| Model Name | M | T | Sv | W | Ld | OC |
Astartes Servitors ⌀25mm | 6" | 4 | 4+ 6++ | 1 | 8+ | 0 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Heavy bolter heavy, sustained hits 1 | 36" | 3 | 4 | 5 | -1 | 2 |
Multi-melta heavy, melta 2 | 18" | 2 | 4 | 9 | -4 | D6 |
Plasma cannon – standard blast, heavy | 36" | D3 | 4 | 7 | -2 | 1 |
Plasma cannon – supercharge blast, hazardous, heavy | 36" | D3 | 4 | 8 | -3 | 2 |
| Melee Weapons | Range | A | BS | S | AP | D |
Close combat weapon | Melee | 1 | 5 | 3 | 0 | 1 |
Servitor servo-arm | Melee | 1 | 5 | 6 | -2 | 3 |
| Name | Description |
1CP HEROIC INTERVENTION Detachment: Core | WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase. RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP GO TO GROUND Detachment: Core | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover. |
1CP FIRE OVERWATCH Detachment: Core | WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge. TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase. EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase. RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn. |
1CP ARMOUR OF CONTEMPT Detachment: 1st Company Task Force | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP STRIKE NOW FOR GLORY Detachment: Angelic Inheritors | WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. |
1CP ARMOUR OF CONTEMPT Detachment: Angelic Inheritors | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP FOCUSED FURY Detachment: Angelic Inheritors | WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability. If your unit is a Character unit, until the end of the phase, those weapons have the [LANCE] ability as well. |
1CP INSTANT OF GRACE Detachment: Angelic Inheritors | WHEN: Your Command phase. TARGET: One Adeptus Astartes Infantry unit from your army. EFFECT: Select one non-CHARACTER model in your unit. Until the start of your next Command phase, your model has the Character keyword. Designer’s Note: While in effect, your model’s unit is therefore a CHARACTER unit, meaning it can interact with the Legacy of the Angel Detachment rule, in addition to other rules that interact with CHARACTER units. |
1CP RIGID DISCIPLINE Detachment: Anvil Siege Force | WHEN: End of the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units. EFFECT: Your unit can immediately make a Fall Back move of up to 6". RESTRICTIONS: When making that move, your unit must end that move either wholly within your deployment zone or within range of an objective marker. |
2CP HAIL OF VENGEANCE Detachment: Anvil Siege Force | WHEN: Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks. TARGET: One ADEPTUS ASTARTES unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks. EFFECT: Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target. |
1CP NOT ONE BACKWARDS STEP Detachment: Anvil Siege Force | WHEN: Your Command phase. TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army within range of an objective marker. EFFECT: Until the end of the turn, double the Objective Control characteristic of models in your unit, but it must Remain Stationary this turn. |
1CP BATTLE DRILL RECALL Detachment: Anvil Siege Force | WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. If your unit Remained Stationary this turn, then until the end of the phase, each time a model in your unit makes a ranged attack, a successful unmodified Hit roll of 5+ scores a Critical Hit. |
2CP NO THREAT TOO GREAT Detachment: Anvil Siege Force | WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets a MONSTER or VEHICLE unit, you can re-roll the Wound roll. |
1CP ARMOUR OF CONTEMPT Detachment: Anvil Siege Force | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP HERESY UNDONE Detachment: Bastion Task Force | WHEN: Your Shooting phase or your Charge phase. TARGET: One ADEPTUS ASTARTES unit (excluding Battleline units) from your army. EFFECT: Until the end of the phase, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back. If it does, every target of that charge and every target of those attacks must be an auspex scanned unit. |
1CP CODEX DISCIPLINE Detachment: Bastion Task Force | WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re-roll a Hit roll of 1. If that target is auspex scanned, re-roll a Wound roll of 1 as well. |
1CP LIGHT OF VENGEANCE Detachment: Bastion Task Force | WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase. EFFECT: Select the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have that ability while targeting an auspex scanned unit or if the bearer has the Battleline keyword. |
1CP SITE-TO-SITE TELEPORTATION Detachment: Black Spear Task Force | WHEN: End of your opponent’s Fight phase. TARGET: Up to two Kill Team units from your army, or one other Adeptus Astartes Infantry unit from your army, if those units are not within Engagement Range of one or more enemy units. EFFECT: Remove those units from the battlefield and place them into Strategic Reserves. Until the end of your next Movement phase, models in those units that do not have the Deep Strike ability have the Deep Strike ability. |
