| Model Name | M | T | Sv | W | Ld | OC |
Skorpekh Lord ⌀60mm | 8" | 7 | 3+ 4++ | 7 | 6+ | 2 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Enmitic annihilator rapid fire 2 | 18" | 2 | 2 | 6 | -1 | 1 |
| Melee Weapons | Range | A | BS | S | AP | D |
Flensing claw | Melee | 8 | 2 | 6 | -1 | 1 |
Hyperphase harvester | Melee | 4 | 2 | 10 | -3 | 3 |
| Name | Description |
1CP GO TO GROUND Detachment: Core | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover. |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
1CP FIRE OVERWATCH Detachment: Core | WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge. TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase. EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase. RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn. |
1CP HEROIC INTERVENTION Detachment: Core | WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase. RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
1CP EPIC CHALLENGE Detachment: Core | WHEN: Fight phase, when a CHARACTER unit from your army that is within Engagement Range of one or more Attached units is selected to fight. TARGET: One CHARACTER model in your unit. EFFECT: Until the end of the phase, all melee attacks made by that model have the [PRECISION] ability. |
1CP MASKS OF DEATH Detachment: Annihilation Legion | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll. |
1CP PITILESS HUNTERS Detachment: Annihilation Legion | WHEN: Fight phase. TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". |
1CP BLOOD-FUELLED CRUELTY Detachment: Annihilation Legion | WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Fall Back move. TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that started the phase within Engagement Range of that enemy unit. EFFECT: Roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds. Your unit can then make a Normal move, but must end that move as close as possible to that enemy unit. |
1CP THE SPOOR OF FRAILTY Detachment: Annihilation Legion | WHEN: Your Shooting phase or the Fight phase. TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model from your unit makes an attack that targets a unit below Starting Strength, add 1 to the Hit roll. If the target is Below Half-strength, add 1 to the Wound roll as well. |
1CP INSANITY’S IRE Detachment: Annihilation Legion | WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot. TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that had one or more of its models destroyed by the attacking unit’s attacks. EFFECT: Your unit can make a Normal move, but must end that move as close as possible to that enemy unit. |
1CP MURDEROUS REANIMATION Detachment: Annihilation Legion | WHEN: Fight phase. TARGET: One DESTROYER CULT or FLAYED ONES unit from your army that has just destroyed an enemy unit, or just caused an enemy unit that was not Below Half-strength to become Below Half-strength. EFFECT: Your unit’s Reanimation Protocols activate. |
1CP PROTOCOL OF THE ETERNAL REVENANT Detachment: Awakened Dynasty | WHEN: Any phase. TARGET: One Necrons Infantry Character model from your army that was just destroyed. You can use this Stratagem on that model even though it was just destroyed. EFFECT: At the end of the phase, set your model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with half of its starting number of wounds remaining. RESTRICTIONS: Each model can only be targeted with this Stratagem once per battle. |
1CP PROTOCOL OF THE HUNGRY VOID Detachment: Awakened Dynasty | WHEN: Fight phase. TARGET: One NECRONS unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit. In addition, If a Necrons Character is leading your unit, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1. (this is not cumulative with any other modifiers that improve Armour Penetration]. |
1CP PROTOCOL OF THE SUDDEN STORM Detachment: Awakened Dynasty | WHEN: Your Movement phase. TARGET: One NECRONS unit from your army. EFFECT: Until the end of the turn, ranged weapons equipped by models in your unit have the [ASSAULT] ability. In addition, if a Necrons Character is leading your unit, until the end of the phase, you can re-roll Advance rolls made for your unit. |
2CP PROTOCOL OF THE VENGEFUL STARS Detachment: Awakened Dynasty | WHEN: Your opponent’s Shooting phase, just after an enemy unit destroys a NECRONS unit from your army. TARGET: One NECRONS CHARACTER unit from your army that was within 6" of that NECRONS unit when it was destroyed. EFFECT: After the attacking unit has resolved its attacks, your unit can shoot as if it were your Shooting phase, but it must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target. |
