| Epic Heros | |
| 210 | |
| Charaters | |
| 35 | |
| 35 | |
| 50 | |
| 65 | |
| 55 | |
| 60 | |
| 45 | |
| Battleline | |
| 85 | |
| 95 | |
| Infantry | |
| 65 | |
| 70 | |
| 160 | |
| 105 | |
| 75 | |
| 80 | |
| 60 | |
| 75 | |
| 80 | |
| Walkers | |
| 85 | |
| 180 | |
| 155 | |
| 55 | |
| 65 | |
| Vehicles | |
| 85 | |
| 180 | |
| 155 | |
| 165 | |
| 55 | |
| 65 | |
| Flyers | |
| 160 | |
| 185 | |
| 150 | |
| Dedicated Transports | |
| 85 | |
| Rad-Zone Corps | ||
| Enhancements | ||
| Radial Suffusion | 25pts | ADEPTUS MECHANICUS model only. From the second battle round onwards, when resolving the Fallout effect of the Rad-bombardment Detachment rule, if the bearer is on the battlefield, roll one D6 for each enemy unit within 6" of your opponent’s deployment zone, in addition to those that are within your opponent’s deployment zone. |
| Malphonic Susurrus | 20pts | ADEPTUS MECHANICUS model only. While the bearer is leading a unit, models in that unit have the Stealth ability. |
| Peerless Eradicator | 20pts | ADEPTUS MECHANICUS model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. |
| Autoclavic Denunciation | 15pts | ADEPTUS MECHANICUS model only. Ranged weapons equipped by the bearer have the [ANTI-INFANTRY 2+] and [ANTI-MONSTER 4+] abilities. |
| Stratagems | ||
| AGGRESSOR IMPERATIVE | 1cp | WHEN: Your Movement phase. TARGET: One SKITARII unit from your army that has not been selected to move this phase. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it. EFFECT: Until the end of the phase, each time one of those units Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit. |
| BALEFUL HALO | 2cp | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS MECHANICUS unit from your army (excluding Vehicle units) that was selected as the target of one or more of that enemy unit’s attacks. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it. EFFECT: Until the end of the turn, each time an attack is made that targets your unit, subtract 1 from the Wound roll. |
| BULWARK IMPERATIVE | 2cp | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One SKITARII unit from your army that was selected as the target of one or more of the attacking unit’s attacks. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it. EFFECT: Until the end of the phase, models in those units from your army have a 4+ invulnerable save. |
| EXTINCTION ORDER | 1cp | WHEN: Your Command phase. TARGET: One Tech-Priest model from your army and one objective marker within 24" of that model. EFFECT: Roll one D6 for each enemy unit within range of that objective marker. On a 4+, that unit suffers 1 mortal wound and it must take a Battle-shock test. |
| LETHAL DOSAGE | 1cp | WHEN: Your Shooting phase. TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability. |
| PRE-CALIBRATED PURGE SOLUTION | 1cp | WHEN: Your Shooting phase. TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it. EFFECT: Until the end of the phase, each time a model in one of those units makes a ranged attack, if the target of that attack is within your opponent’s deployment zone, you can re-roll the Hit roll. |
| Skitarii Hunter Cohort | ||
| Enhancements | ||
| Cantic Thrallnet | 25pts | SKITARII MARSHAL model only. At the start of the battle round, you can select one friendly SKITARII unit within 12" of the bearer. Until the start of the next battle round, the Protector Imperative and the Conqueror Imperative are both active for that unit. |
| Clandestine Infiltrator | 20pts | SKITARII model only. The bearer, and models in any unit they are leading, have the Infiltrators and Scouts 6" abilities. |
| Veiled Hunter | 10pts | SKITARII MARSHAL model only. After both players have deployed their armies, you can select up to three SKITARII INFANTRY units from your army and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves. |
| Battle-sphere Uplink | 30pts | SKITARII model only. In your Shooting phase, after the bearer’s unit has shot, if it is not within Engagement Range of one or more enemy units, that unit can make a Normal move of up to 6". If it does, until the end of the turn, that unit is not eligible to declare a charge. |
| Stratagems | ||
| BINHARIC OFFENCE | 2cp | WHEN: The start of your Shooting phase or the start of the Fight phase. TARGET: Two SKITARII units from your army that have not been selected to shoot or fight this phase, and one enemy unit. EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in both of your units by 1. RESTRICTIONS: Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target]. |