1CP ARMOUR OF CONTEMPT Detachment: Black Spear Task Force | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP ADAPTIVE TACTICS Detachment: Black Spear Task Force | WHEN: Your Command phase. TARGET: Up to two Kill Team units from your army, or one other ADEPTUS ASTARTES unit from your army. EFFECT: For each unit targeted, select Furor Tactics, Malleus Tactics or Purgatus Tactics. Until the start of your next Command phase, that Mission Tactic is active for that unit instead of any Mission Tactic that is active for your army. |
1CP TACTICAL FORESIGHT Detachment: Blade of Ultramar | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than or equal to the Toughness characteristic of that unit, subtract 1 from the Wound roll. |
1CP COURAGE AND HONOUR! Detachment: Blade of Ultramar | WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit is under the effects of the Assault Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well. |
1CP ULTRAMARIAN ADAPTIVITY Detachment: Blade of Ultramar | WHEN: Your Command phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. Until the start of your next Command phase, that Combat Doctrine is active for your unit instead of any other Combat Doctrine that is active for your army, even if you have already selected that Combat Doctrine this battle. |
1CP PRACTICAL TACTICS Detachment: Blade of Ultramar | WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is not within Engagement Range of one or more enemy units and is within 9" of the enemy unit that just ended that move. EFFECT: Your unit can make a Normal move of up to D6", or a Normal move of up to 6" instead if it is under the effects of the Tactical Doctrine. |
1CP EXEMPLARY VIGILANCE Detachment: Blade of Ultramar | WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. If your unit is under the effects of the Devastator Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well. |
1CP ARMOUR OF CONTEMPT Detachment: Blade of Ultramar | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP STALKING WOLVES Detachment: Champions of Fenris | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Astartes Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have the Stealth ability. |
1CP ARMOUR OF CONTEMPT Detachment: Champions of Fenris | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP PREYTAKER’S EYE Detachment: Champions of Fenris | WHEN: Your Shooting phase or the Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to shoot or fight this phase. EFFECT: Select either the [LETHAL HITS] or [SUSTAINED HITS 1] abilities. Until the end of the phase, weapons equipped by models in your unit have that ability. |
1CP RUNES OF CLAIMING Detachment: Champions of Fenris | WHEN: End of your Command phase. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Walker unit from your army. EFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. |
1CP DREAD CRUSADERS Detachment: Companions of Vehemence | WHEN: Your opponent’s Charge phase, just after an enemy unit declares a charge. TARGET: One Adeptus Astartes Infantry unit from your army that was selected as one of the targets of that charge. EFFECT: That enemy unit must take a Battle-shock test, subtracting 1 from the result. |
1CP HEARTS HARDENED TO DUTY Detachment: Companions of Vehemence | WHEN: Fight phase, just before an Adeptus Astartes Infantry unit from your army Consolidates. TARGET: That ADEPTUS ASTARTES INFANTRY unit. EFFECT: Until the end of the phase, each time a model in your unit makes a Consolidation move, it does not need to end that move closer to the closest enemy model (or the closest enemy unit if the Suffer Not the Unclean to Live Vow is active for it). |
1CP FOR THE EMPEROR'S HONOUR! Detachment: Companions of Vehemence | WHEN: Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability. |
1CP DEVOUT PUSH Detachment: Companions of Vehemence | WHEN: Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". RESTRICTIONS: A unit cannot be targeted with this and the Hearts Hardened to Duty Stratagem in the same phase unless it has the Chaplain or Judiciar keywords. |
1CP ARMOUR OF CONTEMPT Detachment: Company of Hunters | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP ARMOUR OF CONTEMPT Detachment: Emperor’s Shield | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP ARMOUR OF CONTEMPT Detachment: Firestorm Assault Force | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
2CP IMMOLATION PROTOCOLS Detachment: Firestorm Assault Force | WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, Torrent weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability. |
