Ynnari Kabalite Warriors

Model NameMTSvWLdOC
Ynnari Kabalite Warriors
25mm
8"34+ 6++16+2
Keywords:
Ynnari, , Kabalite Warriors, Infantry, Aeldari, Battleline
Ranged WeaponsRangeABSSAPD
Blast pistol
pistol
6"138-3D3
Blaster
assault
18"138-4D6+1
Dark lance
heavy
36"1412-3D6+2
Shredder
assault, torrent
18"D6N/A601
Splinter cannon
anti-infantry 3+, heavy, sustained hits 1
36"343-12
Splinter pistol
anti-infantry 3+, assault, pistol
12"13201
Splinter rifle
anti-infantry 3+, assault
24"23201
Melee WeaponsRangeABSSAPD
Close combat weapon
Melee23301
Sybarite weapon
anti-infantry 3+
Melee333-11

Abilities

Sadistic Raiders:At the end of your Command phase, if you control an objective marker that this unit (or a Transport it is embarked within) is within range of, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

Wargear Options

The Sybarite’s close combat weapon can be replaced with 1 Sybarite weapon.
The Sybarite can be equipped with 1 phantasm grenade launcher.
The Sybarite’s splinter rifle can be replaced with one of the following:
  • 1 blast pistol
  • 1 splinter pistol
1 Kabalite Warrior’s splinter rifle can be replaced with 1 blaster.
1 Kabalite Warrior’s splinter rifle can be replaced with 1 dark lance.
1 Kabalite Warrior’s splinter rifle can be replaced with 1 shredder.
1 Kabalite Warrior’s splinter rifle can be replaced with 1 splinter cannon.

Wargear Abilities

Phantasm Grenade Launcher:The bearer’s unit has the Grenades keyword.

Unit Composition

1 Sybarite
9 Kabalite Warriors
Every model is equipped with: splinter rifle; close combat weapon.

Costs

10 models - 110pts

Leader

Stratagems

NameDescription
1CP FIRE OVERWATCH
Detachment: Core
WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge.

TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.

EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase.

RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
1CP HEROIC INTERVENTION
Detachment: Core
WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase.

RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
2CP COUNTER-OFFENSIVE
Detachment: Core
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
1CP GO TO GROUND
Detachment: Core
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover.
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
1CP EMISSARIES OF YNNEAD
Detachment: Devoted of Ynnead
WHEN: Fight phase, just after a Ynnari Infantry unit from your army has selected its targets.

TARGET: That YNNARI INFANTRY unit.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1. If your unit is below its Starting Strength, you can re-roll the Hit roll instead.
1CP SOULSIGHT
Detachment: Devoted of Ynnead
WHEN: Your Shooting phase.

TARGET: One Ynnari unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] and [IGNORES COVER] abilities.
1CP DEATH ANSWERS DEATH
Detachment: Devoted of Ynnead
WHEN: End of your opponent’s Shooting phase.

TARGET: One Ynnari unit from your army (excluding Wraith Construct units), if one or more models in that unit were destroyed this phase.

EFFECT: Your unit can shoot as if it were your Shooting phase.
1CP PALL OF DREAD
Detachment: Devoted of Ynnead
WHEN: Any phase.

TARGET: One Ynnari unit from your army that was just destroyed while it was within range of one or more objective markers you controlled at the end of the previous phase. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Select one of those objective markers. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
1CP MACABRE RESILIENCE
Detachment: Devoted of Ynnead
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Ynnari Infantry or Ynnari Mounted unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
2CP PARTING THE VEIL
Detachment: Devoted of Ynnead
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Ynnari unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
1CP SKYBORNE SANCTUARY
Detachment: Warhost
WHEN: End of the Fight phase.

TARGET: One Asuryani unit from your army that was eligible to fight this phase and one friendly Transport it is able to embark within.

EFFECT: If your ASURYANI unit is not within Engagement Range of one or more enemy units and is wholly within 6" of that TRANSPORT, it can embark within it.