end of the battle, while an enemy unit is within Contagion Range of the bearer, that enemy unit has the effect of that Plague in addition to any other.
Stratagems
BLESSINGS OF FILTH1cpWHEN: Your Shooting phase or the Fight phase.

TARGET: One Death Guard Attached unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
DEATH’S HEADS1cpWHEN: Your Shooting phase.

TARGET: One Biologus Putrifier unit from your army that is not within Engagement Range of one or more enemy units and has not been selected to shoot this phase.

EFFECT: Select one enemy unit (excluding VEHICLES) that is within 8" of and visible to your unit. Until the start of your next turn, that unit has the effect of all Plagues (see Nurgle’s Gift).
GROTESQUE FORTITUDE1cpWHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Death Guard Attached unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, add 2 to the Toughness characteristic of models in your unit.
MALIGNANCE MAGNIFIED2cpWHEN: Your Shooting phase or the Fight phase.

TARGET: One Death Guard Attached unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, you can re-roll the Hit roll and you can re-roll the Wound roll.
MOBILE VECTOR1cpWHEN: Your Movement phase, before the Reinforcements step.

TARGET: One Death Guard Character unit from your army that is not leading a unit.

EFFECT: Select one other friendly Death Guard unit (excluding Battle-shocked units and Attached units that already have two Leader units or one of your CHARACTER units leading it] within 2" horizontally and 5" vertically of your unit that your unit can lead (as described in the Leader section of its datasheet]. Your unit attaches to that unit as a Leader. Change that unit’s Starting Strength accordingly.
RABID INFUSION1cpWHEN: Start of the Fight phase.

TARGET: One Death Guard unit from your army that includes two Character models.

EFFECT: Until the end of the phase, your unit has the Fights First ability.
Tallyband Summoners
Enhancements
Beckoning Blight20ptsDeath Guard model only. Each time a Plague Legions unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within 12" of the bearer, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 9".
Fell Harvester10ptsDeath Guard model only. Add 2 to the Attacks characteristic of the bearer’s melee weapons.
Entropic Knell15ptsGreat Unclean One only. In the Battle-shock step of your opponent’s Command phase, each enemy unit within 6" of the bearer that is below its Starting Strength must take a Battle-shock test, subtracting 1 from that test.
Tome of Bounteous Blessings20ptsMalignant Plaguecaster only. Each time a Plague Legions unit within 12" of the bearer takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a Battleline unit and that test is passed, up to D3 destroyed models can be returned to that unit instead).
Stratagems
ALL IS ROT1cpWHEN: Your Shooting phase.

TARGET: One Plague Legions unit from your army that is within Engagement Range of one or more enemy units.

EFFECT: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.
AVATARS OF DECAY1cpWHEN: Your Shooting phase.

TARGET: One Plague Legions unit from your army.

EFFECT: Until the end of the phase, while an enemy unit is within 6" of your unit, that enemy unit is Afflicted.
CLUTCHING CORRUPTION1cpWHEN: Fight phase.

TARGET: One Death Guard unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit that is within Engagement Range of one or more Plague Legions units from your army, you can re-roll the Hit roll.
FLESHY AVALANCHE1cpWHEN: Your Movement phase or your Charge phase.

TARGET: One Plague Legions Monster unit from your army that has not been selected to move or charge this phase.

EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
MIRESLICK1cpWHEN: Your opponent’s Movement phase, when an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back.

TARGET: One Plague Legions unit from your army that is within Engagement Range of that enemy unit.

EFFECT: Until the end of the phase, while an enemy unit is within Engagement Range of your unit, each time that unit is selected to Fall Back, it must take a Leadership test. If that test is failed, that unit must Remain Stationary this phase instead.
PERSISTENT PESTS1cpWHEN: Any phase.

TARGET: One Nurglings unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.

EFFECT: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength and with its full wounds remaining.

