Battlewagon

Model NameMTSvWLdOC
Battlewagon
Use model
10"103+
6++
167+5
Ranged WeaponsRangeABSSAPD
Big shoota
rapid fire 2
36"35+501
Kannon – frag
blast
36"D6+35+601
Kannon – shell
36"15+10-2D6
Killkannon
24"D6+15+9-22
Lobba
blast, indirect fire
48"D65+501
Zzap gun
anti-vehicle 4+
36"15+D6+6-35
Melee WeaponsRangeAWSSAPD
Deff rolla
Melee63+9-12
Grabbin’ klaw
extra attacks
Melee23+8-22
Tracks and wheels
Melee64+801
Wreckin’ ball
extra attacks
Melee14+100D6
Keywords:
Orks, Transport, Battlewagon, Vehicle

Abilities

Ramshackle but Rugged:Each time an attack is allocated to this model, worsen the Armour Penetration characteristic of that attack by 1.
Core:
Deadly Demise D6
Firing Deck 11
Faction:
Waaagh!

Wargear Options

This model can be equipped with one of the following:
  • 1 kannon
  • 1 killkannon
  • 1 zzap gun
This model can be equipped with:
  • 1 lobba
This model can be equipped with up to 4 big shootas.
This model’s tracks and wheels can be replaced with 1 deff rolla.
This model can be equipped with any of the following:
  • 1 ’ard case
  • 1 grabbin’ klaw
  • 1 wreckin’ ball

Wargear Abilities

’Ard Case:Add 2 to the bearer’s Toughness characteristic, but it no longer has the Firing Deck ability.

Unit Composition

1 Battlewagon
This model is equipped with: tracks and wheels.

Costs

1 model - 160pts

Leader

Led By

Stratagems

NameDescription
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
2CP COUNTER-OFFENSIVE
Detachment: Core
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
1CP FIRE OVERWATCH
Detachment: Core
WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge.

TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.

EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase.

RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
1CP TANK SHOCK
Detachment: Core
WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move.

TARGET: That VEHICLE unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).