Castellum Stronghold

Model NameMTSvWLdOC
Castellum Stronghold
Use model
-132+ 506+0
Keywords:
Unaligned, Unaligned Forces, Fortification, Titanic, Vehicle, Transport, Castellum Stronghold
Ranged WeaponsRangeABSSAPD
Castellum air defence missiles
anti-fly 2+
48"D649-2D6
Castellum battle cannon
blast
48"D6+3410-13
Castellum Icarus quad lascannon
anti-fly 2+, twin-linked
48"2412-3D6+1
Multi-melta
melta 2
18"249-4D6
Twin assault cannon
devastating wounds, twin-linked
24"64601
Twin heavy bolter
sustained hits 1, twin-linked
36"345-12
Twin heavy flamer
ignores cover, torrent, twin-linked
12"D6N/A5-12
Twin lascannon
twin-linked
48"1412-3D6+1
Whirlwind castellan launcher
blast, indirect fire
72"D6+348-22
Melee WeaponsRangeABSSAPD

Abilities

Reinforced Cover:Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
Stronghold:Friendly INFANTRY models can be set up or end any type of move on top of the roof section of this FORTIFICATION. Any friendly model can be set up or end any type of move on the ramp or platform section of this FORTIFICATION.

Wargear Options

This model can be equipped with up to three of the following (but cannot be equipped with duplicates of the same weapon):
  • 1 Castellum air defence missiles
  • 1 multi-melta
  • 1 twin assault cannon
  • 1 twin heavy bolter
  • 1 twin heavy flamer
  • 1 twin lascannon
This model can be equipped with up to two of the following (but cannot be equipped with duplicates of the same weapon):
  • 1 Castellum air defence missiles
  • 1 Castellum battle cannon
  • 1 Castellum Icarus quad lascannon
  • 1 multi-melta
  • 1 twin heavy bolter
  • 1 twin assault cannon
  • 1 twin heavy flamer
  • 1 twin lascannon
  • 1 Whirlwind castellan launcher
  • Comms antenna

Wargear Abilities

Comms Antenna:In your Command phase, if one or more CHARACTER models are embarked within this FORTIFICATION, roll one D6: on a 5+, you gain 1CP.

Unit Composition

1 Castellum Stronghold
This model is equipped with: nothing.

Costs

Leader

Led By

Stratagems

NameDescription
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.