| Model Name | M | T | Sv | W | Ld | OC |
Warlock ⌀32mm | 7" | 3 | 6+ 4++ | 2 | 6+ | 1 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Destructor psychic, torrent | 12" | D6 | N/A | 5 | -1 | 1 |
Shuriken pistol assault, pistol | 12" | 1 | 3 | 4 | -1 | 1 |
Singing spear assault, psychic | 12" | 1 | 3 | 9 | 0 | 3 |
| Melee Weapons | Range | A | BS | S | AP | D |
Singing spear psychic | Melee | 2 | 3 | 3 | 0 | 3 |
Witchblade anti-infantry 2+, psychic | Melee | 2 | 3 | 3 | 0 | 2 |
| Name | Description |
1CP EPIC CHALLENGE Detachment: Core | WHEN: Fight phase, when a CHARACTER unit from your army that is within Engagement Range of one or more Attached units is selected to fight. TARGET: One CHARACTER model in your unit. EFFECT: Until the end of the phase, all melee attacks made by that model have the [PRECISION] ability. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
1CP GO TO GROUND Detachment: Core | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover. |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
1CP FIRE OVERWATCH Detachment: Core | WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge. TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase. EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase. RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn. |
1CP HEROIC INTERVENTION Detachment: Core | WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase. RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
1CP SKYBORNE SANCTUARY Detachment: Aspect Host | WHEN: End of the Fight phase. TARGET: One Asuryani unit from your army that was eligible to fight this phase and one friendly Transport it is able to embark within. EFFECT: If your ASURYANI unit is not within Engagement Range of one or more enemy units and is wholly within 6" of that TRANSPORT, it can embark within it. |
1CP VOID GHOSTS Detachment: Khaine’s Arrow | WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One AELDARI unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll. |
1CP VOID GHOSTS Detachment: Protector Host | WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One AELDARI unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll. |
1CP SHURIKEN STORM Detachment: Protector Host | WHEN: Your Shooting phase. TARGET: One AELDARI unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, add 1 to the Strength characteristic of Avenger shuriken catapults, shuriken catapults, shuriken pistols and shuriken cannons equipped by models in your unit. |
1CP PRESENTIMENT OF DREAD Detachment: Seer Council | WHEN: Command phase. TARGET: One Asuryani Psyker model from your army. EFFECT: Select one enemy unit within 18" of and visible to your model. That enemy unit must take a Battle-shock test, subtracting 1 from that test. |
1CP PSYCHIC SHIELD Detachment: Seer Council | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks and is within 9" of one or more friendly Asuryani Psyker models. EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18". |
1CP ISHA’S FURY Detachment: Seer Council | WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Asuryani Psyker model from your army within 9" of that enemy unit. EFFECT: Roll six D6: for each 3+, that enemy unit suffers 1 mortal wound. |
1CP FOREWARNED Detachment: Seer Council | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks and is within 9" of one or more friendly Asuryani Psyker models. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll. |
1CP FATE INESCAPABLE Detachment: Seer Council | WHEN: Your Shooting phase. TARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that has not been selected to shoot this phase and is within 9" of one or more friendly Asuryani Psyker models. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability and each time a model in your unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1. |
1CP UNSHROUDED TRUTH Detachment: Seer Council | WHEN: Your Movement phase. TARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that has not been selected to move this phase, was not set up on the battlefield this phase, and is within 9" of one or more friendly Asuryani Psyker models. EFFECT: Remove your unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models. RESTRICTIONS: Until the end of the phase, your unit is not eligible to be selected to move. |
1CP SOUL BRIDGE Detachment: Spirit Conclave | WHEN: Your Command phase. TARGET: One Wraithblades, Wraithguard or Wraithlord unit from your army and one Asuryani Psyker model from your army. EFFECT: Until the start of your next Command phase, your WRAITHBLADES, WRAITHGUARD or WRAITHLORD unit is considered to be within 12" of your PSYKER model for the purposes of the Psychic Guidance and Spirit Guides abilities. |
1CP SEER’S EYE Detachment: Spirit Conclave | WHEN: Your Shooting phase or the Fight phase. TARGET: One Aeldari Psyker model from your army and one friendly Wraith Construct unit within 12" of it that has not been selected to shoot or fight this phase. EFFECT: Select one enemy unit visible to your PSYKER model. Until the end of the phase, each time a model in your WRAITH CONSTRUCT unit makes an attack that targets that enemy unit, you can ignore any or all modifiers to the Armour Penetration and/or Damage characteristics of that attack. |
1CP FEIGNED RETREAT Detachment: Warhost | WHEN: Your Movement phase, just after an Asuryani unit from your army Falls Back. TARGET: That ASURYANI unit. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back. |
1CP LIGHTNING-FAST REACTIONS Detachment: Warhost | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Asuryani unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll. |
1CP FIRE AND FADE Detachment: Warhost | WHEN: Your Shooting phase, just after an Asuryani Infantry unit from your army (excluding Aircraft, Asurmen and Wraith Construct units) has shot. TARGET: That ASURYANI unit. EFFECT: Your unit can make a Normal move of up to D6+1". RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge or embark within a Transport. |
1CP SKYBORNE SANCTUARY Detachment: Warhost | WHEN: End of the Fight phase. TARGET: One Asuryani unit from your army that was eligible to fight this phase and one friendly Transport it is able to embark within. EFFECT: If your ASURYANI unit is not within Engagement Range of one or more enemy units and is wholly within 6" of that TRANSPORT, it can embark within it. |
1CP WEBWAY TUNNEL Detachment: Warhost | WHEN: End of your opponent’s Fight phase. TARGET: One Asuryani Infantry unit from your army that is wholly within 9" of one or more battlefield edges. EFFECT: If your unit is not within Engagement Range of one or more enemy units, remove it from the battlefield and place it into Strategic Reserves. |
1CP BLITZING FIREPOWER Detachment: Warhost | WHEN: Your Shooting phase. TARGET: One Asuryani unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability while targeting an enemy unit within 12". If such a weapon already has that ability, until the end of the phase, each time an attack is made with that weapon, an unmodified Hit roll of 5+ scores a Critical Hit. |