| Model Name | M | T | Sv | W | Ld | OC |
KILL TEAM VETERAN ⌀32mm | 6" | 4 | 3+ | 2 | 6+ | 2 |
KILL TEAM BIKER ⌀75 x 42mm | 12" | 5 | 3+ | 3 | 6+ | 2 |
CHAPLAIN CASSIUS ⌀32mm | 6" | 4 | 3+ 4++ | 4 | 5+ | 2 |
KILL TEAM TERMINATOR ⌀40mm | 5" | 5 | 2+ 4++ | 3 | 6+ | 2 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Psychic Cleanse psychic | 24" | D6 | 3 | 5 | -1 | D3 |
Heavy flamer ignores cover, torrent | 12" | D6 | N/A | 5 | -1 | 1 |
Boltgun | 24" | 2 | 3 | 4 | 0 | 1 |
Deathwatch twin boltgun TWIN-LINKED | 24" | 2 | 3 | 4 | 0 | 1 |
Bolt pistol pistol | 12" | 1 | 3 | 4 | 0 | 1 |
Frag cannon blast, heavy, rapid fire d3 | 18" | D3 | 4 | 7 | -1 | 2 |
Long Vigil ranged weapon anti-infantry 4+, devastating wounds, rapid fire 1 | 24" | 1 | 4 | 4 | 0 | 1 |
| Melee Weapons | Range | A | BS | S | AP | D |
Artificer crozius | Melee | 5 | 2 | 6 | -1 | 2 |
Force weapon psychic | Melee | 5 | 2 | 5 | -3 | D3 |
Long Vigil melee weapon | Melee | 3 | 3 | 5 | -2 | 1 |
Power fist | Melee | 3 | 3 | 8 | -2 | 2 |
Twin lightning claws twin-linked | Melee | 4 | 3 | 5 | -2 | 1 |
Close combat weapon | Melee | 3 | 3 | 5 | -2 | 1 |
| Name | Description |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
1CP FIRE OVERWATCH Detachment: Core | WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge. TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase. EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase. RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn. |
1CP GRENADE Detachment: Core | WHEN: Your Shooting phase. TARGET: One GRENADES unit from your army (excluding units that Advanced, Fell Back or have shot this turn) that is not within Engagement Range of one or more enemy units. EFFECT: Select one GRENADES model in your unit and one enemy unit that is not within Engagement Range of any units from your army and is within 8" of and visible to your GRENADES model. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound. |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
1CP EPIC CHALLENGE Detachment: Core | WHEN: Fight phase, when a CHARACTER unit from your army that is within Engagement Range of one or more Attached units is selected to fight. TARGET: One CHARACTER model in your unit. EFFECT: Until the end of the phase, all melee attacks made by that model have the [PRECISION] ability. |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
1CP GO TO GROUND Detachment: Core | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP HEROIC INTERVENTION Detachment: Core | WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase. RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP ARMOUR OF CONTEMPT Detachment: Black Spear Task Force | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP SITE-TO-SITE TELEPORTATION Detachment: Black Spear Task Force | WHEN: End of your opponent’s Fight phase. TARGET: Up to two Kill Team units from your army, or one other Adeptus Astartes Infantry unit from your army, if those units are not within Engagement Range of one or more enemy units. EFFECT: Remove those units from the battlefield and place them into Strategic Reserves. Until the end of your next Movement phase, models in those units that do not have the Deep Strike ability have the Deep Strike ability. |
1CP HELLFIRE ROUNDS Detachment: Black Spear Task Force | WHEN: Your Shooting phase. TARGET: One Kill Team unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons (excluding Devastating Wounds weapons) equipped by models in your unit have the [ANTI-INFANTRY 2+] and [ANTI-MONSTER 5+] abilities. RESTRICTIONS: You cannot select any units that have already been targeted with either the Kraken Rounds or Dragonfire Rounds Stratagems this phase. |
1CP KRAKEN ROUNDS Detachment: Black Spear Task Force | WHEN: Your Shooting phase. TARGET: One Kill Team unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in your unit by 1 and improve the Range characteristic of those weapons by 6". RESTRICTIONS: You cannot select any units that have already been targeted with either the Dragonfire Rounds or Hellfire Rounds Stratagems this phase. |
1CP DRAGONFIRE ROUNDS Detachment: Black Spear Task Force | WHEN: Your Shooting phase. TARGET: One Kill Team unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] and [IGNORES COVER] abilities. RESTRICTIONS: You cannot select any units that have already been targeted with either the Kraken Rounds or Hellfire Rounds Stratagems this phase. |
1CP ADAPTIVE TACTICS Detachment: Black Spear Task Force | WHEN: Your Command phase. TARGET: Up to two Kill Team units from your army, or one other ADEPTUS ASTARTES unit from your army. EFFECT: For each unit targeted, select Furor Tactics, Malleus Tactics or Purgatus Tactics. Until the start of your next Command phase, that Mission Tactic is active for that unit instead of any Mission Tactic that is active for your army. |
1CP VOX-AMPLIFIED ROAR Detachment: Boarding Strike | WHEN: Your Charge phase, just after an ADEPTUS ASTARTES unit from your army declares a charge. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Each target of that charge must take a Battle-shock test. |
1CP DUTY AND DEFIANCE Detachment: Boarding Strike | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit has the Battleline keyword: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play. |