1CP ONSLAUGHT OF FIRE Detachment: Firestorm Assault Force | WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets the closest eligible target within 12", add 1 to the Hit roll. If one or more enemy models are destroyed as the result of any of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test. |
1CP RAPID EMBARKATION Detachment: Firestorm Assault Force | WHEN: End of the Fight phase. TARGET: One ADEPTUS ASTARTES TRANSPORT unit from your army that has no models embarked within it, and one ADEPTUS ASTARTES INFANTRY unit from your army wholly within 6" of that TRANSPORT. EFFECT: Your INFANTRY unit can embark within that TRANSPORT. RESTRICTIONS: You cannot target an INFANTRY unit that is within Engagement Range of one or more enemy units, that cannot normally embark within that TRANSPORT, or that disembarked from a TRANSPORT this turn. |
1CP CRUCIBLE OF BATTLE Detachment: Firestorm Assault Force | WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets the closest eligible target within 6", add 1 to the Wound roll. |
2CP IMMOLATION PROTOCOLS Detachment: Forgefather’s Seekers | WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, Torrent weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability. |
1CP BLAZING EARTH Detachment: Forgefather’s Seekers | WHEN: Start of your opponent’s Charge phase. TARGET: One ADEPTUS ASTARTES unit from your army equipped with one or more Torrent weapons. EFFECT: Select one enemy unit (excluding MONSTERS and VEHICLES and units with the FLY keyword) within 12" of and visible to your unit. Until the end of the phase, each time that enemy unit declares a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll). |
1CP ARMOUR OF CONTEMPT Detachment: Forgefather’s Seekers | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP WRATHFUL INFERNO Detachment: Forgefather’s Seekers | WHEN: Your Movement phase, just after an Adeptus Astartes Infantry unit from your army Falls Back. TARGET: That unit. EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back. |
1CP CRUCIBLE OF BATTLE Detachment: Forgefather’s Seekers | WHEN: Your Shooting phase or the Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets the closest eligible target within 6", add 1 to the Wound roll. |
1CP ADAPTIVE STRATEGY Detachment: Gladius Task Force | WHEN: Your Command phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. Until the start of your next Command phase, that Combat Doctrine is active for that unit instead of any other Combat Doctrine that is active for your army, even if you have already selected that doctrine this battle. |
1CP ARMOUR OF CONTEMPT Detachment: Gladius Task Force | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP HONOUR THE CHAPTER Detachment: Gladius Task Force | WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit is under the effects of the Assault Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well. |
1CP SQUAD TACTICS Detachment: Gladius Task Force | WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is within 9" of the enemy unit that just ended that move. EFFECT: Your unit can make a Normal move of up to D6", or a Normal move of up to 6" instead if it is under the effects of the Tactical Doctrine. RESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units. |
1CP STORM OF FIRE Detachment: Gladius Task Force | WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. If your unit is under the effects of the Devastator Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well. |
2CP ONLY IN DEATH DOES DUTY END Detachment: Gladius Task Force | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play. |
1CP CONDEMNATORY INFO-SCREED Detachment: Godhammer Assault Force | WHEN: Your Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if it disembarked from a Transport this turn, re-roll a Wound roll of 1. If that TRANSPORT has the Land Raider keyword, you can re-roll the Wound roll instead. |
1CP FOCUSED HATRED Detachment: Godhammer Assault Force | WHEN: Your Charge phase, just after you make a Charge roll for an ADEPTUS ASTARTES unit from your army that disembarked from a Transport this turn. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the end of the phase, each time your unit makes a Charge move, models in your unit can move through models (when doing so, its models can move within Engagement Range of enemy models, but they can only end that move within Engagement Range of enemy models if those enemy models belong to a unit that your unit declared a charge against this turn). |
1CP A CEASELESS CAUSE Detachment: Godhammer Assault Force | WHEN: End of the Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that was eligible to fight this phase. EFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". It cannot embark within a Transport at the end of this move if it disembarked from a TRANSPORT this turn. |
