| Model Name | M | T | Sv | W | Ld | OC |
Legionaries ⌀32mm | 6" | 4 | 3+ | 2 | 6+ | 1 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Bolt pistol pistol | 12" | 1 | 3 | 4 | 0 | 1 |
Boltgun | 24" | 2 | 3 | 4 | 0 | 1 |
Flamer ignores cover, torrent | 12" | D6 | N/A | 4 | 0 | 1 |
Heavy bolter HEAVY, SUSTAINED HITS 1 | 36" | 3 | 4 | 5 | -1 | 2 |
Meltagun melta 2 | 12" | 1 | 3 | 9 | -4 | D6 |
Missile launcher – frag BLAST, HEAVY | 48" | D6 | 4 | 4 | 0 | 1 |
Missile launcher – krak HEAVY | 48" | 1 | 4 | 9 | -2 | D6 |
Plasma gun – standard RAPID FIRE 1 | 24" | 1 | 3 | 7 | -2 | 1 |
Plasma gun – supercharge HAZARDOUS, RAPID FIRE 1 | 24" | 1 | 3 | 8 | -3 | 2 |
Plasma pistol – standard pistol | 12" | 1 | 3 | 7 | -2 | 1 |
Plasma pistol – supercharge hazardous, pistol | 12" | 1 | 3 | 8 | -3 | 2 |
| Melee Weapons | Range | A | BS | S | AP | D |
Accursed weapon | Melee | 4 | 3 | 5 | -2 | 1 |
Astartes chainsword | Melee | 4 | 3 | 4 | -1 | 1 |
Close combat weapon | Melee | 3 | 3 | 4 | 0 | 1 |
Nostraman chainblade sustained hits 1 | Melee | 5 | 3 | 4 | -1 | 1 |
Nostraman chainglaive sustained hits 1 | Melee | 4 | 3 | 8 | -2 | 1 |
Paired accursed weapons twin-linked | Melee | 4 | 3 | 5 | -2 | 1 |
Power fist | Melee | 3 | 3 | 8 | -2 | 2 |
| Name | Description |
1CP FIRE OVERWATCH Detachment: Core | WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge. TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase. EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase. RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn. |
1CP GRENADE Detachment: Core | WHEN: Your Shooting phase. TARGET: One GRENADES unit from your army (excluding units that Advanced, Fell Back or have shot this turn) that is not within Engagement Range of one or more enemy units. EFFECT: Select one GRENADES model in your unit and one enemy unit that is not within Engagement Range of any units from your army and is within 8" of and visible to your GRENADES model. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound. |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
1CP GO TO GROUND Detachment: Core | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP HEROIC INTERVENTION Detachment: Core | WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase. RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
1CP MUTATION’S CURSE Detachment: Cabal of Chaos | WHEN: Your Shooting phase. TARGET: One Heretic Astartes Psyker unit from your army. EFFECT: Select one visible enemy unit within 12" of your unit. Roll one D6: on a 1, that enemy unit suffers 1 mortal wound; on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5-6, that enemy unit suffers 2D3 mortal wounds. |
1CP SHROUD OF CHAOS Detachment: Cabal of Chaos | WHEN: Start of your opponent’s Shooting phase. TARGET: One Heretic Astartes Psyker, Heretic Astartes Daemon Prince or Heretic Astartes Daemon Prince with Wings unit from your army. EFFECT: Until the end of the phase, your unit has the following ability: Shroud of Chaos (Aura): Models in friendly HERETIC ASTARTES units within 6" of this unit have the Stealth ability. |
1CP SOULSEEKERS Detachment: Cabal of Chaos | WHEN: Your Shooting phase. TARGET: One Heretic Astartes unit from your army that has not been selected to shoot that phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. |
1CP BALEFUL BLESSING Detachment: Cabal of Chaos | WHEN: Any phase, just after a Heretic Astartes unit from your army has a mortal wound allocated to it. TARGET: That HERETIC ASTARTES unit. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds. |
1CP UNHOLY HASTE Detachment: Cabal of Chaos | WHEN: Your Charge phase. TARGET: One Heretic Astartes Infantry unit from your army that has not been selected to charge that phase. EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced. |
1CP NO REST IN DEATH Detachment: Cabal of Chaos | WHEN: Your Movement phase. TARGET: One Heretic Astartes unit from your army within 9" of a Heretic Astartes Psyker, Heretic Astartes Daemon Prince or Heretic Astartes Daemon Prince with Wings unit from your army. EFFECT: One model in your unit regains up to D3+1 lost wounds. If your unit has the Battleline keyword, you can return up to D3 destroyed models (excluding Character models) to your unit with their full wounds remaining, instead. |
