| Model Name | M | T | Sv | W | Ld | OC |
Sicaran Punisher ⌀Use model | 10" | 11 | 2+ | 14 | 6+ | 4 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Storm bolter rapid fire 2 | 24" | 2 | 3 | 4 | 0 | 1 |
Punisher rotary cannon devastating wounds | 36" | 18 | 4 | 6 | 0 | 1 |
Lascannon | 48" | 1 | 3 | 12 | -3 | D6+1 |
Heavy bolter sustained hits 1 | 36" | 3 | 3 | 5 | -1 | 2 |
Hunter-killer missile one shot | 48" | 1 | 2 | 14 | -3 | D6 |
| Melee Weapons | Range | A | BS | S | AP | D |
Armoured tracks | Melee | 6 | 4 | 8 | 0 | 1 |
| Name | Description |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
1CP SMOKESCREEN Detachment: Core | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One SMOKE unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, all models in your unit have the Benefit of Cover and the Stealth ability. |
1CP FIRE OVERWATCH Detachment: Core | WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge. TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase. EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase. RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn. |
1CP TANK SHOCK Detachment: Core | WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move. TARGET: That VEHICLE unit. EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
2CP MALIGNANCE MAGNIFIED Detachment: Champions of Contagion | WHEN: Your Shooting phase or the Fight phase. TARGET: One Death Guard Attached unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, you can re-roll the Hit roll and you can re-roll the Wound roll. |
1CP GROTESQUE FORTITUDE Detachment: Champions of Contagion | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Death Guard Attached unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, add 2 to the Toughness characteristic of models in your unit. |
1CP RABID INFUSION Detachment: Champions of Contagion | WHEN: Start of the Fight phase. TARGET: One Death Guard unit from your army that includes two Character models. EFFECT: Until the end of the phase, your unit has the Fights First ability. |
1CP BLESSINGS OF FILTH Detachment: Champions of Contagion | WHEN: Your Shooting phase or the Fight phase. TARGET: One Death Guard Attached unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit. |
1CP FONT OF FILTH Detachment: Mortarion’s Hammer | WHEN: Your Shooting phase. TARGET: One Death Guard Vehicle unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability. |
2CP BLIGHTED LAND Detachment: Mortarion’s Hammer | WHEN: End of your Movement phase. TARGET: One Death Guard Vehicle unit from your army. EFFECT: Select one terrain feature within 24" of and visible to your unit. Until the start of your next turn, enemy units are Afflicted while they are within 3" of that terrain feature. |
1CP STINKING MIRE Detachment: Mortarion’s Hammer | WHEN: Start of your opponent’s Charge phase. TARGET: One Death Guard Vehicle unit from your army. EFFECT: Until the end of the phase, each time an enemy unit selects your unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll). |
1CP DRAWN TO DESPAIR Detachment: Mortarion’s Hammer | WHEN: Your Shooting phase. TARGET: One Death Guard unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a visible enemy unit (excluding AIRCRAFT) within your opponent’s deployment zone, you can re-roll the Hit roll. |
1CP RELENTLESS GRIND Detachment: Mortarion’s Hammer | WHEN: Your Movement phase or your Charge phase. TARGET: One Death Guard Vehicle unit from your army that has not been selected to move or charge this phase. EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features. |
1CP EYESTINGER STORM Detachment: Mortarion’s Hammer | WHEN: Your opponent’s Command phase. TARGET: One Death Guard Vehicle unit from your army. EFFECT: Select one objective marker visible to one or more models in your unit. Each Afflicted enemy unit within range of that objective marker must take a Battle-shock test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase. |
1CP SHOCK AND HORROR Detachment: Shamblerot Vectorium | WHEN: Your Charge phase, just after a Death Guard unit from your army ends a Charge move. TARGET: That DEATH GUARD unit. EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from that test. |
1CP SHAMBLING WALL Detachment: Shamblerot Vectorium | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Death Guard unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly Poxwalkers unit within 3" of your unit and visible to both your unit and the attacking unit. EFFECT: Until the end of the phase, each time you would allocate an attack to a model in your DEATH GUARD unit, if your POXWALKERS unit is visible to the attacking model and is an eligible target for that attack, no saving throw is made for that attack; instead a number of POXWALKERS from your POXWALKERS unit equal to the Damage characteristic of that attack are destroyed. |
1CP CLUTCHING CORRUPTION Detachment: Tallyband Summoners | WHEN: Fight phase. TARGET: One Death Guard unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit that is within Engagement Range of one or more Plague Legions units from your army, you can re-roll the Hit roll. |
1CP PUTRID DETONATION Detachment: Virulent Vectorium | WHEN: Any phase. TARGET: One Death Guard Vehicle or Death Guard Monster model from your army with the Deadly Demise ability that was just destroyed. You can use this Stratagem on that model even though it was just destroyed. EFFECT: Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted. In addition, any enemy units that suffer mortal wounds as a result of this Stratagem are Afflicted until the start of your next turn. |
2CP PLAGUESURGE Detachment: Virulent Vectorium | WHEN: Your Command phase. TARGET: Your Death Guard WARLORD that is on the battlefield. EFFECT: Until the start of your next Command phase, add 3" to the Contagion Range of models from your army. |
2CP DISGUSTINGLY RESILIENT Detachment: Virulent Vectorium | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Death Guard unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack. |
1CP LEECHSPORE ERUPTION Detachment: Virulent Vectorium | WHEN: Your Command phase. TARGET: One Death Guard model your army that has lost one or more wounds. EFFECT: Select one enemy unit within 3" of your model. Roll a number of D6 equal to the number of wounds your model has lost: for each 5+, that enemy unit suffers one mortal wound (to a maximum of 6 mortal wounds) and your model regains 1 lost wound (to a maximum of 6 lost wounds). |