1CP ARMOUR OF CONTEMPT Detachment: Hammer of Avernii | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP ARMOUR OF CONTEMPT Detachment: Inner Circle Task Force | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP ARMOUR OF CONTEMPT Detachment: Ironstorm Spearhead | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
2CP MERCY IS WEAKNESS Detachment: Ironstorm Spearhead | WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, that attack has the [SUSTAINED HITS 1] ability, and when making such an attack, if the attacking model is a VEHICLE, a successful unmodified Hit roll of 5+ scores a Critical Hit. |
1CP UNBOWED CONVICTION Detachment: Ironstorm Spearhead | WHEN: Command phase. TARGET: One ADEPTUS ASTARTES unit from your army that is below its Starting Strength. EFFECT: Until the end of the turn, your unit can ignore any or all modifiers to its characteristics and/or to any roll or test made for it (excluding modifiers to saving throws). |
1CP RED RAMPAGE Detachment: Liberator Assault Group | WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Select either the [LANCE] or [LETHAL HITS] abilities. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability. You can instead choose for your unit to give in to the Red Thirst; if it does, then it becomes Battle-shocked (but the effects of this Stratagem still apply to it) and until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] and [LETHAL HITS] abilities. |
1CP ARMOUR OF CONTEMPT Detachment: Liberator Assault Group | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP ANGELIC GRACE Detachment: Liberator Assault Group | WHEN: Any phase, just after an ADEPTUS ASTARTES unit from your army has a mortal wound allocated to it. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds. |
1CP AGGRESSIVE ONSLAUGHT Detachment: Liberator Assault Group | WHEN: Your Movement phase, just after an Adeptus Astartes unit from your army has Advanced. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the end of the turn, your unit is eligible to either shoot or declare a charge, even though it Advanced. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle-shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, your unit is eligible to both shoot and declare a charge, even though it Advanced. |
1CP SAVAGE ECHOES Detachment: Liberator Assault Group | WHEN: Your opponent’s Charge phase. TARGET: One ADEPTUS ASTARTES unit from your army that was just charged by an enemy unit. EFFECT: Select either the Strength or Attacks characteristic of melee weapons equipped by models in your unit. Until the end of the turn, add 1 to the selected characteristic. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle-shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, add 1 to the Strength and Attacks characteristics of melee weapons equipped by models in your unit. |
1CP RELENTLESS ASSAULT Detachment: Liberator Assault Group | WHEN: Your Movement phase, just after an ADEPTUS ASTARTES unit from your army Falls Back. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the end of the turn, your unit is eligible to either shoot or declare a charge even though it Fell Back. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle-shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, your unit is eligible to both shoot and declare a charge, even though it Fell Back. |
1CP FIERY SHIELD Detachment: Librarius Conclave | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is within 18" of one or more friendly Adeptus Astartes Psyker models, and that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll, and if the Pyromancy Discipline is active for your army, weapons that target your unit have the [HAZARDOUS] ability. |
1CP IRON ARM Detachment: Librarius Conclave | WHEN: Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that is within 18" of one or more Adeptus Astartes Psyker models from your army and has not been selected to Fight this phase. EFFECT: Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit, or add 2 if the Biomancy Discipline is active for your army. |
1CP ARMOUR OF CONTEMPT Detachment: Librarius Conclave | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP STRENGTH IN UNITY Detachment: Lion’s Blade Task Force | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: If that enemy unit is within Engagement Range of one or more Ravenwing units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll. If that enemy unit is within Engagement Range of one or more Deathwing units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, if the Strength characteristic of that attack is greater than the Toughness characteristic of the target, subtract 1 from the Wound roll. RESTRICTIONS: A unit cannot be targeted by this and the Armour of Contempt Stratagem in the same phase. |