1CP MORTAL THRALLS Detachment: Chaos Cult | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected ts targets. TARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking units attacks, and one friendly DAMNED unit within 3" of your unit and visible to both your unit and the attacking unit. EFFECT: Until the end of the phase, while your DAMNED unit is on the battlefield, each time your opponent would make a Wound roll for an attack that targets your HERETIC ASTARTES unit, if your DAMNED unit is visible to the attacking model and is an eligible target for that attack, no roll is made; instead, your DAMNED unit suffers a number of mortal wounds equal to the Damage characteristic of that attack. |
1CP MASTERS ARE WATCHING Detachment: Creations of Bile | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Heretic Astartes Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, subtracting 1 from the result if it is a Damned unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play. |
2CP SPECIMENS FOR THE SPIDER Detachment: Creations of Bile | WHEN: Fight phase. TARGET: One Heretic Astartes Infantry unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a melee attack that targets a CHARACTER unit, you can re-roll the Wound roll. After your unit has fought, if one or more enemy CHARACTER models were destroyed as a result of those attacks, select one enemy unit within 6" of your unit. That enemy unit must take a Battle-shock test. If the enemy WARLORD was destroyed as a result of those attacks, each enemy unit within 6" of your unit must take a Battle-shock test instead. |
1CP MONSTROUS VISAGES Detachment: Creations of Bile | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One Heretic Astartes Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll. |
2CP DELAYED MUTATIONS Detachment: Creations of Bile | WHEN: Your Command phase. TARGET: One Heretic Astartes Infantry unit (excluding Damned units) from your army. EFFECT: Your unit suffers D3 mortal wounds. Then select one augmentation (see Experimental Augmentations). Until the start of your next Command phase, models in your unit have the selected augmentation in addition to any other augmentations they have. |
1CP AUTOSTIMULANTS Detachment: Creations of Bile | WHEN: Start of your Charge phase. TARGET: One Heretic Astartes Infantry unit from your army. EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced. |
1CP DIABOLIC REGENERATION Detachment: Creations of Bile | WHEN: Your Command phase. TARGET: One Heretic Astartes Infantry unit (excluding Damned units) from your army. EFFECT: One destroyed model (excluding Character models) is returned to your unit. If your unit is a Battleline unit, D3 destroyed models (excluding CHARACTER models) are returned to your unit instead. |
1CP PICK THEM OFF Detachment: Deceptors | WHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, you can re-roll the Hit roll. If the target is Below Half-strength, you can re-roll the Wound roll as well. |
1CP COILS OF DECEPTION Detachment: Deceptors | WHEN: Your Movement phase, just after a HERETIC ASTARTES unit from your army Falls Back. TARGET: That HERETIC ASTARTES unit. EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back |
1CP FROM ALL SIDES Detachment: Deceptors | WHEN: Start of your Charge phase. TARGET: One HERETIC ASTARTES unit from your army. EFFECT: Until the end of the phase, add 1 to Charge rolls made for your unit for each other HERETIC ASTARTES unit from your army that made a Charge move this phase (to a maximum of +3) |
1CP SCRAMBLED COORDINATES Detachment: Deceptors | WHEN: Start of the Reinforcements step of your opponent’s Movement phase. TARGET: One HERETIC ASTARTES unit from your army. EFFECT: Until the end of the phase, enemy units that are set up on the battlefield from Reserves cannot be set up within 12" horizontally of your unit. |
1CP RELENTLESS PURSUIT Detachment: Deceptors | WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit from your army that is within 9" of that enemy unit and not within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to 6". |
1CP PITILESS HUNTERS Detachment: Dread Talons | WHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, you can re-roll the Hit roll and you can re-roll the Wound roll. |
1CP DEPTHLESS CRUELTY Detachment: Dread Talons | WHEN: Fight phase TARGET: One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, improve the Armour Penetration characteristic of that attack by 1. |