RESTRICTIONS: You can only use this Stratagem once per battle.
Shamblerot Vectorium
Enhancements
Witherbone Pipes25ptsNoxious Blightbringer only. While the bearer is leading a Poxwalkers unit, add 1 to the Objective Control characteristic of models in that unit, and each time that unit takes a Battle-shock or Leadership test, add 1 to that test.
Lord of the Walking Pox15ptsDEATH GUARD model only. If the bearer is leading a Poxwalker unit, and is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round as the third battle round.
Sorrowsyphon10ptsMalignant Plaguecaster only. While the bearer is leading a Poxwalkers unit, add 1 to the Damage characteristic of the bearer’s Plague Wind weapon. Each time the bearer makes one or more attacks with a Plague Wind weapon, after the bearer’s unit has resolved its attacks, D3 Bodyguard models from the bearer’s unit are destroyed.
Talisman of Burgeoning25ptsDEATH GUARD model only. While the bearer is leading a unit, add 1 to the Toughness characteristic of Poxwalkers models in that unit.
Stratagems
GNAWING HUNGER1cpWHEN: Your Command phase.

TARGET: One Poxwalkers unit from your army.

EFFECT: Until the end of the turn, add 1 to the Move characteristic of models in your unit, and add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in your unit.
GRIP OF THE WALKING POX1cpWHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Poxwalkers unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: After the attacking unit has fought, roll one D6 for each model from your unit that was destroyed as a result of those attacks: on a 6, the attacking unit suffers 1 mortal wound. If your unit is not destroyed after the attacking unit has fought, enemy models destroyed as a result of this Stratagem count as enemy models destroyed by an attack made by a model in your unit for the purposes of the Curse of the Walking Pox ability.
HIDDEN AMONGST THE DEAD1cpWHEN: The Reinforcements step of your Movement phase.

TARGET: One Poxwalkers unit from your army that is in Strategic Reserves and that is not an Attached unit.

EFFECT: Until the end of the phase, models in that unit have the Deep Strike ability.
SHAMBLING WALL1cpWHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Death Guard unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly Poxwalkers unit within 3" of your unit and visible to both your unit and the attacking unit.

EFFECT: Until the end of the phase, each time you would allocate an attack to a model in your DEATH GUARD unit, if your POXWALKERS unit is visible to the attacking model and is an eligible target for that attack, no saving throw is made for that attack; instead a number of POXWALKERS from your POXWALKERS unit equal to the Damage characteristic of that attack are destroyed.
SHOCK AND HORROR1cpWHEN: Your Charge phase, just after a Death Guard unit from your army ends a Charge move.

TARGET: That DEATH GUARD unit.

EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from that test.
SMEARED WITH FILTH1cpWHEN: Fight phase.

TARGET: One Poxwalkers unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.

EFFECT: Select one enemy unit that made one or more attacks that targeted your unit this phase. Until the end of the battle, that enemy unit is Afflicted.
Death Lord’s Chosen
Enhancements
Face of Death10ptsTerminator model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer’s unit must take a Battle-shock test.
Vile Vigour15ptsTerminator model only. While the bearer is leading a unit, add 1" to the Movement characteristic of models in that unit and you can re-roll Advance rolls made for that unit.
Warprot Talisman30ptsTerminator model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
Helm of the Fly King20ptsTerminator model only. While the bearer is leading a unit, models in that unit cannot be targeted by ranged attacks unless the attacking model is within 18".
Stratagems
BLOOMING PESTILENCE1cpWHEN: Start of any phase.

TARGET: One Terminator unit from your army.

EFFECT: Until the end of the phase, add 3" to the Contagion Range of models in your unit.
GRIM REAPERS1cpWHEN: Fight phase.

TARGET: One Terminator unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit (excluding MONSTERS and VEHICLES) you can re-roll the Hit roll.
MORTARION'S TEACHINGS1cpWHEN: Your Shooting phase.

TARGET: One Terminator unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] and [HEAVY] abilities.
SICKENING IMPACT1cpWHEN: Your Charge phase, just after a Terminator unit from your army ends a Charge move.

TARGET: That TERMINATOR unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 2+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
SIGNAL POX1cpWHEN: Your Command phase.

TARGET: One Lord of Virulence model from your army.

EFFECT: Select one objective marker within 30" of and visible to your model. Until the start of your next turn, while an enemy unit is within range of that objective marker, that unit is Afflicted.
UNDYING SPITE1cpWHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Terminator unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.