1CP PROTOCOL OF THE CONQUERING TYRANT Detachment: Awakened Dynasty | WHEN: Your Shooting phase. TARGET: One NECRONS unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within half range, re-roll a Hit roll of 1. If a NECRONS CHARACTER is leading your unit, until the end of the phase, you can re-roll the Hit roll for that attack instead. |
1CP MOLECULAR TARGETING Detachment: Cryptek Conclave | WHEN: Your Shooting phase or the Fight phase. TARGET: One NECRONS unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll. If your unit has the Cryptek keyword, you can also ignore any or all modifiers to the Wound roll. |
1CP POTENTIALITY SYPHON Detachment: Cryptek Conclave | WHEN: Your opponent’s Command phase. TARGET: One NECRONS unit from your army within range of one or more objective markers. EFFECT: Your unit’s Reanimation Protocols activate. If it is a Cryptek unit, it reanimates an additional 1 wound. |
1CP SPREADING MADNESS Detachment: Cursed Legion | WHEN: Your Charge phase. TARGET: One NECRONS unit (excluding Monsters and Vehicles) from your army that has not declared a charge this phase. EFFECT: Until the end of the phase, each time your unit declares a charge, if one or more targets of that charge are within Engagement Range of one or more friendly units, add 2 to the Charge roll. |
1CP DRIVEN TO BUTCHERY Detachment: Cursed Legion | WHEN: Your Shooting phase or your Charge phase. TARGET: One Destroyer Cult unit from your army. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced. RESTRICTIONS: You can only use this Stratagem once per turn. |
1CP MORTIS PROTOCOLS Detachment: Cursed Legion | WHEN: Your Shooting phase or the Fight phase, just after the first time a Destroyer Cult unit from your army destroys an enemy unit this turn. TARGET: One friendly NECRONS unit (excluding Monsters and Vehicles) within 9" of that DESTROYER CULT unit. EFFECT: The friendly unit’s Reanimation Protocols activate. |
1CP METHODICAL MURDER Detachment: Cursed Legion | WHEN: Your Shooting phase or the Fight phase. TARGET: One NECRONS unit (excluding Monsters and Vehicles) from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. |
2CP UNNATURAL AGGRESSION Detachment: Cursed Legion | WHEN: End of your opponent’s Charge phase. TARGET: One NECRONS unit (excluding Monsters and Vehicles) from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase. EFFECT: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP IMAGE OF DEATH Detachment: Cursed Legion | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Destroyer Cult unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll. |
1CP TERRIFYING AMBUSH Detachment: Deranged Outcasts | WHEN: Your Movement phase, just after a DESTROYER CULT unit from your army opens a Hatchway. TARGET: That DESTROYER CULT unit. EFFECT: For each enemy unit within 3" of that Hatchway, if that Hatchway is visible to that unit and that unit is wholly on the opposite side of it from your unit, that unit must take a Leadership test, subtracting 2 from the result: if failed, until the end of the phase, that enemy unit cannot fire Overwatch. |
1CP BATHED IN BLOOD Detachment: Deranged Outcasts | WHEN: Fight phase, just after an enemy unit is destroyed by a DESTROYER CULT unit from your army TARGET: That DESTROYER CULT unit. EFFECT: Select one objective marker that your unit or the destroyed unit was within range of at the start of the phase. That objective marker is Secured by your army. |
1CP RUSH TO SLAUGHTER Detachment: Deranged Outcasts | WHEN: Your Movement phase. TARGET: One NECRONS unit from your army that has not been selected to move this phase. EFFECT: Until the end of the phase, if your unit has the FLAYED ONES keyword, each time it moves, models in that unit can move through friendly DESTROYER CULT models as if they were not there. If your unit has the DESTROYER CULT keyword, models in it can move through friendly FLAYED ONES models as if they were not there. |
2CP DIMENSIONAL CORRIDOR Detachment: Hypercrypt Legion | WHEN: Your Charge phase. TARGET: One NECRONS unit from your army that was set up on the battlefield this turn using the Eternity Gate ability of a MONOLITH model that started the turn on the battlefield. EFFECT: Your unit is eligible to charge this phase. |
