Sisters of Battle Squad

Model NameMTSvWLdOC
Battle Sisters Squad
32mm
6"33+ 6++17+2
Keywords:
Agents of the Imperium, Requisitioned, Ordo Hereticus, Imperium, Grenades, Infantry, Sisters of Battle Squad
Ranged WeaponsRangeABSSAPD
Artificer-crafted storm bolter
rapid fire 2
24"23402
Bolt pistol
pistol
12"13401
Boltgun
rapid fire 1
24"13401
Combi-weapon
ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1
24"14401
Condemnor boltgun
ANTI-PSYKER 2+, DEVASTATING WOUNDS, PRECISION, RAPID FIRE 1
24"13401
Heavy bolter
heavy, sustained hits 1
36"345-12
Inferno pistol
MElTA 2, pISTOl
6"138-4D3
Meltagun
melta 2
12"139-4D6
Ministorum flamer
ignores cover, torrent
12"D6N/A501
Ministorum hand flamer
IGNORES COvER, pISTOl, TORRENT
12"D6N/A401
Ministorum heavy flamer
ignores cover, torrent
12"D6N/A6-11
Multi-melta
heavy, melta 2
18"249-4D6
Plasma pistol - standard
pISTOl
12"137-21
Plasma pistol - supercharge
pISTOl, HAzARDOUS
12"138-32
Melee WeaponsRangeABSSAPD
Chainsword
Melee343-11
Close combat weapon
Melee143-11
Power weapon
Melee244-21

Abilities

Defenders of the Faith:If you control an objective marker at the end of your Command phase and this unit is within range of that objective marker, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
Incensor Cherub:Once per battle, you can target this unit with the Command Re-roll Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.

Designer’s Note: Place an Incensor Cherub token next to the unit, removing it once this ability has been used.

Wargear Options

The Sister Superior’s boltgun can be replaced with one of the following:
  • 1 bolt pistol
  • 1 combi-weapon
  • 1 condemnor boltgun
  • 1 inferno pistol
  • 1 Ministorum hand flamer
  • 1 plasma pistol
The Sister Superior can be equipped with one of the following:
  • 1 chainsword
  • 1 power weapon
1 Battle Sister’s boltgun can be replaced with one of the following:
  • 1 artificer-crafted storm bolter
  • 1 meltagun
  • 1 Ministorum flamer
1 Battle Sister’s boltgun can be replaced with one of the following:
  • 1 artificer-crafted storm bolter
  • 1 heavy bolter
  • 1 meltagun
  • 1 Ministorum flamer
  • 1 Ministorum heavy flamer
  • 1 multi-melta
1 Battle Sister equipped with 1 boltgun can be equipped with 1 simulacrum imperialis (that model’s boltgun cannot be replaced).

Wargear Abilities

Simulacrum Imperials:Improve the Leadership characteristic of models in the bearer’s unit by 1.

Unit Composition

1 Sister Superior
9 Battle Sisters
Every model is equipped with: bolt pistol; boltgun; close combat weapon.

Costs

10 models (AGENTS OF THE IMPERIUM Detachment) - 100pts
1 model (Assigned Agent) - 115pts

Leader

Stratagems

NameDescription
1CP GRENADE
Detachment: Core
WHEN: Your Shooting phase.

TARGET: One GRENADES unit from your army (excluding units that Advanced, Fell Back or have shot this turn) that is not within Engagement Range of one or more enemy units.

EFFECT: Select one GRENADES model in your unit and one enemy unit that is not within Engagement Range of any units from your army and is within 8" of and visible to your GRENADES model. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
2CP COUNTER-OFFENSIVE
Detachment: Core
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
1CP FIRE OVERWATCH
Detachment: Core
WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge.

TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.

EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase.

RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
1CP GO TO GROUND
Detachment: Core
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover.
1CP HEROIC INTERVENTION
Detachment: Core
WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase.

RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
1CP EMPEROR’S WILL
Detachment: Imperialis Fleet
WHEN: Your Movement phase.

TARGET: One AGENTS OF THE IMpERIUM unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Advanced or Fell Back.
2CP VIOLENT ACQUISITION
Detachment: Imperialis Fleet
WHEN: Your Shooting phase or the Fight phase.

TARGET: One AGENTS OF THE IMpERIUM unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit within range of an objective marker, that attack has the [SUSTAINED HITS 1], [LANCE] and [IGNORES COVER] abilities.
1CP DISPENSE JUSTICE
Detachment: Ordo Hereticus Purgation Force
WHEN: Your Shooting phase or the Fight phase.

