Space Marines

Epic Heros
85
110
105
70
95
125
85
160
100
85
90
95
110
120
75
120
100
75
120
95
100
60
70
100
315
110
200
140
150
85
90
100
340
115
115
130
90
70
95
100
65
Charaters
50
75
50
70
45
80
80
80
70
95
75
70
60
75
75
75
55
70
75
100
60
55
70
65
70
75
55
55
55
70
80
120
75
55
95
65
70
Battleline
75
135
150
100
100
165
100
80
140
Infantry
95
90
80
150
175
105
85
120
85
190
250
180
200
120
85
90
180
110
120
80
265
90
100
90
80
125
70
180
100
85
75
105
275
180
170
175
155
100
110
90
85
170
105
85
100
Walkers
150
160
160
135
125
195
130
145
Vehicles
125
150
160
160
135
75
160
160
160
160
150
150
175
125
220
220
220
270
120
135
140
100
195
180
180
220
235
115
125
135
130
185
190
145
Flyers
180
195
210
155
280
165
Dedicated Transports
70
80
85
95
75

Drop Pod

Model NameMTSvWLdOC
Drop Pod
Use model
-73+ 86+0
Ranged WeaponsRangeABSSAPD
Melee WeaponsRangeAWSSAPD
Keywords:
Adeptus Astartes, Drop Pod, Vehicle, Transport, Dedicated Transport, Imperium

Abilities

Drop Pod Assault:This model must start the battle in Reserves and can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this model must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from all enemy models.
Combat Disembarkation:Each time a unit disembarks from this model after it has been set up on the battlefield, that unit is still eligible to declare a charge this turn.
Deployment Complete:Once this unit is set up on the battlefield and all units within it have disembarked, until the end of the battle, units cannot embark within this TRANSPORT.
Core:
Deadly Demise 1
Deep Strike
Faction:
Oath of Moment
Oath of Moment
Oath of Moment
Oath of Moment
Oath of Moment

Wargear Options

Wargear Abilities

Unit Composition

1 Drop Pod

Costs

1 model - 70pts

Leader

Led By

Stratagems

NameDescription
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.