Hell Talon

Model NameMTSvWLdOC
Hell Talon
120 x 92mm flying base
20+"93+ 5++146+0
Keywords:
, World Eaters, Aircraft, Chaos, Vehicle, Hell Talon, Khorne, Fly, Aircraft, Chaos, Vehicle, Khorne, Chaos, Vehicle, Chaos, Fly, Aircraft, Fly, Khorne, Hell Talon, Vehicle, Aircraft, Fly, Khorne, Hell Talon, Aircraft, Hell Talon, Vehicle, Chaos, Fly, Khorne, Hell Talon
Ranged WeaponsRangeABSSAPD
Twin lascannon
twin-linked
48"1312-3D6+1
Havoc launcher
blast
48"D63501
Autocannon
48"239-13
Melee WeaponsRangeABSSAPD
Armoured hull
Melee64601

Abilities

Bomb Rack:Each time this model ends a Normal move, you can select one enemy unit it moved across during that move and roll six D6: for each 3+, that unit suffers 1 mortal wound.

Wargear Options

This model’s autocannon can be replaced with 1 havoc launcher.

Wargear Abilities

Unit Composition

1 Hell Talon
This model is equipped with: autocannon; twin lascannon; armoured hull.

Costs

1 model - 140pts

Leader

Led By

Stratagems

NameDescription
1CP FIRE OVERWATCH
Detachment: Core
WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge.

TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.

EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase.

RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
1CP TANK SHOCK
Detachment: Core
WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move.

TARGET: That VEHICLE unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
2CP COUNTER-OFFENSIVE
Detachment: Core
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
2CP FRENZIED RESILIENCE
Detachment: Berzerker Warband
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One World Eaters unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
1CP HACK AND SLASH
Detachment: Berzerker Warband
WHEN: Fight phase.

TARGET: One World Eaters unit from your army that has not been selected to fight this phase and that made a charge move this turn.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.
1CP BLOOD OFFERING
Detachment: Berzerker Warband
WHEN: Any phase.

TARGET: One World Eaters unit from your army that was just destroyed while it was within range of one or more objective markers you controlled at the end of the previous phase. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Select one of those objective markers. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
1CP SKULLS FOR THE SKULL THRONE!
Detachment: Berzerker Warband
WHEN: Fight phase, just after a WORLD EATERS unit from your army destroys a CHARACTER or MONSTER model.

TARGET: That World Eaters unit.

EFFECT: Make a Blessings of Khorne roll and use the results to activate one Blessing of Khorne. Until the end of the battle round, that Blessing of Khorne is active in addition to any other Blessings of Khorne that are currently active.
1CP UNRELENTING ADVANCE
Detachment: Goretrack Onslaught
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One World Eaters Vehicle model from your army that was hit by one or more of the attacking unit’s attacks.

EFFECT: Your model can make a Normal move of up to 6".

RESTRICTIONS: A unit cannot be targeted by this Stratagem and the Fury Unleashed Stratagem in the same phase.
1CP SMASH THROUGH
Detachment: Goretrack Onslaught
WHEN: Your Movement phase.

TARGET: One World Eaters Vehicle model from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, each time your unit makes a Normal or Advance move, it can move horizontally through terrain features.
1CP DAEMONTIDE
Detachment: Khorne Daemonkin
WHEN: Your Command phase.

TARGET: One World Eaters unit from your army.

EFFECT: Select one friendly Blood Legions unit within 6" of your unit. One destroyed Mounted model, up to D3 destroyed Beast models, or up to D6 destroyed Infantry models are returned to that BLOOD LEGIONS unit with their full wounds remaining.

RESTRICTIONS: This Stratagem cannot be used to return destroyed Character models to Attached units.
1CP A WORTHY SKULL
Detachment: Khorne Daemonkin
WHEN: Fight phase, just after a Blood Legions or World Eaters unit from your army has fought, and one or more enemy CHARACTER or MONSTER models were destroyed as a result of those attacks.

TARGET: That BLOOD LEGIONS or WORLD EATERS unit.

EFFECT: You gain D3BTP and you can then spend one or more BTP you have to activate one of the Blood Tithe abilities.
1CP GORY DEDICATION
Detachment: Vessels of Wrath
WHEN: End of the Fight phase.

TARGET: One WORLD EATERS unit from your army that destroyed one or more enemy models with a melee attack this phase.

EFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
1CP BRAZEN CONTEMPT
Detachment: Vessels of Wrath
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One WORLD EATERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll, or, if it is a VESSEL OF WRATH unit, subtract 1 from the Wound roll instead.