Corvus Blackstar

Model NameMTSvWLdOC
Corvus Blackstar
120 x 92mm flying base
20+"103+ 146+0
Ranged WeaponsRangeABSSAPD
Blackstar rocket launcher
blast
30"D6+13+501
Hurricane bolter
rapid fire 6, twin-linked
24"63+401
Stormstrike missile launcher
48"13+10-23
Twin assault cannon
devastating wounds, twin-linked
24"63+601
Twin lascannon
twin-linked
48"13+12-3D6+1
Melee WeaponsRangeAWSSAPD
Armoured hull
Melee34+601
Keywords:
Agents of the Imperium, Vehicle, Retinue, Imperium, Aircraft, Fly, Transport, Corvus Blackstar, Ordo Xenos, Deathwatch

Abilities

Blackstar Cluster Launcher:Each time this model ends a Normal move, you can select one enemy unit it moved over during that move and roll six D6: for each 5+, that unit suffers 1 mortal wound.
Core:
Deadly Demise D6
Hover
Stealth
Faction:
Assigned Agents
Assigned Agents

Wargear Options

This model’s twin assault cannon can be replaced with 1 twin lascannon.
This model’s 2 Blackstar rocket launchers can be replaced with 2 stormstrike missile launchers.
This model can be equipped with 1 hurricane bolter.
This model can be equipped with one of the following:
  • 1 auspex array
  • 1 infernum halo-launcher

Wargear Abilities

Auspex Array:Ranged weapons equipped by the bearer have the [IGNORES COVER] ability.
Infernum Halo-launcher:The bearer has the Smoke keyword.

Unit Composition

1 Corvus Blackstar
This model is equipped with: 2 Blackstar rocket launchers; twin assault cannon; armoured hull.

Costs

1 model - 180pts

Leader

Led By

Stratagems

NameDescription
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
2CP COUNTER-OFFENSIVE
Detachment: Core
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
1CP FIRE OVERWATCH
Detachment: Core
WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge.

TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.

EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase.

RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
1CP TANK SHOCK
Detachment: Core
WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move.

TARGET: That VEHICLE unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).