1CP ARMOUR OF CONTEMPT Detachment: Lion’s Blade Task Force | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP OVERPOWERING EXACTION Detachment: Lion’s Blade Task Force | WHEN: Command phase or the start of the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Select one enemy unit within Engagement Range of your unit. That enemy unit must take a Battle-shock test. When doing so, if your unit has the Deathwing or Ravenwing keyword, subtract 1 from the result. RESTRICTIONS: You can only use this Stratagem once per battle round. |
1CP TACTICAL DECAPITATION Detachment: Orbital Assault Force | WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, weapons equipped by models in your unit have the [PRECISION] ability and each time a model in your unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll. |
1CP ONWARD FOR THE EMPEROR Detachment: Orbital Assault Force | WHEN: End of your opponent’s Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that was not set up on the battlefield this turn and one friendly Transport it is able to embark within. EFFECT: If your ADEPTUS ASTARTES unit is wholly within 6" of that TRANSPORT, it can embark within it. |
1CP BLIND SCREEN Detachment: Orbital Assault Force | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit (excluding Titanic units) from your army that was selected as the target of one or more of the attacking unit’s attacks and one friendly Adeptus Astartes Smoke Vehicle or Drop Pod unit within 9" of it. EFFECT: Until the end of the phase, models in your units have the Stealth ability and each time a ranged attack targets one of your units, models in that unit have the Benefit of Cover against that attack. |
1CP SHOCK ONSLAUGHT Detachment: Orbital Assault Force | WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". |
1CP AUTO‑SENSE COORDINATION Detachment: Orbital Assault Force | WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase. EFFECT: Select the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have this ability in a turn in which they disembarked from a Drop Pod or while targeting an enemy unit within 12". |
1CP SUPPRESSION STRAFING Detachment: Orbital Assault Force | WHEN: Command phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Select one enemy unit visible to and within 18" of your unit. That enemy unit takes a Battle-shock test. When doing so, subtract 1 from that test and, if that test is failed, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll. RESTRICTIONS: You cannot use this Stratagem more than once per battle round. |
1CP RED WRATH Detachment: Rage-cursed Onslaught | WHEN: Your Movement phase, just after an ADEPTUS ASTARTES unit from your army Advances. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the end of the turn, your unit is eligible to either shoot or declare a charge in a turn in which it Advanced. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle-shocked (but the effects of this Stratagem still apply to it), and until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced. |
1CP LIMB FROM LIMB Detachment: Rage-cursed Onslaught | WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that made a Charge move this turn. EFFECT: Select either the Strength or Armour Penetration characteristic of melee weapons equipped by models in your unit. Until the end of the phase, add 1 to the selected characteristic. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle-shocked (but the effects of this Stratagem still apply to it), and until the end of the phase, add 1 to the Strength and Armour Penetration characteristics of melee weapons equipped by models in your unit. |
1CP ARMOUR OF CONTEMPT Detachment: Rage-cursed Onslaught | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP FIGHT TO THE END Detachment: Reclamation Force | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play. |
1CP MARCHING EVER ON Detachment: Reclamation Force | WHEN: Your opponent’s Movement phase, just after an enemy unit Falls Back. TARGET: One ADEPTUS ASTARTES unit from your army that was within Engagement Range of that enemy unit at the start of the phase. EFFECT: Your unit can make a Normal move of up to D6"+1. |
1CP SCIONS OF GUILLIMAN Detachment: Reclamation Force | WHEN: Your Movement phase, just after an ADEPTUS ASTARTES unit from your army ends a Fall Back move. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back. |
1CP ULTRAMARIAN DESTINY Detachment: Reclamation Force | WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. |
1CP FURIOUS DEDICATION Detachment: Reclamation Force | WHEN: Your Charge phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not declared a charge or been selected to fight this phase. EFFECT: Until the end of the turn, add 2 to Charge rolls made for your unit and add 1 to the Attacks characteristic of melee weapons equipped by models in your unit. RESTRICTIONS: You cannot use this Stratagem more than once per turn. |
1CP CRUSADING CONQUERORS Detachment: Reclamation Force | WHEN: End of the Command phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Until the start of the next Command phase, add 1 to the Objective Control characteristic of models in your unit. |
