| Model Name | M | T | Sv | W | Ld | OC |
Burning Chariot ⌀120 x 92mm | 12" | 8 | 7+ 4++ | 9 | 7+ | 3 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Fire of Tzeentch – blue fire ignores cover, psychic | 18" | 3 | 3 | 9 | -3 | 3 |
Fire of Tzeentch – pink fire ignores cover, psychic, torrent | 12" | 2D6 | N/A | 5 | -1 | 1 |
| Melee Weapons | Range | A | BS | S | AP | D |
Flamer mouths | Melee | 6 | 4 | 5 | 0 | 1 |
Screamer bites anti-monster 4+, anti-vehicle 4+, extra attacks | Melee | 6 | 3 | 6 | -2 | 2 |
| Name | Description |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
1CP FIRE OVERWATCH Detachment: Core | WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge. TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase. EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase. RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn. |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP HEROIC INTERVENTION Detachment: Core | WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase. RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP DAEMONIC INVULNERABILITY Detachment: Daemonic Incursion | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of that enemy unit’s attacks. EFFECT: Until the end of the phase, each time an invulnerable saving throw is made for a model in your unit, re-roll a saving throw of 1. |
1CP WARP SURGE Detachment: Daemonic Incursion | WHEN: Your Charge phase. TARGET: One LEGIONES DAEMONICA unit from your army that is within your army’s Shadow of Chaos. EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced. |
1CP INCORPOREAL TERRORS Detachment: Daemonic Incursion | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll. |
1CP DENIZENS OF THE WARP Detachment: Daemonic Incursion | WHEN: Your Movement phase. TARGET: One LEGIONES DAEMONICA unit from your army that is arriving using the Deep Strike ability this phase. EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models. |
1CP THE REALM OF CHAOS Detachment: Daemonic Incursion | WHEN: End of your opponent’s turn. TARGET: Up to two LEGIONES DAEMONICA units from your army that are within your army’s Shadow of Chaos, or one other LEGIONES DAEMONICA unit from your army. EFFECT: Remove the targeted units from the battlefield and place them into Strategic Reserves. They will arrive back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability. RESTRICTIONS: You cannot target units that are within Engagement Range of one or more enemy units with this Stratagem. |
1CP CORRUPT REALSPACE Detachment: Daemonic Incursion | WHEN: Start of any Command phase. TARGET: One LEGIONES DAEMONICA unit from your army that is within range of an objective marker you control. EFFECT: That objective marker is said to be Corrupted and remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. In addition, while an objective marker is Corrupted and under your control, the area of the battlefield within 6" of that objective marker is considered to be within your army’s Shadow of Chaos. |
1CP PARTING BLOWS Detachment: Daemonic Incursion | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One LEGIONES DAEMONIcA unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play. |
1CP DRAUGHT OF TERROR Detachment: Daemonic Incursion | WHEN: Your Shooting phase or the Fight phase. TARGET: One LEGIONES DAEMONICA unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1. In addition, until the end of the phase, each time such a weapon targets a unit that is Battle-shocked, you can re-roll the Wound roll. |
1CP INSUBSTANTIAL ENTITIES Detachment: Daemonic Incursion | WHEN: Your Movement phase. TARGET: One LEGIONES DAEMONICA unit from your army that has not been selected to move this phase. EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6". RESTRICTIONS: You can only use this Stratagem once. |
1CP FICKLEFIRE Detachment: Scintillating Legion | WHEN: Your Shooting phase. TARGET: One Legiones Daemonica Tzeentch unit from your army that is within Engagement Range of one or more enemy units. EFFECT: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets for, and resolving attacks with, ranged weapons. Until the end of the phase, each time an enemy model is destroyed while its unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks. |
1CP FLICKERING REALITY Detachment: Scintillating Legion | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Legiones Daemonica Tzeentch unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Roll one D6, then you can spend one Flux token to re-roll the result: until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll (after any re-roll) of that result, the attack sequence ends, even if the original Hit roll would have been a Critical Hit. Example: If you roll a 2 and choose to spend one Flux token to re-roll the result, and the re-roll is a 6, then until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll of 6 the attack sequence ends, that attack fails to hit and no Critical Hit effects (e.g. Lethal Hits) are resolved. |
1CP FATEBORNE NIGHTMARES Detachment: Scintillating Legion | WHEN: Your Movement phase or your Charge phase. TARGET: One Legiones Daemonica Tzeentch unit from your army. EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features. |
1CP DELIRIUM UNMADE Detachment: Scintillating Legion | WHEN: End of your opponent’s Fight phase. TARGET: One Legiones Daemonica Tzeentch unit from your army that is not within Engagement Range of one or more enemy units. Alternatively, you can spend one Flux token when you use this Stratagem and target up to two LEGIONES DAEMONICA TZEENTCH units from your army instead (including those within Engagement Range of one or more enemy units). EFFECT: Remove your units from the battlefield and place them into Strategic Reserves. |
1CP PYROGENESIS Detachment: Scintillating Legion | WHEN: Your Shooting phase or the Fight phase. TARGET: One Legiones Daemonica Tzeentch unit from your army that has not been selected to shoot or fight that phase. EFFECT: Until the end of the phase, add 2 to the Strength characteristic of weapons equipped by models in your unit, or spend one Flux token and add 3 to the Strength characteristic of those weapons and improve the Armour Penetration characteristic of those weapons by 1 instead. |
1CP CHANNELLED WRATH Detachment: Shadow Legion | WHEN: Fight phase. TARGET: One Shadow Legion unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit has the Khorne keyword, until the end of the phase, improve the Armour Penetration characteristic of those weapons by 1 as well. |
1CP DEATH DENIED Detachment: Shadow Legion | WHEN: Your Command phase. TARGET: One Shadow Legion unit from your army. EFFECT: One model in your unit regains up to 3 lost wounds. In addition, If your unit has the Tzeentch keyword, return up to one destroyed model (excluding Character models) to your unit with its full wounds remaining. |
1CP BINDING SHADOW Detachment: Shadow Legion | WHEN: End of your opponent’s Fight phase. TARGET: Up to one Shadow Legion Heretic Astartes unit from your army and up to one Shadow Legion Legiones Daemonica unit from your army. You can only select units that are not within Engagement Range of one or more enemy units. EFFECT: Remove those selected units from the battlefield and place them into Strategic Reserves. |
2CP SHADE PATH Detachment: Shadow Legion | WHEN: Your opponent’s Charge phase, just after an enemy unit declares a charge. TARGET: One Shadow Legion unit from your army that was selected as a target of that charge. EFFECT: Until the end of the phase, subtract 2 from Charge rolls made for that enemy unit. In addition, if your unit has the Nurgle keyword, that enemy unit must take a Battle-shock test. |
1CP SPITEFUL DEMISE Detachment: Shadow Legion | WHEN: Any phase, just after a Shadow Legion unit from your army is destroyed, before removing the last model in that unit from the battlefield and before rolling any dice for the Deadly Demise ability. TARGET: That SHADOW LEGION unit. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Roll one D6 for each enemy unit that is within Engagement Range of the last model in your unit, adding 2 to the result if your unit has the Slaanesh keyword: on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6+, that enemy unit suffers 3 mortal wounds. |
1CP ENCROACHING DARKNESS Detachment: Shadow Legion | WHEN: Your Shooting phase. TARGET: Up to one Shadow Legion Heretic Astartes unit from your army and up to one Shadow Legion Legiones Daemonica unit from your army. You can only select units that arrived from Reserves this turn. EFFECT: Until the end of the phase, weapons equipped by models in your selected units have the [IGNORES COVER] ability. |