2CP HYPERPHASIC RECALL Detachment: Hypercrypt Legion | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought. TARGET: One NECRONS INFANTRY unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks and one friendly MONOLITH model. EFFECT: Remove your INFANTRY unit from the battlefield and then set it back up anywhere on the battlefield that is wholly within 6" of your MONOLITH model and not within Engagement Range of one or more enemy units. |
1CP COSMIC PRECISION Detachment: Hypercrypt Legion | WHEN: Your Movement phase. TARGET: One NECRONS unit from your army (excluding Monster units) that is arriving using the Deep Strike or Hyperphasing abilities this phase. EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models. RESTRICTIONS: A unit targeted with this Stratagem is not eligible to declare a charge in the same turn. |
1CP REANIMATION CRYPTS Detachment: Hypercrypt Legion | WHEN: Your Command phase. TARGET: Your NECRONS WARLORD. EFFECT: For each of your NECRONS units in Reserves, that Reserves unit’s Reanimation Protocols activate. |
1CP YOUR TIME IS NIGH Detachment: Obeisance Phalanx | WHEN: Any phase, just after your opponent’s WARLORD is destroyed. TARGET: Your NECRONS WARLORD. EFFECT: Until the end of the battle, each time an enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result. |
1CP ENSLAVED ARTIFICE Detachment: Obeisance Phalanx | WHEN: Your Shooting phase or the Fight phase. TARGET: One NECRONS unit from your army (excluding TITANIC units) that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit. |
1CP MASS TRANSMOGRIFICATION Detachment: Pantheon of Woe | WHEN: Your Shooting phase or the Fight phase, just after a Necrons Monster unit from your army destroys an enemy unit. TARGET: One friendly NECRONS unit (excluding Monsters) within 6" of that MONSTER unit. EFFECT: If that enemy unit was unravelling at the start of the phase, your friendly unit’s Reanimation Protocols activate. RESTRICTIONS: You can only use this Stratagem once per turn. |
1CP CHRONODISTORTION Detachment: Pantheon of Woe | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One NECRONS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 if the attacking unit is unravelling: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play. |
1CP ENTROPHASIC AURA TARGETING Detachment: Pantheon of Woe | WHEN: Your Shooting phase or the Fight phase. TARGET: One NECRONS unit (excluding Monsters) from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re-roll a Hit roll of 1. If the target of that attack is unravelling, re-roll a Wound roll of 1 as well. |
1CP PHASE MELDING Detachment: Pantheon of Woe | WHEN: Your opponent’s Movement phase, when an unravelling enemy unit is selected to Fall Back. TARGET: One NECRONS unit from your army that is within Engagement Range of that enemy unit. EFFECT: When that enemy unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests. |
1CP REACTIVE REPOSITION Detachment: Starshatter Arsenal | WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot. TARGET: One NECRONS unit from your army (excluding Titanic units) that was the target of one or more of the attacking unit’s attacks. EFFECT: Your unit can make a Normal move of up to D6". |
2CP MERCILESS RECLAMATION Detachment: Starshatter Arsenal | WHEN: Your Shooting phase or the Fight phase. TARGET: One NECRONS unit (excluding Titanic units) from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if the target of that attack is within range of one or more objective markers, add 1 to the Wound roll. |
1CP ENDLESS SERVITUDE Detachment: Starshatter Arsenal | WHEN: End of your Fight phase. TARGET: One NECRONS unit (excluding Titanic units) from your army that is within range of one or more objective markers you control. EFFECT: Your unit’s Reanimation Protocols activate. |
1CP CONCENTRATED ATOMISATION Detachment: Tomb Ship Complement | WHEN: Your Shooting phase. TARGET: One NEcRON WARRIORS or IMMORTALS unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll. |
1CP DISRUPTION FIELDS Detachment: Tomb Ship Complement | WHEN: Fight phase. TARGET: One NECRONS unit from your army. EFFECT: Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit. |
1CP UNWAVERING DEFENCE Detachment: Tomb Ship Complement | WHEN: Fight phase. TARGET: One NECRONS unit from your army that is Set to Defend and has not fought this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 2] ability. |
1CP DISINTEGRATION BEAMS Detachment: Tomb Ship Complement | WHEN: Your Movement phase, just after an enemy unit attempts to prevent a NECRONS unit from you army from operating a closed Hatchway. TARGET: That NECRONS unit. EFFECT: Roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds. |