| Model Name | M | T | Sv | W | Ld | OC |
Kataphron Destroyers ⌀60mm | 5" | 6 | 3+ 6++ | 3 | 7+ | 1 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Cognis flamer ignores cover, torrent | 12" | D6 | N/A | 4 | 0 | 1 |
Heavy grav-cannon anti-vehicle 2+ | 30" | 4 | 4 | 6 | -1 | 2 |
Kataphron plasma culverin – standard | 36" | 4 | 4 | 7 | -2 | 1 |
Kataphron plasma culverin – supercharge hazardous | 36" | 4 | 4 | 8 | -3 | 2 |
Phosphor blaster ignores cover, rapid fire 1 | 24" | 1 | 4 | 5 | 0 | 1 |
| Melee Weapons | Range | A | BS | S | AP | D |
Close combat weapon | Melee | 2 | 4 | 5 | 0 | 1 |
| Name | Description |
1CP HEROIC INTERVENTION Detachment: Core | WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase. RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP FIRE OVERWATCH Detachment: Core | WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge. TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase. EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase. RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn. |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
1CP GO TO GROUND Detachment: Core | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover. |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
1CP VERSE OF VENGEANCE Detachment: Data-Psalm Conclave | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One CULT MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a CULT MECHANICUS model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play. |
1CP LITANY OF THE ELECTROMANCER Detachment: Data-Psalm Conclave | WHEN: Your Shooting phase. TARGET: One CULT MECHANICUS unit from your army. EFFECT: Roll one D6 for each enemy unit within 6" of one or more CULT MECHANICUS models in your unit, adding 1 to the result if that model is an ELECTRO-PRIEST. On a 5+, that enemy unit suffers D3 mortal wounds. |
1CP TRIBUTE OF EMPHATIC VENERATION Detachment: Data-Psalm Conclave | WHEN: Start of your Movement phase. TARGET: One CULT MECHANICUS unit from your army and one enemy unit within 18" of it. EFFECT: That enemy unit must take a Battle-shock test. If that test is failed, until the start of your next Command phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll. |
1CP LUMINESCENT BLESSING Detachment: Data-Psalm Conclave | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One CULT MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, CULT MECHANICUS models in your unit have a 4+ invulnerable save. |
1CP INCANTATION OF THE IRON SOUL Detachment: Data-Psalm Conclave | WHEN: Any phase, just after you allocate a mortal wound to a CULT MECHANICUS model from your army. TARGET: That CULT MECHANICUS model’s unit. EFFECT: Until the end of the phase, CULT MECHANICUS models in your unit have the Feel No Pain 4+ ability against mortal wounds. |
1CP CHANT OF THE REMORSELESS FIST Detachment: Data-Psalm Conclave | WHEN: Fight phase. TARGET: One CULT MECHANICUS unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a CULT MECHANICUS model in your unit makes a melee attack, add 1 to the Wound roll. |
1CP AUTO-VENGEANCE Detachment: Electromartyrs | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 3+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play. |
1CP BALLISTIC SYNCHRONY Detachment: Electromartyrs | WHEN: Your Shooting phase. TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability. |
1CP OMNI-TARGETERS Detachment: Electromartyrs | WHEN: Your Shooting phase. TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PISTOL] ability. If one or more of those weapons already have this ability, then until the end of the phase, each time an attack is made with such a weapon that targets a unit within 6", add 1 to the Hit roll. |
1CP INCENSE EXHAUSTS Detachment: Explorator Maniple | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS MECHANICUS INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly ADEPTUS MECHANICUS SMOKE unit within 6" of it. EFFECT: Until the end of the phase, both of those units have the Stealth ability and the Benefit of Cover. |
1CP CACHED ACQUISITION Detachment: Explorator Maniple | WHEN: Any phase. TARGET: One ADEPTUS MECHANICUS unit from your army that was just destroyed while it was within range of an objective marker you controlled. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. |
1CP REACTIVE SAFEGUARD Detachment: Explorator Maniple | WHEN: Your opponent’s Charge phase, just after an enemy unit has declared a charge. TARGET: One ADEPTUS MECHANICUS INFANTRY unit from your army within range of your Acquisition objective marker that was selected as a target of that charge, and one friendly ADEPTUS MECHANICUS TRANSPORT. EFFECT: Your unit can embark within that TRANSPORT. RESTRICTIONS: Every model in your unit must be within 3" of that TRANSPORT and there must be sufficient transport capacity to embark the entire unit. |
1CP PRIORITY RECLAMATION Detachment: Explorator Maniple | WHEN: Fight phase, just before an ADEPTUS MECHANICUS unit from your army Consolidates. TARGET: That ADEPTUS MECHANICUS unit. EFFECT: Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move within range of your Acquisition objective marker. RESTRICTIONS: You cannot target a unit with this Stratagem if it is within 3" of one or more enemy units. |
1CP TARGETING OVERRIDE Detachment: Haloscreed Battle Clade | WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit. |
1CP GUIDED RETREAT Detachment: Haloscreed Battle Clade | WHEN: Your Movement phase, just after an ADEPTUS MECHANICUS unit from your army makes a Fall Back move. TARGET: That ADEPTUS MECHANICUS unit. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back, and, if it is a HALO OVERRIDE unit, you can re-roll Desperate Escape tests taken for it. |
1CP ERADICATION PROTOCOLS Detachment: Haloscreed Battle Clade | WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1, and, if it is a HALO OVERRIDE unit, re-roll a Hit roll of 1. |
1CP NEURAL OVERLOAD Detachment: Haloscreed Battle Clade | WHEN: Your Movement phase. TARGET: One ADEPTUS MECHANICUS unit from your army. EFFECT: If your unit is a HALO OVERRIDE unit, it suffers D3 mortal wounds. Select one Override ability. Until the start of your next Command phase, that ability is active for your unit. Designer’s Note: This means that if the targeted unit already has the HALO OVERRIDE keyword, it can be affected by multiple Override abilities at the same time, but suffers mortal wounds to do so. Alternatively, if your unit does not have the HALO OVERRIDE keyword, it instead has the chosen Override ability until the start of your next Command phase, but does not benefit from any other Override abilities that are active. |
1CP OMNISSIAH’S GUIDANCE Detachment: Machine Cult | WHEN: Your Shooting phase. TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, models in your unit can ignore other models in their unit for the purposes of determining visibility. |
1CP PRE-CALIBRATED PURGE SOLUTION Detachment: Rad-Zone Corps | WHEN: Your Shooting phase. TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it. EFFECT: Until the end of the phase, each time a model in one of those units makes a ranged attack, if the target of that attack is within your opponent’s deployment zone, you can re-roll the Hit roll. |
2CP BALEFUL HALO Detachment: Rad-Zone Corps | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS MECHANICUS unit from your army (excluding Vehicle units) that was selected as the target of one or more of that enemy unit’s attacks. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it. EFFECT: Until the end of the turn, each time an attack is made that targets your unit, subtract 1 from the Wound roll. |
1CP LETHAL DOSAGE Detachment: Rad-Zone Corps | WHEN: Your Shooting phase. TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability. |