| Model Name | M | T | Sv | W | Ld | OC |
Corvus Blackstar ⌀120 x 92mm flying base | 20+" | 10 | 3+ | 14 | 6+ | 0 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Blackstar rocket launcher blast | 30" | D6+1 | 3 | 5 | 0 | 1 |
Hurricane bolter rapid fire 6, twin-linked | 24" | 6 | 3 | 4 | 0 | 1 |
Stormstrike missile launcher | 48" | 1 | 3 | 10 | -2 | 3 |
Twin assault cannon devastating wounds, twin-linked | 24" | 6 | 3 | 6 | 0 | 1 |
Twin lascannon twin-linked | 48" | 1 | 3 | 12 | -3 | D6+1 |
| Melee Weapons | Range | A | BS | S | AP | D |
Armoured hull | Melee | 3 | 4 | 6 | 0 | 1 |
| Name | Description |
1CP TANK SHOCK Detachment: Core | WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move. TARGET: That VEHICLE unit. EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
1CP FIRE OVERWATCH Detachment: Core | WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge. TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase. EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase. RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn. |
2CP VIOLENT ACQUISITION Detachment: Imperialis Fleet | WHEN: Your Shooting phase or the Fight phase. TARGET: One AGENTS OF THE IMpERIUM unit from your army. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit within range of an objective marker, that attack has the [SUSTAINED HITS 1], [LANCE] and [IGNORES COVER] abilities. |
1CP EMPEROR’S WILL Detachment: Imperialis Fleet | WHEN: Your Movement phase. TARGET: One AGENTS OF THE IMpERIUM unit from your army. EFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Advanced or Fell Back. |
1CP EXACT PUNISHMENT Detachment: Ordo Hereticus Purgation Force | WHEN: Your opponent’s Shooting phase, just after an AGENTS OF THE IMpERIUM unit from your army is destroyed as the result of an enemy unit's attacks. TARGET: One ADEpTUS ARbITES, INQUISITORIAl AGENTS or ORDO HERETICUS unit from your army that was within 6" of the destroyed unit (you cannot target the destroyed unit with the Stratagem). EFFECT: After the attacking unit has shot, your unit can shoot as if it were your Shooting phase, but when resolving those attacks it can only target that enemy unit (and only if it is an eligible target). |
1CP ARMOUR OF CONTEMPT Detachment: Ordo Xenos Alien Hunters | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One DEATHwATCH unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP ADAPTIVE TACTICS Detachment: Ordo Xenos Alien Hunters | WHEN: Your Command phase. TARGET: One DEATHwATCH unit from your army. EFFECT: Select the Furor Tactics, Malleus Tactics or Purgatus Tactics. Until the start of your next Command phase, that Deathwatch Mission Tactic is active for your unit instead of any other Deathwatch Mission Tactic that is active for your army, even if you have already selected that Deathwatch Mission Tactic this battle. |
1CP PRIME TARGET Detachment: Veiled Blade Elimination Force | WHEN: Your Shooting phase or the Fight phase. TARGET: One Agents of the Imperium unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER unit, re-roll a Wound roll of 1. If that attack is made by an Officio Assassinorum model and it targets the enemy WARLORD, you can re-roll the Wound roll instead. |