Canoness

Model NameMTSvWLdOC
Canoness
32mm
6"33+ 4++47+1
Keywords:
Adepta Sororitas, Canoness, Infantry, Character, Grenades, Imperium
Ranged WeaponsRangeABSSAPD
Bolt pistol
pistol
12"12401
Brazier of holy fire
ignores cover, one shot, torrent
12"D6N/A6-12
Condemnor boltgun
anti-psyker 2+, devastating wounds, precision, rapid fire 1
24"12401
Inferno pistol
melta 2, pistol
6"128-4D3
Plasma pistol – standard
pistol
12"127-21
Plasma pistol – supercharge
hazardous, pistol
12"128-32
Melee WeaponsRangeABSSAPD
Blessed blade
lethal hits
Melee426-22
Hallowed Chainsword
Melee523-11
Power weapon
Melee424-22

Abilities

Sacred Command:Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
The Emperor’s Grace:Once per battle, at the start of any phase, this model can use this ability. If it does, until the end of the phase, this model has a 2+ invulnerable save.

Wargear Options

This model’s bolt pistol can be replaced with one of the following:
  • 1 condemnor boltgun
  • 1 inferno pistol
  • 1 plasma pistol
This model’s hallowed chainsword can be replaced with one of the following:
  • 1 blessed blade
  • 1 power weapon
If this model is equipped with a hallowed chainsword, it can be equipped with one of the following:
  • 1 brazier of holy fire
  • 1 null rod
If this model is equipped with a plasma pistol and a power weapon, it can be equipped with:
  • 1 rod of office

Wargear Abilities

Null Rod:Models in the bearer’s unit have the Feel No Pain 4+ ability against mortal wounds and Psychic Attacks.
Rod of Office:Each time a model in the bearer’s unit makes an attack, re-roll a Hit roll of 1.

Unit Composition

1 Canoness
This model is equipped with: bolt pistol; hallowed chainsword.

Costs

1 model - 60pts

Led By

Stratagems

NameDescription
1CP FIRE OVERWATCH
Detachment: Core
WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge.

TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase.

EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase.

RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
1CP HEROIC INTERVENTION
Detachment: Core
WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.

TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase.

RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
1CP GRENADE
Detachment: Core
WHEN: Your Shooting phase.

TARGET: One GRENADES unit from your army (excluding units that Advanced, Fell Back or have shot this turn) that is not within Engagement Range of one or more enemy units.

EFFECT: Select one GRENADES model in your unit and one enemy unit that is not within Engagement Range of any units from your army and is within 8" of and visible to your GRENADES model. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
1CP EPIC CHALLENGE
Detachment: Core
WHEN: Fight phase, when a CHARACTER unit from your army that is within Engagement Range of one or more Attached units is selected to fight.

TARGET: One CHARACTER model in your unit.

EFFECT: Until the end of the phase, all melee attacks made by that model have the [PRECISION] ability.
2CP COUNTER-OFFENSIVE
Detachment: Core
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
1CP GO TO GROUND
Detachment: Core
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover.
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
1CP SHIELD OF FAITH
Detachment: Army of Faith
WHEN: Any phase, just after an ADEPTA SORORITAS unit from your army suffers a mortal wound.

TARGET: That ADEPTA SORORITAS unit, or one friendly ADEPTA SORORITAS JUMP PACK unit within 3" of it.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds. If you targeted an ADEPTA SORORITAS JUMP PACK unit from your army with this Stratagem, then until the end of the phase, while a friendly ADEPTA SORORITAS unit is unit is within 3" of your unit, models in that unit have the Feel No Pain 5+ ability against mortal wounds.
1CP LIGHT OF THE EMPEROR
Detachment: Army of Faith
WHEN: Command phase.

TARGET: One ADEPTA SORORITAS unit from your army.

EFFECT: Until the end of the turn, your unit is blessed. While a unit is blessed, it can ignore any or all modifiers to the following: the profile characteristics of its models; the Weapon Skill or Ballistic Skill characteristics of weapons equipped by its models; any roll or test made for it (excluding modifiers to saving throws). If your unit has the JUMP PACK keyword, until the end of the turn, while a friendly ADEPTA SORORITAS unit is within 3" of your unit, that friendly unit is also blessed.
1CP DIVINE GUIDANCE
Detachment: Army of Faith
WHEN: Your Shooting phase or the Fight phase.

TARGET: That ADEPTA SORORITAS unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1. If one or more enemy models are destroyed as the result of any of those attacks, you gain 1 Miracle dice.
1CP FAITH AND FURY
Detachment: Army of Faith
WHEN: Fight phase.

TARGET: One ADEPTA SORORITAS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If one or more enemy models are destroyed as the result of your unit's attacks this phase, you gain 1 Miracle dice.
1CP BLINDING RADIANCE
Detachment: Army of Faith
WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTA SORORITAS unit from your army that was selected as the target of one or more of the attacking unit's attacks, or one friendly ADEPTA SORORITAS JUMP PACK unit within 3" of such a unit.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll. If you targeted an ADEPTA SORORITAS JUMP PACK unit from your army with this Stratagem, then until the end of the phase, while a friendly ADEPTA SORORITAS unit is unit is within 3" of your unit, each time an attack targets that unit, subtract 1 from the Hit roll.
1CP SHIELD OF AVERSION
Detachment: Bringers of Flame
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTA SORORITAS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
2CP CLEANSING FLAMES
Detachment: Bringers of Flame
WHEN: Your Shooting phase.

