Imperial Fortress Walls

Model NameMTSvWLdOC
Imperial Fortress Walls
Use model
-142+ 807+0
Keywords:
Unaligned, Unaligned Forces, Fortification, Titanic, Vehicle, Towering, Transport, Imperial Fortress Walls
Ranged WeaponsRangeABSSAPD
Twin long-barrelled autocannon
twin-linked
60"249-13
Twin heavy bolter
sustained hits 1, twin-linked
36"345-12
Twin lascannon
twin-linked
48"1412-3D6+1
Melee WeaponsRangeABSSAPD

Abilities

Reinforced Cover:Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.
Battlements:Friendly INFANTRY models can be set up or end any type of move on top of the flat platform section of this FORTIFICATION.
Fortress:When this FORTIFICATION is set up, all parts of it must be set up in contact with another part.

Wargear Options

Any number of gate tower section’s twin heavy bolters can each be replaced with 1 twin lascannon.
Each tower section can be equipped with one of the following:
  • 1 twin lascannon
  • 1 twin heavy bolter

Wargear Abilities

Unit Composition

1 Imperial Fortress Walls (1 gate section, 2 gate tower sections, 2 tower sections and 2 wall sections)
Every gate tower section is equipped with: twin heavy bolter.

Every tower section is equipped with: twin long-barrelled autocannon.

Costs

Leader

Led By

Stratagems

NameDescription
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.