| BIONIC ENDURANCE | 1cp | WHEN: Your opponent’s Shooting phase orthe Fight phase, just after an enemy unit has selected its targets. TARGET: One SICARIAN, PTERAXII or SYDONIAN unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability. |
| EXPEDITED PURGE PROTOCOL | 1cp | WHEN: Your Charge phase. TARGET: One SKITARII unit from your army. EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced. |
| ISOLATE AND DESTROY | 1cp | WHEN: Your Shooting phase. TARGET: One SICARIAN, PTERAXII, SYDONIAN, IRONSTRIDER BALLISTARII or SKITARII MOUNTED unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if there are no other enemy units within 6" of the unit targeted by that attack, add 1 to the Wound roll. |
| PROGRAMMED WITHDRAWAL | 1cp | WHEN: End of your opponent’s Fight phase. TARGET: Up to two SICARIAN units from your army, or one SKITARII INFANTRY or SKITARII MOUNTED unit from your army. EFFECT: Remove those units from the battlefield and place them into Strategic Reserves. RESTRICTIONS: Each unit targeted with this Stratagem must be more than 3" away from all enemy units. |
| SHROUD PROTOCOLS | 1cp | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One SKITARII INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18". |
| Data-Psalm Conclave | ||
| Enhancements | ||
| Mechanicus Locum | 10pts | TECH-PRIEST model only. The bearer has a Leadership characteristic of 6+ and, once per battle, at the start of any phase, you can select one friendly CULT MECHANICUS unit that is Battle-shocked and within 12" of the bearer. That unit is no longer Battle-shocked. |
| Mantle of the Gnosticarch | 15pts | TECH-PRIEST model only. Each time an attack is allocated to the bearer, change the Damage characteristic of that attack to 1. |
| Data-blessed Autosermon | 20pts | TECH-PRIEST model only. Once per battle, at the start of your Command phase, you can select the Benediction of the Omnissiah you did not select at the start of the first battle round. Until the start of your next Command phase, that Benediction of the Omnissiah is active for the bearer’s unit in addition to the one that is currently active for your army. |
| Temporcopia | 25pts | TECH-PRIEST model only. The bearer’s unit has the Fights First ability. |
| Stratagems | ||
| CHANT OF THE REMORSELESS FIST | 1cp | WHEN: Fight phase. TARGET: One CULT MECHANICUS unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a CULT MECHANICUS model in your unit makes a melee attack, add 1 to the Wound roll. |
| INCANTATION OF THE IRON SOUL | 1cp | WHEN: Any phase, just after you allocate a mortal wound to a CULT MECHANICUS model from your army. TARGET: That CULT MECHANICUS model’s unit. EFFECT: Until the end of the phase, CULT MECHANICUS models in your unit have the Feel No Pain 4+ ability against mortal wounds. |
| LITANY OF THE ELECTROMANCER | 1cp | WHEN: Your Shooting phase. TARGET: One CULT MECHANICUS unit from your army. EFFECT: Roll one D6 for each enemy unit within 6" of one or more CULT MECHANICUS models in your unit, adding 1 to the result if that model is an ELECTRO-PRIEST. On a 5+, that enemy unit suffers D3 mortal wounds. |
| LUMINESCENT BLESSING | 1cp | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One CULT MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, CULT MECHANICUS models in your unit have a 4+ invulnerable save. |
| TRIBUTE OF EMPHATIC VENERATION | 1cp | WHEN: Start of your Movement phase. TARGET: One CULT MECHANICUS unit from your army and one enemy unit within 18" of it. EFFECT: That enemy unit must take a Battle-shock test. If that test is failed, until the start of your next Command phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll. |
| VERSE OF VENGEANCE | 1cp | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One CULT MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a CULT MECHANICUS model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play. |
| Explorator Maniple | ||
| Enhancements | ||
| Magos | 15pts | TECH-PRIEST model only. At the end of your Command phase, if the bearer is within range of your Acquisition objective marker, roll one D6: on a 4+, you gain 1CP. |
| Genetor | 25pts | TECH-PRIEST model only. While the bearer is leading a unit that is within range of your Acquisition objective marker, models in that unit have a 4+ invulnerable save. |
| Logis | 20pts | TECH-PRIEST model only. While the bearer is leading a unit, each time a model in that unit makes an attack that targets a unit within range of your Acquisition objective marker, add 1 to the Hit roll. |