TARGET: One ADEPTA SORORITAS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, Torrent weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability
1CP RITES OF FIRE
Detachment: Bringers of Flame
WHEN: Your Shooting phase.

TARGET: One ADEPTA SORORITAS unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit within 6" that is also within range of an objective marker, add 1 to the Wound roll. If one or more enemy models are destroyed as the result of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.
1CP RIGHTEOUS BLOWS
Detachment: Bringers of Flame
WHEN: Fight phase.

TARGET: One ADEPTA SORORITAS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability. If one or more enemy models are destroyed as the result of attacks made by those weapons this phase, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.
1CP TO THE HEART OF HERESY
Detachment: Champions of Faith
WHEN: Fight phase.

TARGET: One ADEPTA SORORITAS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the turn, improve the Strength characteristic of melee weapons equipped by models in your unit by 1. If your unit is Righteous, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1 as well.
1CP PATH OF THE RIGHTEOUS
Detachment: Champions of Faith
WHEN: Fight phase.

TARGET: One ADEPTA SORORITAS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the turn, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". When doing so, if your unit is Righteous, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit.
1CP SUFFER NOT THE UNFAITHFUL
Detachment: Champions of Faith
WHEN: Your Shooting phase or the Fight phase.

TARGET: One ADEPTA SORORITAS unit from your army that is Righteous and that has not been selected to shoot or fight this phase.

EFFECT: Select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have the selected ability.
1CP SHIELD OF DENIAL
Detachment: Champions of Faith
WHEN: Any phase, just after a mortal wound is allocated to an ADEPTA SORORITAS unit from your army.

TARGET: That ADEPTA SORORITAS unit.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability against mortal wounds. If your unit is Righteous, until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds instead.
1CP INDEFATIGABLE DEDICATION
Detachment: Champions of Faith
WHEN: Your Movement phase, just after an ADEPTA SORORITAS unit from your army Falls Back.

TARGET: That ADEPTA SORORITAS unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back. If your unit is Righteous, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back instead.
1CP SUFFERING AND SACRIFICE
Detachment: Hallowed Martyrs
WHEN: Start of the Fight phase.

TARGET: One Adepta Sororitas Infantry or Adepta Sororitas Walker unit from your army.

EFFECT: Until the end of the phase, each time an enemy model within Engagement Range of your unit selects its targets, it must select your unit as the target of its attacks.
1CP RIGHTEOUS VENGEANCE
Detachment: Hallowed Martyrs
WHEN: Fight phase.

TARGET: One ADEPTA SORORITAS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a melee attack, you can re-roll the Hit roll and, if your unit is Below Half-strength, you can re-roll the Wound roll as well.
2CP SPIRIT OF THE MARTYR
Detachment: Hallowed Martyrs
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTA SORORITAS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
1CP DIVINE INTERVENTION
Detachment: Hallowed Martyrs
WHEN: Any phase.

TARGET: One Adepta Sororitas Character unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: You can discard 1-3 Miracle dice. At the end of the phase, set the last destroyed model from your unit back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy models. Roll one D3, adding 1 to the result for each Miracle dice you discarded. That model is set back up with that number of wounds remaining (up to its starting number of wounds).

RESTRICTIONS: You cannot select Saint Celestine as the target of this Stratagem. You cannot select the same CHARACTER as the target of this Stratagem more than once per battle.
1CP PRAISE THE FALLEN
Detachment: Hallowed Martyrs
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One ADEPTA SORORITAS unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.

EFFECT: Your unit can shoot as if it were your Shooting phase, but it must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
1CP BOUNDLESS ZEAL
Detachment: Penitent Host
WHEN: Your Movement phase, just after an ADEPTA SORORITAS unit from your army Falls Back.

TARGET: That ADEPTA SORORITAS unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot or declare a charge in a turn in which it Fell Back. If your unit has the PENITENT keyword, it is eligible to shoot and declare a charge in a turn in which it Fell Back instead.
1CP REPEL BOARDERS
Detachment: Pious Protectors
WHEN: Your opponent’s Movement or Charge phase.

TARGET: One ADEPTA SORORITAS unit from your army that has not fired Overwatch this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6. In addition, until the end of the phase, each time you roll to determine the number of attacks made with a weapon equipped by a model in your unit, you can re-roll the result.
1CP FINAL TESTAMENT
Detachment: Pious Protectors
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTA SORORITAS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: You can discard 1 Miracle dice. Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if you discarded a Miracle dice: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
1CP PRAYER OF PRECISION
Detachment: Pious Protectors
WHEN: Your Shooting phase.

TARGET: One ADEPTA SORORITAS unit from your army that has not been selected to shoot this phase.

EFFECT: You can discard 1 Miracle dice. Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1. If you discarded a Miracle dice, you can re-roll the Hit roll instead.
1CP RADIANT ILLUMINATION
Detachment: Pious Protectors
WHEN: Your opponent’s Charge phase, just after an enemy unit has declared a charge.

TARGET: One ADEPTA SORORITAS unit from your army (excluding ARcO-fLAGELLANTS and REPENTIA SqUAD units) that was selected as a target of that charge.

EFFECT: You can discard 1 Miracle dice. Until the end of the phase, subtract 1 from Charge rolls made for that enemy unit. If you discarded a Miracle dice, subtract 2 from Charge rolls made forthat enemy unit instead.