| Model Name | M | T | Sv | W | Ld | OC |
Aetaos'rau'keres ⌀130mm | 12" | 10 | 6+ 4++ | 24 | 6+ | 6 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Bolt of Tzeentch – focused witchfire hazardous, psychic | 24" | 9 | 2 | 10 | -2 | D3 |
Bolt of Tzeentch – witchfire psychic | 24" | 9 | 2 | 10 | -1 | 1 |
| Melee Weapons | Range | A | BS | S | AP | D |
Staff of cataclysm psychic | Melee | 6 | 3 | 8 | -2 | 3 |
Warpfire talons psychic | Melee | 12 | 3 | 4 | -1 | 1 |
| Name | Description |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
1CP HEROIC INTERVENTION Detachment: Core | WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase. RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP EPIC CHALLENGE Detachment: Core | WHEN: Fight phase, when a CHARACTER unit from your army that is within Engagement Range of one or more Attached units is selected to fight. TARGET: One CHARACTER model in your unit. EFFECT: Until the end of the phase, all melee attacks made by that model have the [PRECISION] ability. |
1CP DRAUGHT OF TERROR Detachment: Daemonic Incursion | WHEN: Your Shooting phase or the Fight phase. TARGET: One LEGIONES DAEMONICA unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1. In addition, until the end of the phase, each time such a weapon targets a unit that is Battle-shocked, you can re-roll the Wound roll. |
1CP WARP SURGE Detachment: Daemonic Incursion | WHEN: Your Charge phase. TARGET: One LEGIONES DAEMONICA unit from your army that is within your army’s Shadow of Chaos. EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced. |
1CP INSUBSTANTIAL ENTITIES Detachment: Daemonic Incursion | WHEN: Your Movement phase. TARGET: One LEGIONES DAEMONICA unit from your army that has not been selected to move this phase. EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6". RESTRICTIONS: You can only use this Stratagem once. |
1CP THE REALM OF CHAOS Detachment: Daemonic Incursion | WHEN: End of your opponent’s turn. TARGET: Up to two LEGIONES DAEMONICA units from your army that are within your army’s Shadow of Chaos, or one other LEGIONES DAEMONICA unit from your army. EFFECT: Remove the targeted units from the battlefield and place them into Strategic Reserves. They will arrive back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability. RESTRICTIONS: You cannot target units that are within Engagement Range of one or more enemy units with this Stratagem. |
1CP PARTING BLOWS Detachment: Daemonic Incursion | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One LEGIONES DAEMONIcA unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play. |
1CP DENIZENS OF THE WARP Detachment: Daemonic Incursion | WHEN: Your Movement phase. TARGET: One LEGIONES DAEMONICA unit from your army that is arriving using the Deep Strike ability this phase. EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models. |
1CP CORRUPT REALSPACE Detachment: Daemonic Incursion | WHEN: Start of any Command phase. TARGET: One LEGIONES DAEMONICA unit from your army that is within range of an objective marker you control. EFFECT: That objective marker is said to be Corrupted and remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. In addition, while an objective marker is Corrupted and under your control, the area of the battlefield within 6" of that objective marker is considered to be within your army’s Shadow of Chaos. |
1CP DAEMONIC INVULNERABILITY Detachment: Daemonic Incursion | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of that enemy unit’s attacks. EFFECT: Until the end of the phase, each time an invulnerable saving throw is made for a model in your unit, re-roll a saving throw of 1. |
1CP INCORPOREAL TERRORS Detachment: Daemonic Incursion | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll. |
1CP DELIRIUM UNMADE Detachment: Scintillating Legion | WHEN: End of your opponent’s Fight phase. TARGET: One Legiones Daemonica Tzeentch unit from your army that is not within Engagement Range of one or more enemy units. Alternatively, you can spend one Flux token when you use this Stratagem and target up to two LEGIONES DAEMONICA TZEENTCH units from your army instead (including those within Engagement Range of one or more enemy units). EFFECT: Remove your units from the battlefield and place them into Strategic Reserves. |
1CP FLICKERING REALITY Detachment: Scintillating Legion | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Legiones Daemonica Tzeentch unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Roll one D6, then you can spend one Flux token to re-roll the result: until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll (after any re-roll) of that result, the attack sequence ends, even if the original Hit roll would have been a Critical Hit. Example: If you roll a 2 and choose to spend one Flux token to re-roll the result, and the re-roll is a 6, then until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll of 6 the attack sequence ends, that attack fails to hit and no Critical Hit effects (e.g. Lethal Hits) are resolved. |
1CP PYROGENESIS Detachment: Scintillating Legion | WHEN: Your Shooting phase or the Fight phase. TARGET: One Legiones Daemonica Tzeentch unit from your army that has not been selected to shoot or fight that phase. EFFECT: Until the end of the phase, add 2 to the Strength characteristic of weapons equipped by models in your unit, or spend one Flux token and add 3 to the Strength characteristic of those weapons and improve the Armour Penetration characteristic of those weapons by 1 instead. |
1CP FATEBORNE NIGHTMARES Detachment: Scintillating Legion | WHEN: Your Movement phase or your Charge phase. TARGET: One Legiones Daemonica Tzeentch unit from your army. EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features. |
1CP IMPOSSIBLE ECLIPSE Detachment: Scintillating Legion | WHEN: Any phase. TARGET: One Legiones Daemonica Tzeentch Monster unit from your army that is on the battlefield. EFFECT: Select No Man’s Land or your opponent’s deployment zone, or spend one Flux token and select both. Until the end of the phase, the selected areas of the battlefield are within your army’s Shadow of Chaos. |
1CP FICKLEFIRE Detachment: Scintillating Legion | WHEN: Your Shooting phase. TARGET: One Legiones Daemonica Tzeentch unit from your army that is within Engagement Range of one or more enemy units. EFFECT: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets for, and resolving attacks with, ranged weapons. Until the end of the phase, each time an enemy model is destroyed while its unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks. |