| Artisan | 15pts | TECH-PRIEST model only. While the bearer is leading a unit that is within range of your Acquisition objective marker, once per phase, you can change the result of one Hit roll, one Wound roll or one saving throw made for that unit to an unmodified 6. |
| Stratagems | ||
| AUTO-ORACULAR RETRIEVAL | 2cp | WHEN: Your Shooting phase. TARGET: One ADEPTUS MECHANICUS unit from your army that disembarked from a TRANSPORT this turn. EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit within range of your Acquisition objective marker, add 1 to the Wound roll. |
| CACHED ACQUISITION | 1cp | WHEN: Any phase. TARGET: One ADEPTUS MECHANICUS unit from your army that was just destroyed while it was within range of an objective marker you controlled. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. |
| INCENSE EXHAUSTS | 1cp | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS MECHANICUS INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly ADEPTUS MECHANICUS SMOKE unit within 6" of it. EFFECT: Until the end of the phase, both of those units have the Stealth ability and the Benefit of Cover. |
| INFOSLAVE SKULL | 1cp | WHEN: Your Command phase. TARGET: One TECH-PRIEST model from your army and one objective marker within 24" of that model (excluding your Acquisition objective marker]. EFFECT: Until the start of your next Command phase, that objective marker is also considered to be one of your Acquisition objective markers for all rules purposes. |
| PRIORITY RECLAMATION | 1cp | WHEN: Fight phase, just before an ADEPTUS MECHANICUS unit from your army Consolidates. TARGET: That ADEPTUS MECHANICUS unit. EFFECT: Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move within range of your Acquisition objective marker. RESTRICTIONS: You cannot target a unit with this Stratagem if it is within 3" of one or more enemy units. |
| REACTIVE SAFEGUARD | 1cp | WHEN: Your opponent’s Charge phase, just after an enemy unit has declared a charge. TARGET: One ADEPTUS MECHANICUS INFANTRY unit from your army within range of your Acquisition objective marker that was selected as a target of that charge, and one friendly ADEPTUS MECHANICUS TRANSPORT. EFFECT: Your unit can embark within that TRANSPORT. RESTRICTIONS: Every model in your unit must be within 3" of that TRANSPORT and there must be sufficient transport capacity to embark the entire unit. |
| Cohort Cybernetica | ||
| Enhancements | ||
| Necromechanic | 25pts | TECH-PRIEST model only. Once per battle round, when a saving throw made for a friendly LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE model within 12" of the bearer is failed, the bearer can use this Enhancement. If they do, change the Damage characteristic of that attack to 0. |
| Lord of Machines | 20pts | TECH-PRIEST model only. Once per turn, at the start of your opponent’s Shooting phase, select one enemy VEHICLE unit within 12" of and visible to the bearer. That unit must take a Leadership test: if that test is passed, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll; if that test is failed, that unit is not eligible to shoot this phase. |
| Emotionless Clarity | 15pts | TECH-PRIEST model only. Once per turn, when a friendly LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE model with the Deadly Demise ability that is within 12" of the bearer is destroyed, the bearer can use this Enhancement. If it does, do not roll to determine whether any mortal wounds are inflicted as a result of that model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted. |
| Arch-negator | 10pts | TECH-PRIEST model only. Ranged weapons equipped by the bearer have the [ANTI-VEHICLE 4+] ability. |
| Stratagems | ||
| AUTO-DIVINATORY TARGETING | 1cp | WHEN: Your Command phase. TARGET: One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army, and one objective marker. EFFECT: Until the start of your next Command phase, ranged weapons equipped by models in your unit have a Ballistic Skill characteristic of 3+ and the [IGNORES COVER] ability, but they can only target units within range of the selected objective marker. |
| BENEVOLENCE OF THE OMNISSIAH | 1cp | WHEN: Your Command phase. TARGET: One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army. EFFECT: Until the start of your next Command phase, models in your unit have the Feel No Pain 6+ ability, which is improved to Feel No Pain 5+ against mortal wounds. |
