| Model Name | M | T | Sv | W | Ld | OC |
Lord Marshal Dreir ⌀75 x 42mm | 10" | 4 | 4+ 4++ | 6 | 7+ | 2 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Laspistol pistol | 12" | 1 | 3 | 3 | 0 | 1 |
| Melee Weapons | Range | A | BS | S | AP | D |
Sabre of Sacrifice anti-infantry 4+ | Melee | 6 | 2 | 6 | -2 | 1 |
Savage claws extra attacks | Melee | 2 | 4 | 4 | -1 | 1 |
| Name | Description |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
1CP HEROIC INTERVENTION Detachment: Core | WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase. RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP FIRE OVERWATCH Detachment: Core | WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge. TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase. EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase. RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn. |
1CP GRENADE Detachment: Core | WHEN: Your Shooting phase. TARGET: One GRENADES unit from your army (excluding units that Advanced, Fell Back or have shot this turn) that is not within Engagement Range of one or more enemy units. EFFECT: Select one GRENADES model in your unit and one enemy unit that is not within Engagement Range of any units from your army and is within 8" of and visible to your GRENADES model. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP EPIC CHALLENGE Detachment: Core | WHEN: Fight phase, when a CHARACTER unit from your army that is within Engagement Range of one or more Attached units is selected to fight. TARGET: One CHARACTER model in your unit. EFFECT: Until the end of the phase, all melee attacks made by that model have the [PRECISION] ability. |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
1CP FIRE AND RELOCATE Detachment: Bridgehead Strike | WHEN: Your Shooting phase. TARGET: One ASTRA MILITARUM unit (excluding Titanic units) from your army. EFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Advanced. |
1CP INSPIRED COMMAND Detachment: Combined Arms | WHEN: Your opponent’s Command phase. TARGET: One Astra Militarum Officer unit from your army. EFFECT: Your OFFICER can issue one Order as if it were your Command phase. |
2CP FLEXIBLE COMMAND Detachment: Combined Arms | WHEN: Your Command phase. TARGET: Any number of Astra Militarum Officer units from your army. EFFECT: Until the end of the phase, your Officers can issue Orders to Regiment units and Squadron units. |
1CP PURGING FIRE Detachment: Grizzled Company | WHEN: Your Shooting phase. TARGET: One ASTRA MILITARUM unit from your army affected by an Order that has not been selected to shoot this phase. EFFECT: If your unit is within range of an objective marker, until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability. |
1CP ADDITIONAL ARMOUR Detachment: Grizzled Company | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One ASTRA MILITARUM unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. |
1CP VETERAN SHARPSHOOTERS Detachment: Grizzled Company | WHEN: Your Shooting phase. TARGET: One ASTRA MILITARUM unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. |
1CP SNAP TO IT Detachment: Grizzled Company | WHEN: Start of any phase. TARGET: One Astra Militarum Officer unit from your army. EFFECT: Your unit’s OFFICER model can issue 1 Order as if it were your Command phase. |
1CP NO RETREAT! Detachment: Grizzled Company | WHEN: Your Command phase. TARGET: One ASTRA MILITARUM unit from your army affected by the Duty and Honour! Order. EFFECT: If your unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of a phase. |
1CP COURAGEOUS DIVERSION Detachment: Recon Element | WHEN: Start of your opponent’s Shooting phase. TARGET: One Astra Militarum Infantry or Astra Militarum Mounted unit from your army. EFFECT: Until the end of the phase, your unit has the Feel No Pain 6+ ability, and each time an enemy model makes an attack, if your unit is the closest eligible target, subtract 1 from the Hit roll. |
1CP SCOUTING OUTRIDERS Detachment: Recon Element | WHEN: End of your opponent’s turn. TARGET: One Astra Militarum Mounted or Astra Militarum Walker unit from your army that is wholly within 10" of one or more battlefield edges and not within Engagement Range of one or more enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. |
1CP TANGLEFOOT GRENADES Detachment: Recon Element | WHEN: Start of your opponent’s Charge phase. TARGET: One Astra Militarum Grenades unit from your army. EFFECT: Until the end of the phase, each time an enemy unit selects your unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll). |
1CP FLARE BURST Detachment: Siege Regiment | WHEN: Your Shooting phase. TARGET: One Astra Militarum Character unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time your unit makes an attack that targets a visible enemy unit within 12", you can re-roll the Hit roll. |