1CP PINNING FIRE Detachment: Saga of the Beastslayer | WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, after your unit has shot, select one enemy CHARACTER, MONSTER, or VEHICLE unit hit by one or more of those attacks. Until the start of your next Shooting phase, that unit is pinned. While a unit is pinned, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it. |
1CP THUNDEROUS PURSUIT Detachment: Saga of the Beastslayer | WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One ADEPTUS ASTARTES unit from your army that is within 9" of that enemy unit and not within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to D6". If your unit has the Space Wolves Infantry or Thunderwolf Cavalry keywords, it can make a Normal move of up to 6" instead. |
1CP GRIMNAR’S COMMAND Detachment: Saga of the Great Wolf | WHEN: Your Command phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Select one Hunting Pack from the Master of Wolves Detachment rule. Until the start of your next Command phase, that Hunting Pack is active for your unit instead of any other Hunting Pack that is active, even if you have already selected that Hunting Pack this battle. |
1CP EYE OF THE PACK Detachment: Saga of the Great Wolf | WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can add 1 to the Wound roll. |
1CP THE FOE FORESEEN Detachment: Saga of the Great Wolf | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP UNRELENTING HUNTERS Detachment: Saga of the Great Wolf | WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to move this phase. EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back. If your unit is a Space Wolves unit, until the end of the turn, it is eligible to declare a charge in a turn in which it Advanced or Fell Back. |
1CP MARKED FOR DESTRUCTION Detachment: Saga of the Hunter | WHEN: Your Shooting phase. TARGET: Two ADEPTUS ASTARTES units from your army (excluding Beasts) that have not been selected to shoot this phase. EFFECT: Select one enemy unit visible to both of your units. Until the end of the phase, models in your units can only target that enemy unit (and only if it is an eligible target) and each time a model in one of your units makes an attack, re-roll a Wound roll of 1. |
1CP OVERWHELMING ONSLAUGHT Detachment: Saga of the Hunter | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: Two ADEPTUS ASTARTES units from your army within Engagement Range of that enemy unit, or one Space Wolves Beasts unit from your army within Engagement Range of that enemy unit. EFFECT: Until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll. |
1CP TERRITORIAL ADVANTAGE Detachment: Saga of the Hunter | WHEN: Fight phase, just after an enemy unit is destroyed by an ADEPTUS ASTARTES unit from your army. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. |
1CP LAY LOW THE TYRANTS Detachment: Shadowmark Talon | WHEN: Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability. |
1CP ARMOUR OF CONTEMPT Detachment: Shadowmark Talon | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP INTO DARKNESS Detachment: Shadowmark Talon | WHEN: End of your opponent’s Fight phase. TARGET: Up to two Phobos and/or Scout Squad units from your army, or one other Adeptus Astartes Infantry unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units. EFFECT: Remove those units from the battlefield and place them into Strategic Reserves. |
1CP STUNNING FUSILLADE Detachment: Shadowmark Talon | WHEN: Your Shooting phase. TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit that is more than 12" away, improve the Ballistic Skill and Armour Penetration characteristics of that attack by 1. If one or more enemy models are destroyed as a result of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test. |
1CP RAPTORIAL VIGILANCE Detachment: Shadowmark Talon | WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is within 9" of the enemy unit that just ended that move. You cannot target a unit that is within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to D6", or up to 6" instead if it is a Phobos or Scout Squad unit. |
1CP FEINT AND THRUST Detachment: Shadowmark Talon | WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back. If it is a Phobos or Scout Squad unit, it is also eligible to shoot and declare a charge in a turn in which it Advanced. |
1CP ARMOUR OF CONTEMPT Detachment: Spearpoint Task Force | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP SPEAR THRUST AND SABRE SWING Detachment: Spearpoint Task Force | WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Select either the [LANCE] or [LETHAL HITS] ability. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability. If it is a MOUNTED unit, until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] and [LETHAL HITS] abilities instead. |
