Stormtalon Gunship

Model NameMTSvWLdOC
Stormtalon Gunship
120 x 92mm flying base
20+"93+ 106+0
Keywords:
Grey Knights, Fly, Vehicle, Aircraft, Imperium, Stormtalon Gunship
Ranged WeaponsRangeABSSAPD
Skyhammer missile launcher
anti-fly 2+
48"338-1D3
Twin assault cannon
devastating wounds, twin-linked
24"63601
Twin heavy bolter
sustained hits 1, twin-linked
36"335-12
Twin lascannon
twin-linked
48"1312-3D6+1
Typhoon missile launcher – frag
blast
48"2D63401
Typhoon missile launcher – krak
48"239-2D6
Melee WeaponsRangeABSSAPD
Armoured hull
Melee34601

Abilities

Strafing Run:Each time this model makes a ranged attack that targets a unit that cannot FLY, add 1 to the Hit roll.

Wargear Options

This model’s skyhammer missile launcher can be replaced with one of the following:
  • 1 twin heavy bolter
  • 1 twin lascannon
  • 1 typhoon missile launcher

Wargear Abilities

Unit Composition

1 Stormtalon Gunship
This model is equipped with: skyhammer missile launcher; twin assault cannon; armoured hull.

Costs

1 model - 170pts

Leader

Led By

Stratagems

NameDescription
1CP FIRE OVERWATCH
Detachment: Core
WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge.

TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.

EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase.

RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
1CP TANK SHOCK
Detachment: Core
WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move.

TARGET: That VEHICLE unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
2CP COUNTER-OFFENSIVE
Detachment: Core
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
1CP DUTY UNENDING
Detachment: Brotherhood Strike
WHEN: Your opponent’s Movement phase, just after an enemy unit within Engagement Range of one or more Grey Knights units from your army Falls Back.

TARGET: One of those GREY KNIGHTS units that is not within Engagement Range of one or more enemy units.

EFFECT: If your unit has the Deep Strike ability, it can be placed into Strategic Reserves.
1CP COMBAT MANIFESTATION
Detachment: Brotherhood Strike
WHEN: Your Movement phase.

TARGET: One Grey Knights unit from your army that is arriving using the Deep Strike ability this phase.

EFFECT: Set your unit up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge.
1CP PURGATION PATTERN
Detachment: Brotherhood Strike
WHEN: Your Shooting phase.

TARGET: One Grey Knights unit from your army that was set up using the Deep Strike ability this turn and has not been selected to shoot this phase.

EFFECT: Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.
1CP SHINING VEIL
Detachment: Brotherhood Strike
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Grey Knights unit that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, your unit has the Stealth ability.
1CP ARGENT WRATH
Detachment: Sanctic Spearhead
WHEN: Your Charge phase, just after a Grey Knights Vehicle unit from your army ends a Charge move.

TARGET: That GREY KNIGHTS VEHICLE unit.

EFFECT: Each enemy unit within 3" of your unit must take a Battle-shock test, subtracting 1 from that test.
1CP FORCE WAVE
Detachment: Sanctic Spearhead
WHEN: Your Movement phase or your Charge phase.

TARGET: One Grey Knights Vehicle unit from your army that has not been selected to move or charge this phase.

EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
1CP REDOUBLED ASSAULT
Detachment: Sanctic Spearhead
WHEN: Your Movement phase, just after a Grey Knights Vehicle unit from your army Falls Back.

TARGET: That GREY KNIGHTS VEHICLE unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
1CP ABOMINUS-CLASS TARGETS
Detachment: Sanctic Spearhead
WHEN: Your Shooting phase or the Fight phase.

TARGET: One Grey Knights unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Wound roll.
1CP SANCTIFIED KILL ZONE
Detachment: Warpbane Task Force
WHEN: Your Shooting phase or the Fight phase.

TARGET: One GREY KNIGHTS unit from your army that has not been selected to shoot or fight this phase and that is wholly within your army’s Hallowed Ground.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1, or, re-roll the Wound roll instead if your unit is a Purifier Squad.