Vengeance Weapon Battery

Model NameMTSvWLdOC
Vengeance Weapon Battery
Use model
-132+ 107+0
Keywords:
Unaligned, Unaligned Forces, Fortification, Wall of Martyrs, Vehicle, Vengeance Weapon Battery
Ranged WeaponsRangeABSSAPD
Battle cannon
blast
48"D6+359-13
Punisher gatling cannon
24"205601
Quad-lascannon
anti-fly 2+, twin-linked
48"2512-3D6+1
Melee WeaponsRangeABSSAPD

Abilities

Automated Defences:Each time this model makes a ranged attack that targets the closest enemy unit:
  • If that attack is made with a Punisher gatling cannon and the target is not a MONSTER or VEHICLE, add 1 to the Hit roll.
  • If that attack is made with a battle cannon and the target is a MONSTER or VEHICLE, add 1 to the Hit roll.
  • If that attack is made with a quad-lascannon and the target can Fly, add 1 to the Hit roll.
Reinforced Cover:Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.

Wargear Options

This model’s battle cannon can be replaced with one of the following:
  • 1 Punisher gatling cannon
  • 1 quad-lascannon

Wargear Abilities

Unit Composition

1 Vengeance Weapon Battery
This model is equipped with: battle cannon.

Costs

1 model - 140pts

Leader

Led By

Stratagems

NameDescription
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
1CP FIRE OVERWATCH
Detachment: Core
WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge.

TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.

EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase.

RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.