1CP MOBILE LETHALITY Detachment: Spearpoint Task Force | WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back. |
1CP HUNTER’S INSTINCTS Detachment: Spearpoint Task Force | WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Adeptus Astartes Infantry unit or Adeptus Astartes Mounted unit from your army that is within 9" of that enemy unit. You cannot target a unit that is within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to 6". |
1CP WIND-SWIFT EVASION Detachment: Stormlance Task Force | WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is within 9" of that enemy unit. EFFECT: Your unit can make a Normal move of up to 6". RESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units. |
1CP BLITZING FUSILLADE Detachment: Stormlance Task Force | WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability. If such a weapon already has this ability, until the end of the phase, that weapon has the [SUSTAINED HITS 1] ability as well. |
1CP ARMOUR OF CONTEMPT Detachment: Stormlance Task Force | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP ARMOUR OF CONTEMPT Detachment: The Angelic Host | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP UNBRIDLED ARDOUR Detachment: The Angelic Host | WHEN: Any phase. TARGET: One ADEPTUS ASTARTES unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Until the end of the battle, each time a friendly Sanguinary Guard unit makes an attack that targets the enemy unit that just destroyed your unit, you can re-roll the Hit roll and you can re-roll the Wound roll. |
1CP ARMOUR OF CONTEMPT Detachment: The Lost Brethren | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP INTRACTABLE Detachment: Unforgiven Task Force | WHEN: Your Movement phase, just after an ADEPTUS ASTARTES unit from your army Falls Back. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back. |
1CP UNFORGIVEN FURY Detachment: Unforgiven Task Force | WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, weapons equipped by models in your unit have the [LETHAL HITS] ability. In addition, if one or more ADEPTUS ASTARTES units from your army are currently Battle-shocked, until the end of the phase, each time a model in your unit makes an attack, a successful unmodified Hit roll of 5+ scores a Critical Hit. |
1CP ARMOUR OF CONTEMPT Detachment: Unforgiven Task Force | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP FIRE DISCIPLINE Detachment: Unforgiven Task Force | WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in that unit have the [ASSAULT], [HEAVY] and [IGNORES COVER] abilities. |
2CP UNBREAKABLE LINES Detachment: Unforgiven Task Force | WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One ADEPTUS ASTARTES unit from your army within Engagement Range of that enemy unit. EFFECT: Until the end of the turn, each time an attack targets your unit, subtract 1 from the Wound roll. |
1CP GRIM RETRIBUTION Detachment: Unforgiven Task Force | WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot. TARGET: One ADEPTUS ASTARTES unit from your army that had one or more models destroyed as a result of the attacking unit’s attacks. EFFECT: Your unit can shoot as if it were your Shooting phase, but it must target the enemy unit that just attacked it, and can only do so if that enemy unit is an eligible target. |
1CP CALCULATED FEINT Detachment: Vanguard Spearhead | WHEN: Your opponent’s Charge phase, just after an enemy unit declares a charge. TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army that was selected as a target of that charge. EFFECT: Your unit can make a Normal move of up to D6", or up to 6" instead if it is a PHOBOS or ScouT SQUAD unit. RESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units. |
1CP A DEADLY PRIZE Detachment: Vanguard Spearhead | WHEN: Start of the Command phase. TARGET: One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army within range of an objective marker you control. EFFECT: That objective marker is said to be Sabotaged, and remains under your control even if you have no models within range of it, until your opponent controls it at the start or end of any turn. While an objective marker is Sabotaged and under your control, each time an enemy unit ends a Normal, Advance, Fall Back or Charge move within range of that objective marker, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds. |
1CP STRIKE FROM THE SHADOWS Detachment: Vanguard Spearhead | WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit that is more than 12" away, improve the Ballistic Skill and Armour Penetration characteristics of that attack by 1. If one or more enemy models are destroyed as a result of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test. |