1CP MERCILESS PURSUIT Detachment: Dread Talons | WHEN: End of your opponent’s Movement phase. TARGET: One HERETIC ASTARTES INFANTRY unit from your army that is not within Engagement range of one or more enemy units. EFFECT: Select one enemy unit that Fell Back this turn and is within 6" of your unit. Your unit can declare a charge as if it were your Charge phase. When doing so, you can only select that enemy unit as the target of that charge (and only if it is an eligible target). Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP BLOODY EXAMPLE Detachment: Dread Talons | WHEN: Fight phase, just after a HERETIC ASTARTES unit from your army destroys a CHARACTER unit. TARGET: That HERETIC ASTARTES unit. EFFECT: Each enemy unit within 12" of and visible to your unit must take a Battle-shock test. |
1CP RELENTLESS TERROR Detachment: Dread Talons | WHEN: Your Movement phase, just after a HERETIC ASTARTES INFANTRY unit from your army Falls Back. TARGET: That HERETIC ASTARTES INFANTRY unit. EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back. |
1CP BRUTAL ATTRITION Detachment: Fellhammer Siege-host | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES INFANTRY unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a melee attack is allocated to your unit, after the attacking unit has finished making its attacks, roll one D6 (to maximum of six D6 per attacking unit): for each 4+, the attacking unit suffers 1 mortal wound. |
1CP POINT-BLANK DESTRUCTION Detachment: Fellhammer Siege-host | WHEN: Your Shooting phase TARGET: One HERETIC ASTARTES unit from your army that is within Engagement Range of one or more enemy units and has not been selected to shoot this phase. EFFECT: Until the end of the phase, your unit’s ranged weapons (excluding Blast weapons) have the [PISTOL] ability. |
1CP STEADFAST DETERMINATION Detachment: Fellhammer Siege-host | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability. |
1CP SIEGECRAFT Detachment: Fellhammer Siege-host | WHEN: Start of your opponents Charge phase. TARGET: One HERETIC ASTARTES unit from your army. EFFECT: Until the end of the phase, each time an enemy unit selects your unit as a target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll). |
1CP PERSISTENT ASSAILANTS Detachment: Fellhammer Siege-host | WHEN: Fight phase. TARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more attacks this phase and has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll, and if your unit is Below Half-strength you can re-roll the Wound roll as well. |
1CP PITILESS CANNONADE Detachment: Fellhammer Siege-host | WHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Below Half-strength, a successful unmodified Hit roll of 5+ scores a Critical Hit |
1CP TALONS SUNK DEEP Detachment: Nightmare Hunt | WHEN: Your Shooting phase or the Fight phase. TARGET: One Heretic Astartes Infantry unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, improve the Armour Penetration characteristic of that attack by 1. |
1CP PREY ON THE WEAK Detachment: Nightmare Hunt | WHEN: Your Shooting phase or the Fight phase. TARGET: One Heretic Astartes Infantry unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, you can re-roll the Hit roll. |
1CP SADISTIC DISPLAY Detachment: Nightmare Hunt | WHEN: Fight phase, just after a HERETIC ASTARTES unit from your army destroys an enemy unit. TARGET: That HERETIC ASTARTES unit. EFFECT: Each enemy unit within 6" of and visible to your unit (excluding MONSTER and VEHICLE units) must take a Battle-shock test. |
1CP HORRIFIC INCURSION Detachment: Nightmare Hunt | WHEN: Your Movement phase. TARGET: One HERETIC ASTARTES unit from your army that arrived from Reserves this turn. EFFECT: Select one enemy unit (excluding MONSTER and VEHICLE units) within 12" of and visible to your unit: that unit must take a Battle-shock test, subtracting 1 from the result. |
1CP RELENTLESS TERROR Detachment: Nightmare Hunt | WHEN: Your Movement phase, just after a Heretic Astartes Infantry unit from your army Falls Back. TARGET: That HERETIC ASTARTES unit. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back. |
1CP MALICIOUS SURGE Detachment: Nightmare Hunt | WHEN: Your Charge phase. TARGET: One Heretic Astartes Infantry unit from your army. EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced. |
1CP ETERNAL HATE Detachment: Pactbound Zealots | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if it is a Khorne unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play. |
1CP SKINSHIFT Detachment: Pactbound Zealots | WHEN: Your Command phase. TARGET: One HERETIC ASTARTES unit from your army. EFFECT: One model in your unit regains up to 3 lost wounds. In addition, if your unit is a Tzeentch unit below its Starting Strength, one destroyed model (excluding Character models) is returned to your unit with its full wounds remaining. |
1CP FESTERING MIASMA Detachment: Pactbound Zealots | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, your unit has the Stealth ability. In addition, if your unit is a Nurgle unit, it can only be selected as the target of a ranged attack if the attacking model is within 18". |
1CP PROFANE ZEAL Detachment: Pactbound Zealots | WHEN: Your Shooting phase or the Fight phase. TARGET: One Heretic Astartes Chaos Undivided unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Wound roll. |
1CP TORPEFYING REFRAIN Detachment: Pactbound Zealots | WHEN: Your Movement phase. TARGET: One HERETIC ASTARTES unit from your army. EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back. If your unit is a Slaanesh unit, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back. |
1CP OPPORTUNISTIC RAIDERS Detachment: Renegade Raiders | WHEN: End of the Fight phase TARGET: One HERETIC ASTARTES unit from your army that was eligible to fight this phase. EFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6", or up to 12" if it is a MOUNTED unit. Otherwise, your unit can make a Fall Back move. It cannot embark within a TRANSPORT at the end of this move if it disembarked from a TRANSPORT this turn. |
1CP UNFAILINGLY OBDURATE Detachment: Renegade Raiders | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP REAVERS’ HASTE Detachment: Renegade Raiders | WHEN: Your Charge phase. TARGET: One HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit from your army. EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced. If you select one or more units within range of an objective marker as a target of that charge, add 1 to the Charge roll. |
1CP RUINOUS RAID Detachment: Renegade Raiders | WHEN: Your Shooting phase or your Fight phase TARGET: One HERETIC ASTARTES unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if the target of that attack is within range of an objective marker, you can re-roll the Hit roll and you can re-roll the Wound roll. |
1CP SCOUR AND SEIZE Detachment: Renegade Raiders | WHEN: Fight phase. TARGET: One HERETIC ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within range of an objective marker, that attack has the [PRECISION] ability. |
1CP BLACK CRUSADE Detachment: Veterans of the Long War | WHEN: Your Movement phase TARGET: One HERETIC ASTARTES INFANTRY unit or HERETIC ASTARTES MOUNTED unit from your army (excluding DAMNED units). EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back, and bolt pistols, boltguns and combi-bolters equipped by models in your unit have the [DEVASTATING WOUNDS] ability while your unit has not already inflicted 6 wounds this turn using that ability. |
1CP LET THE GALAXY BURN Detachment: Veterans of the Long War | WHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES unit from your army (excluding TZEENTCH units) that has not been selected to shoot this phase EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability, and change the Attacks characteristic of Torrent weapons equipped by models in your unit to 6. |
1CP CONTEMPTUOUS DISREGARD Detachment: Veterans of the Long War | WHEN: Your opponents Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
2CP BRINGERS OF DESPAIR Detachment: Veterans of the Long War | WHEN: Start of the Fight phase. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that is within Engagement Range of your focus of hatred. EFFECT: Until the end of the phase, your unit has the Fights First ability. |
1CP MILLENNIA OF EXPERIENCE Detachment: Veterans of the Long War | WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit from your army (excluding DAMNED units) that is within 9" of that enemy unit and not within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to 6". |