| MACHINE SPIRIT RESURGENT | 1cp | WHEN: Your Command phase. TARGET: One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army that is below its Starting Strength. EFFECT: Until the start of your next Command phase, each time a model in your unit makes an attack, you can re-roll the Hit roll. If your unit is Below Half-strength, you can re-roll the Wound roll as well. |
| MACHINE SUPERIORITY | 1cp | WHEN: Your Command phase. TARGET: One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army. EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back and you can ignore any or all modifiers to its characteristics and/or to any roll or test made for it (excluding modifiers to saving throws). |
| MOTIVE IMPERATIVE | 1cp | WHEN: Your Command phase. TARGET: One ADEPTUS MECHANICUS VEHICLE unit from your army. EFFECT: Until the start of your next Command phase, add 3" to the Move characteristic of models in your unit and add 1 to Advance and Charge rolls made for it. |
| TRANSCENDENT COGITATION | 1cp | WHEN: Your Command phase. TARGET: One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army. EFFECT: Until the start of your next Command phase, the Conqueror Imperative and Protector Imperative are both active for your unit. |
| Electromartyrs | ||
| Enhancements | ||
| Remote Lockdown | 0pts | Once per battle round, when an enemy unit attempts to operate a Hatchway, if that Hatchway is within 9" of and visible to the bearer, it can use this Enhancement. If it does, it can attempt to prevent that unit from operating that Hatchway as if the bearer was within 1" of that Hatchway. |
| Multi-dimensional Auspex | 0pts | Once per battle, in your Shooting phase, when the bearer is selected to shoot, it can use this Enhancement. If it does, until the end of the phase, it can ignore Walls and closed Hatchways for the purposes of determining visibility, and the Range characteristic of ranged weapons it is equipped with is changed to 6". |
| Stratagems | ||
| AUTO-VENGEANCE | 1cp | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 3+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play. |
| BALLISTIC SYNCHRONY | 1cp | WHEN: Your Shooting phase. TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability. |
| OMNI-TARGETERS | 1cp | WHEN: Your Shooting phase. TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PISTOL] ability. If one or more of those weapons already have this ability, then until the end of the phase, each time an attack is made with such a weapon that targets a unit within 6", add 1 to the Hit roll. |
| SAVIOUR SYSTEMS | 1cp | WHEN: Your opponent’s Shooting phase. TARGET: One ADEPTUS MECHANICUS unit from your army (excluding KATAPHRON units) that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll. |
| Response Clade | ||
| Enhancements | ||
| Admonissor Shunt | 0pts | Once per battle, at the start of any phase, if the bearer is on the battlefield, you can select one friendly SKiTARii unit that is Battle-shocked. That unit is no longer Battle-shocked. |
| Optimised Cogitators | 0pts | Once per battle round, when you target the bearer with a Stratagem, that use of that Stratagem costs 1 less CP than normal. |
| Stratagems | ||
| ACCESS OVERRIDES | 1cp | WHEN: Your Movement phase. TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to move this phase and is not within Engagement Range of one or more enemy units. EFFECT: Select one closed Hatchway within 1" of your unit. Your unit can attempt to operate that Hatchway. RESTRICTIONS: Until the end of the turn, your unit cannot attempt to operate a Hatchway again. |
| INTEGRATIVE WITHDRAWAL | 1cp | WHEN: Your Shooting phase. TARGET: One SKITARII unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back. In addition, after your unit has shot this phase, if it is within 1" of an open Hatchway and is not within Engagement Range of one or more enemy units, you can close that Hatchway. |
| PRECOGNITATED FIREFIELDS | 1cp | WHEN: Your Shooting phase. TARGET: One SKITARII unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. If your unit has the BATTLELINE keyword, those weapons have the [SUSTAINED HITS 2] ability instead. |
| RESPONSIVE SHIELDING | 1cp | WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One SKITARII unit from your army that is within range of an objective marker and was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save. |
| Machine Cult | ||
| Enhancements | ||
| Beseech the Machine Spirits | 0pts | At the end of the Move Units step of your Movement phase, the bearer can attempt to operate a Hatchway that is visible to and within 9" of it, instead of one within 1". When doing so, if your opponent attempts to prevent it, add the bearers Toughness characteristic to your result of the roll-off, instead of that of a friendly model within 1" of that Hatchway. |