1CP ARMOUR OF CONTEMPT Detachment: Vanguard Spearhead | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP GUERRILLA TACTICS Detachment: Vanguard Spearhead | WHEN: End of your opponent’s Fight phase. TARGET: Up to two PHOBOS and/or SCOUT SQUAD units from your army, or one other ADEPTUS ASTARTES INFANTRY unit from your army. EFFECT: Remove those units from the battlefield and place them into Strategic Reserves. RESTRICTIONS: Each unit selected for this Stratagem must be more than 3" away from all enemy models. |
2CP SURGICAL STRIKES Detachment: Vanguard Spearhead | WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability. |
2CP PERFERVID INTERVENTION Detachment: Vindication Task Force | WHEN: End of your opponent’s Charge phase. TARGET: One ADEPTUS ASTARTES unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase. EFFECT: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge. RESTRICTIONS: Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP SPOOR OF THE UNHOLY Detachment: Vindication Task Force | WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability and each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll. |
1CP RECLAIM OUR HONOUR! Detachment: Vindication Task Force | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit destroys an Ancient model from your army that has not been targeted with the Refusal to Yield Stratagem this phase. TARGET: One ADEPTUS ASTARTES unit from your army visible to that enemy unit. EFFECT: Until the end of the battle, each time an ADEPTUS ASTARTES model from your army makes an attack that targets that enemy unit, add 1 to the Hit roll. RESTRICTIONS: You cannot target that ANCIENT model with the Refusal to Yield Stratagem this phase. |
1CP LITANIES OF PURGATION Detachment: Vindication Task Force | WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if that model’s unit is within range of one or more objective markers or the target unit is within range of one or more objective markers, improve the Armour Penetration characteristic of that attack by 1. |
1CP LEONINE AGGRESSION Detachment: Wrath of the Rock | WHEN: End of your opponent’s Charge phase. TARGET: One ADEPTUS ASTARTES unit from your army within 3" of one or more enemy units, or one Deathwing unit from your army within 6" of one or more enemy units. EFFECT: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge. RESTRICTIONS: Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP TACTICAL MASTERY Detachment: Wrath of the Rock | WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced. If your unit has the Ravenwing keyword, it is also eligible to shoot and declare a charge in a turn in which it Fell Back. |
1CP LION’S WILL Detachment: Wrath of the Rock | WHEN: Command phase. TARGET: One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units. EFFECT: Until the start of your next Command phase, add 1 to the Objective Control characteristic of models in your unit. In addition, until the end of the turn, if your unit does not have the Deathwing, Ravenwing or Vehicle keyword, each time a model in your unit makes an attack, add 1 to the Hit roll. |
1CP RELICS OF THE DARK AGE Detachment: Wrath of the Rock | WHEN: Your Shooting phase. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, add 2 to the Strength characteristic of ranged weapons equipped by models in your unit. |
1CP ARMOUR OF CONTEMPT Detachment: Wrath of the Rock | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP VOICE OF DEVOTION Detachment: Wrathful Procession | WHEN: Your Command phase. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army. EFFECT: Select the Chorus of Relentless Hate, Rite of Perfervid Wrath or Chant of Deathless Devotion Litany. Until the end of the battle round, that Litany is active for your unit instead of any other Litany that is active for your army. |
1CP FUELLED BY FAITH Detachment: Wrathful Procession | WHEN: Any phase, just after a mortal wound is allocated to an ADEPTUS ASTARTES unit from your army. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds. |
1CP RELENTLESS MOMENTUM Detachment: Wrathful Procession | WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase and is within Engagement Range of one or more enemy units. EFFECT: Until the end of the phase, when determining which models in your unit are eligible to fight, any models in it that are within 3" of one or more enemy models are eligible to fight. When resolving those attacks, such models can target one of those enemy units that is within 3" of them and within Engagement Range of their unit. |
1CP BRUTE FERVOUR Detachment: Wrathful Procession | WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1 and you can ignore any or all modifiers to the following: that attack’s Weapon Skill characteristic; the Hit roll; the Wound roll. |
1CP CASTIGATE THE DEMAGOGUES Detachment: Wrathful Procession | WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability. |
1CP ARMOUR OF CONTEMPT Detachment: Wrathful Procession | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |