| Model Name | M | T | Sv | W | Ld | OC |
Chaos Lord On Juggernaut ⌀90 x 52mm | 10" | 6 | 2+ 4++ | 7 | 6+ | 2 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Bolt pistol pistol | 12" | 1 | 2 | 4 | 0 | 1 |
Combi-bolter rapid fire 2 | 24" | 2 | 2 | 4 | 0 | 1 |
Combi-weapon anti-infantry 4+, devastating wounds, rapid fire 1 | 24" | 1 | 4 | 4 | 0 | 1 |
Plasma pistol – standard pistol | 12" | 1 | 2 | 7 | -2 | 1 |
Plasma pistol – supercharge hazardous, pistol | 12" | 1 | 2 | 8 | -3 | 2 |
| Melee Weapons | Range | A | BS | S | AP | D |
Accursed weapon | Melee | 6 | 2 | 5 | -2 | 1 |
Astartes chainsword | Melee | 7 | 2 | 4 | -1 | 1 |
Bladed horn extra attacks, lance | Melee | 4 | 4 | 6 | -1 | 1 |
Close combat weapon | Melee | 6 | 2 | 4 | 0 | 1 |
Paired accursed weapons twin-linked | Melee | 7 | 2 | 4 | -1 | 1 |
Power fist | Melee | 5 | 2 | 8 | -2 | 2 |
| Name | Description |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP FIRE OVERWATCH Detachment: Core | WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge. TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase. EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase. RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn. |
1CP EPIC CHALLENGE Detachment: Core | WHEN: Fight phase, when a CHARACTER unit from your army that is within Engagement Range of one or more Attached units is selected to fight. TARGET: One CHARACTER model in your unit. EFFECT: Until the end of the phase, all melee attacks made by that model have the [PRECISION] ability. |
1CP HEROIC INTERVENTION Detachment: Core | WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase. RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
1CP GRENADE Detachment: Core | WHEN: Your Shooting phase. TARGET: One GRENADES unit from your army (excluding units that Advanced, Fell Back or have shot this turn) that is not within Engagement Range of one or more enemy units. EFFECT: Select one GRENADES model in your unit and one enemy unit that is not within Engagement Range of any units from your army and is within 8" of and visible to your GRENADES model. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound. |
1CP SOULSEEKERS Detachment: Cabal of Chaos | WHEN: Your Shooting phase. TARGET: One Heretic Astartes unit from your army that has not been selected to shoot that phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. |
1CP BALEFUL BLESSING Detachment: Cabal of Chaos | WHEN: Any phase, just after a Heretic Astartes unit from your army has a mortal wound allocated to it. TARGET: That HERETIC ASTARTES unit. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds. |
1CP NO REST IN DEATH Detachment: Cabal of Chaos | WHEN: Your Movement phase. TARGET: One Heretic Astartes unit from your army within 9" of a Heretic Astartes Psyker, Heretic Astartes Daemon Prince or Heretic Astartes Daemon Prince with Wings unit from your army. EFFECT: One model in your unit regains up to D3+1 lost wounds. If your unit has the Battleline keyword, you can return up to D3 destroyed models (excluding Character models) to your unit with their full wounds remaining, instead. |
1CP MORTAL THRALLS Detachment: Chaos Cult | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected ts targets. TARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking units attacks, and one friendly DAMNED unit within 3" of your unit and visible to both your unit and the attacking unit. EFFECT: Until the end of the phase, while your DAMNED unit is on the battlefield, each time your opponent would make a Wound roll for an attack that targets your HERETIC ASTARTES unit, if your DAMNED unit is visible to the attacking model and is an eligible target for that attack, no roll is made; instead, your DAMNED unit suffers a number of mortal wounds equal to the Damage characteristic of that attack. |
1CP RELENTLESS PURSUIT Detachment: Deceptors | WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit from your army that is within 9" of that enemy unit and not within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to 6". |
1CP PICK THEM OFF Detachment: Deceptors | WHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, you can re-roll the Hit roll. If the target is Below Half-strength, you can re-roll the Wound roll as well. |
1CP FROM ALL SIDES Detachment: Deceptors | WHEN: Start of your Charge phase. TARGET: One HERETIC ASTARTES unit from your army. EFFECT: Until the end of the phase, add 1 to Charge rolls made for your unit for each other HERETIC ASTARTES unit from your army that made a Charge move this phase (to a maximum of +3) |
1CP COILS OF DECEPTION Detachment: Deceptors | WHEN: Your Movement phase, just after a HERETIC ASTARTES unit from your army Falls Back. TARGET: That HERETIC ASTARTES unit. EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back |
1CP SCRAMBLED COORDINATES Detachment: Deceptors | WHEN: Start of the Reinforcements step of your opponent’s Movement phase. TARGET: One HERETIC ASTARTES unit from your army. EFFECT: Until the end of the phase, enemy units that are set up on the battlefield from Reserves cannot be set up within 12" horizontally of your unit. |
1CP DETONATOR Detachment: Deceptors | WHEN: Any phase, just after an enemy model with the Deadly Demise ability (excluding TITANIC models) is destroyed TARGET: One HERETIC ASTARTES CHARACTER unit from your army that was within 18" of that enemy model when it was destroyed. EFFECT: Your opponent does not roll to determine whether mortal wounds are inflicted by their model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted (if that ability inflicts a random number of mortal wounds, your opponent rolls to determine that number as normal). |
1CP BLOODY EXAMPLE Detachment: Dread Talons | WHEN: Fight phase, just after a HERETIC ASTARTES unit from your army destroys a CHARACTER unit. TARGET: That HERETIC ASTARTES unit. EFFECT: Each enemy unit within 12" of and visible to your unit must take a Battle-shock test. |
1CP SIEGECRAFT Detachment: Fellhammer Siege-host | WHEN: Start of your opponents Charge phase. TARGET: One HERETIC ASTARTES unit from your army. EFFECT: Until the end of the phase, each time an enemy unit selects your unit as a target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll). |
1CP PERSISTENT ASSAILANTS Detachment: Fellhammer Siege-host | WHEN: Fight phase. TARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more attacks this phase and has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll, and if your unit is Below Half-strength you can re-roll the Wound roll as well. |
1CP POINT-BLANK DESTRUCTION Detachment: Fellhammer Siege-host | WHEN: Your Shooting phase TARGET: One HERETIC ASTARTES unit from your army that is within Engagement Range of one or more enemy units and has not been selected to shoot this phase. EFFECT: Until the end of the phase, your unit’s ranged weapons (excluding Blast weapons) have the [PISTOL] ability. |
1CP STEADFAST DETERMINATION Detachment: Fellhammer Siege-host | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability. |
1CP PITILESS CANNONADE Detachment: Fellhammer Siege-host | WHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Below Half-strength, a successful unmodified Hit roll of 5+ scores a Critical Hit |
1CP NEXT PRIZE Detachment: Infernal Reavers | WHEN: Your Command phase, just after a HERETIC ASTARTES unit from your army has Secured an objective marker, or your Movement phase, just after a HERETIC ASTARTES unit from your army has opened a Hatchway. TARGET: That HERETIC ASTARTES unit. EFFECT: Your unit can make a Normal move of up to 3". If this Stratagem is used in your Movement phase, at least one model from your unit must end that move on the opposite side of the Hatchway from the one it started the phase on. |
1CP CRUEL EXECUTION Detachment: Infernal Reavers | WHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units). EFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back. |
1CP INVETERATE MURDERERS Detachment: Infernal Reavers | WHEN: Fight phase. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the Wound roll. |
1CP LOW CUNNING Detachment: Infernal Reavers | WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll. |
1CP HORRIFIC INCURSION Detachment: Nightmare Hunt | WHEN: Your Movement phase. TARGET: One HERETIC ASTARTES unit from your army that arrived from Reserves this turn. EFFECT: Select one enemy unit (excluding MONSTER and VEHICLE units) within 12" of and visible to your unit: that unit must take a Battle-shock test, subtracting 1 from the result. |
1CP SADISTIC DISPLAY Detachment: Nightmare Hunt | WHEN: Fight phase, just after a HERETIC ASTARTES unit from your army destroys an enemy unit. TARGET: That HERETIC ASTARTES unit. EFFECT: Each enemy unit within 6" of and visible to your unit (excluding MONSTER and VEHICLE units) must take a Battle-shock test. |
1CP ETERNAL HATE Detachment: Pactbound Zealots | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if it is a Khorne unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play. |
1CP TORPEFYING REFRAIN Detachment: Pactbound Zealots | WHEN: Your Movement phase. TARGET: One HERETIC ASTARTES unit from your army. EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back. If your unit is a Slaanesh unit, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back. |
1CP SKINSHIFT Detachment: Pactbound Zealots | WHEN: Your Command phase. TARGET: One HERETIC ASTARTES unit from your army. EFFECT: One model in your unit regains up to 3 lost wounds. In addition, if your unit is a Tzeentch unit below its Starting Strength, one destroyed model (excluding Character models) is returned to your unit with its full wounds remaining. |
1CP EYE OF THE GODS Detachment: Pactbound Zealots | WHEN: Fight phase, just after a HERETIC ASTARTES CHARACTER unit from your army (excluding DAMNED, DAEMON and EPIC HERO units) destroys a enemy unit. TARGET: One HERETIC ASTARTES CHARACTER model in that unit. EFFECT: Until the end of the battle, add 1 to the Move, Toughness and Wounds characteristics of that CHARACTER model, and add 1 to the Attacks. Strength and Damage characteristics of that CHARACTER model’s melee weapons. |
1CP FESTERING MIASMA Detachment: Pactbound Zealots | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, your unit has the Stealth ability. In addition, if your unit is a Nurgle unit, it can only be selected as the target of a ranged attack if the attacking model is within 18". |
1CP REAVERS’ HASTE Detachment: Renegade Raiders | WHEN: Your Charge phase. TARGET: One HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit from your army. EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced. If you select one or more units within range of an objective marker as a target of that charge, add 1 to the Charge roll. |
1CP OPPORTUNISTIC RAIDERS Detachment: Renegade Raiders | WHEN: End of the Fight phase TARGET: One HERETIC ASTARTES unit from your army that was eligible to fight this phase. EFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6", or up to 12" if it is a MOUNTED unit. Otherwise, your unit can make a Fall Back move. It cannot embark within a TRANSPORT at the end of this move if it disembarked from a TRANSPORT this turn. |
1CP SCOUR AND SEIZE Detachment: Renegade Raiders | WHEN: Fight phase. TARGET: One HERETIC ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within range of an objective marker, that attack has the [PRECISION] ability. |
1CP RUINOUS RAID Detachment: Renegade Raiders | WHEN: Your Shooting phase or your Fight phase TARGET: One HERETIC ASTARTES unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if the target of that attack is within range of an objective marker, you can re-roll the Hit roll and you can re-roll the Wound roll. |
1CP WARPCHARGED ENGINES Detachment: Renegade Raiders | WHEN: Your Movement phase. TARGET: One HERETIC ASTARTES TRANSPORT or HERETIC ASTARTES MOUNTED unit from your army that has not been selected to move this phase. EFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit. |
1CP UNFAILINGLY OBDURATE Detachment: Renegade Raiders | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
2CP ENDLESS IRE Detachment: Veterans of the Long War | WHEN: Any phase, just after your focus of hatred is destroyed. TARGET: One HERETIC ASTARTES CHARACTER unit from your army (excluding DAMNED units) EFFECT: Select one enemy unit within 12" of and visible to your unit. Until the start of your next Command phase, that enemy unit is considered to be your focus of hatred. |
1CP CONTEMPTUOUS DISREGARD Detachment: Veterans of the Long War | WHEN: Your opponents Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP LET THE GALAXY BURN Detachment: Veterans of the Long War | WHEN: Your Shooting phase. TARGET: One HERETIC ASTARTES unit from your army (excluding TZEENTCH units) that has not been selected to shoot this phase EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability, and change the Attacks characteristic of Torrent weapons equipped by models in your unit to 6. |
1CP BLACK CRUSADE Detachment: Veterans of the Long War | WHEN: Your Movement phase TARGET: One HERETIC ASTARTES INFANTRY unit or HERETIC ASTARTES MOUNTED unit from your army (excluding DAMNED units). EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back, and bolt pistols, boltguns and combi-bolters equipped by models in your unit have the [DEVASTATING WOUNDS] ability while your unit has not already inflicted 6 wounds this turn using that ability. |
2CP BRINGERS OF DESPAIR Detachment: Veterans of the Long War | WHEN: Start of the Fight phase. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that is within Engagement Range of your focus of hatred. EFFECT: Until the end of the phase, your unit has the Fights First ability. |
1CP MILLENNIA OF EXPERIENCE Detachment: Veterans of the Long War | WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit from your army (excluding DAMNED units) that is within 9" of that enemy unit and not within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to 6". |