| Harmonic Discordator | 0pts | In the Battle-shock step of your opponents Command phase, if an enemy unit that is below its Starting Strength is within 3" of the bearer, that unit must take a Battle-shock test. If that enemy unit is also Below Half-strength, subtract 1 from that test. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase. |
| Stratagems | ||
| ELECTROGHEIST VISITATIONS | 1cp | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ELEcTRO-PRIESTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, if the attacking model is within 6” of your unit, subtract 1 from the Hit roll. |
| OMNISSIAH’S GUIDANCE | 1cp | WHEN: Your Shooting phase. TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, models in your unit can ignore other models in their unit for the purposes of determining visibility. |
| POWER OF THE MOTIVE FORCE | 1cp | WHEN: Your Charge phase. TARGET: One ELEcTRO-PRIESTS unit from your army. EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced. |
| TETHER-TENDRILS | 1cp | WHEN: Your opponent’s Movement phase, just after an enemy unit is selected to Fall Back. TARGET: One TEcH-PRIEST or ELEcTRO-PRIESTS unit from your army that is within Engagement Range of that enemy unit. EFFECT: Until the end of the phase, when that enemy unit Falls Back, models in it must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests. |
| Haloscreed Battle Clade | ||
| Enhancements | ||
| Transoracular Dyad Wafers | 15pts | Cybernetica Datasmith model only. When the bearer is attached to a Kastelan Robots unit, until the end of the battle, models in that unit gain the HALO OVERRIDE keyword. That unit cannot be selected when selecting units as part of the Noospheric Transference Detachment rule. |
| Cognitive Reinforcement | 35pts | ADEPTUS MECHANICUS model only (excluding Cybernetica Datasmith models). The Conqueror Imperative and Protector Imperative are both active for the bearer’s unit. |
| Sanctified Ordnance | 10pts | ADEPTUS MECHANICUS model only. Add 6" to the range characteristic of ranged weapons equipped by models in the bearer’s unit and, each time a Hazardous test is taken for that unit, you can re-roll the result. |
| Inloaded Lethality | 15pts | Tech-Priest Dominus or Tech-Priest Manipulus model only. Add 3 to the Attacks characteristic of the bearer’s melee weapons and add 1 to the Damage characteristic of the bearer’s melee weapons. |
| Stratagems | ||
| AGGRESSIVE IMPULSE | 1cp | WHEN: Your Movement phase. TARGET: One Skorpius Dunerider model from your army that has not been selected to move this phase. EFFECT: Until the end of the turn, each time an ADEPTUS MECHANICUS unit disembarks from that model after it has made a Normal move, that unit is still eligible to declare a charge this turn. |
| ANALYTICAL DIVINATION | 1cp | WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Adeptus Mechanicus Infantry unit (excluding Kataphron units) from your army that is within 9" of that enemy unit and not within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to D6", or up to 6" instead if it is a HALO OVERRIDE unit. |
| ERADICATION PROTOCOLS | 1cp | WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1, and, if it is a HALO OVERRIDE unit, re-roll a Hit roll of 1. |
| GUIDED RETREAT | 1cp | WHEN: Your Movement phase, just after an ADEPTUS MECHANICUS unit from your army makes a Fall Back move. TARGET: That ADEPTUS MECHANICUS unit. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back, and, if it is a HALO OVERRIDE unit, you can re-roll Desperate Escape tests taken for it. |
| NEURAL OVERLOAD | 1cp | WHEN: Your Movement phase. TARGET: One ADEPTUS MECHANICUS unit from your army. EFFECT: If your unit is a HALO OVERRIDE unit, it suffers D3 mortal wounds. Select one Override ability. Until the start of your next Command phase, that ability is active for your unit. Designer’s Note: This means that if the targeted unit already has the HALO OVERRIDE keyword, it can be affected by multiple Override abilities at the same time, but suffers mortal wounds to do so. Alternatively, if your unit does not have the HALO OVERRIDE keyword, it instead has the chosen Override ability until the start of your next Command phase, but does not benefit from any other Override abilities that are active. |
| TARGETING OVERRIDE | 1cp | WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit. |