TARGET: One ADEpTUS ARbITES, INQUISITORIAl AGENTS or ORDO HERETICUS unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, weapons equipped by models in your unit have the [LETHAL HITS] ability.
2CP EXECUTION ORDER
Detachment: Ordo Hereticus Purgation Force
WHEN: Your Command phase.

TARGET: One ADEpTUS ARbITES, INQUISITORIAl AGENTS or ORDO HERETICUS INFANTRy unit from your army.

EFFECT: Select one enemy CHARACTER unit on the battlefield. Until the start of your next Command phase, each time a model in your unit targets that CHARACTER unit, its weapons have the [PRECISION] ability.
1CP INVIOLATE JURISDICTION
Detachment: Ordo Hereticus Purgation Force
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEpTUS ARbITES, INQUISITORIAl AGENTS or ORDO HERETICUS INFANTRy unit from your army within range of an objective marker and that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
1CP LINE OF FIRE
Detachment: Ordo Hereticus Purgation Force
WHEN: Your Shooting phase.

TARGET: One ADEpTUS ARbITES, INQUISITORIAl AGENTS or ORDO HERETICUS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, models in your unit can target enemy units that are within Engagement Range of one or more friendly units with ranged weapons (excluding Blast weapons), provided the target is within 12".
1CP STUN GRENADES
Detachment: Ordo Hereticus Purgation Force
WHEN: Start of any phase (excluding the Command phase).

TARGET: One ADEpTUS ARbITES, INQUISITORIAl AGENTS or ORDO HERETICUS GRENADES unit from your army that is not within Engagement Range of one or more enemy units.

EFFECT: Select one enemy unit (excluding MONSTERS or VEHICLES) within 8" of and visible to your unit. That enemy unit must take a Battle-shock test and, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
1CP EXACT PUNISHMENT
Detachment: Ordo Hereticus Purgation Force
WHEN: Your opponent’s Shooting phase, just after an AGENTS OF THE IMpERIUM unit from your army is destroyed as the result of an enemy unit's attacks.

TARGET: One ADEpTUS ARbITES, INQUISITORIAl AGENTS or ORDO HERETICUS unit from your army that was within 6" of the destroyed unit (you cannot target the destroyed unit with the Stratagem).

EFFECT: After the attacking unit has shot, your unit can shoot as if it were your Shooting phase, but when resolving those attacks it can only target that enemy unit (and only if it is an eligible target).
1CP PRIME TARGET
Detachment: Veiled Blade Elimination Force
WHEN: Your Shooting phase or the Fight phase.

TARGET: One Agents of the Imperium unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER unit, re-roll a Wound roll of 1. If that attack is made by an Officio Assassinorum model and it targets the enemy WARLORD, you can re-roll the Wound roll instead.
1CP ORBITAL OVERSIGHT
Detachment: Veiled Blade Elimination Force
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Agents of the Imperium Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18", or, if your unit has the Lone Operative ability, if the attacking model is within 6".
1CP ENSNARING TRAP
Detachment: Veiled Blade Elimination Force
WHEN: End of your opponent’s Charge phase.

TARGET: One Agents of the Imperium Infantry unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units.

EFFECT: Your unit can declare a charge. When doing so, you must select one or more of those enemy units as the targets of that charge, and your unit does not receive a Charge bonus this turn. In addition, if it is a Callidus Assassin unit and it makes a Charge move as a result of this Stratagem, until the end of the turn, each time a model in your unit makes a melee attack, add 1 to the Wound roll.
1CP WILL‑SAPPING SALVO
Detachment: Veiled Blade Elimination Force
WHEN: Your Shooting phase.

TARGET: One Agents of the Imperium Infantry unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. In addition, if it is a Culexus Assassin unit, until the end of the phase, change the Damage characteristic of ranged weapons equipped by models in your unit to 3.
1CP BLIND GRENADES
Detachment: Veiled Blade Elimination Force
WHEN: Your opponent’s Charge phase, just after an enemy unit has declared a charge.

TARGET: One Agents of the Imperium Grenades or Vindicare Assassin unit from your army that was selected as one of the targets of that charge and is not within Engagement Range of one or more enemy units.

EFFECT: Until the end of the phase, subtract 1 from Charge rolls made for that enemy unit, or, if your unit is a VINDICARE ASSASSIN, subtract 2 from Charge rolls made for that enemy unit instead.