Dominus Armoured Siege Bombard

Model NameMTSvWLdOC
Dominus Armoured Siege Bombard
Use model
9"132+ 207+8
Keywords:
Astra Militarum, Imperium, Vehicle, Titanic, Smoke, Dominus Armoured Siege Bombard
Ranged WeaponsRangeABSSAPD
Autocannon
48"249-13
Dominus triple bombard
blast, indirect fire
48"2D6412-23
Heavy bolter
sustained hits 1
36"345-12
Heavy flamer
ignores cover, torrent
12"D6N/A5-11
Heavy stubber
rapid fire 3
36"34401
Hunter-killer missile
one shot
48"1414-3D6
Lascannon
48"1412-3D6+1
Storm bolter
rapid fire 2
24"24401
Melee WeaponsRangeABSSAPD
Armoured tracks
Melee34601

Abilities

Pinning Bombardment:In your Shooting phase, after this model has shot, if one or more of those attacks made with its Dominus triple bombard scored a hit against an enemy INFANTRY unit, that unit must take a Battle-shock test.

Wargear Options

This model’s 2 heavy bolters can be replaced with one of the following:
  • 2 autocannons
  • 2 heavy flamers
  • 2 lascannons
This model can be equipped with 1 hunter-killer missile.
This model can be equipped with one of the following:
  • 1 heavy stubber
  • 1 storm bolter

Wargear Abilities

Unit Composition

1 Dominus Armoured Siege Bombard
This model is equipped with: Dominus triple bombard; 2 heavy bolters; armoured tracks.

Costs

1 model - 325pts

Leader

Led By

Stratagems

NameDescription
1CP SMOKESCREEN
Detachment: Core
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One SMOKE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, all models in your unit have the Benefit of Cover and the Stealth ability.
1CP TANK SHOCK
Detachment: Core
WHEN: Your Charge phase, just after a VEHICLE unit from your army ends a Charge move.

TARGET: That VEHICLE unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, and select one VEHICLE model in your unit that is within Engagement Range of that enemy unit. Roll a number of D6 equal to the Toughness characteristic of the selected VEHICLE model. For each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
1CP COMMAND RE-ROLL
Detachment: Core
WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once.

TARGET: That unit or model from your army.

EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll.
1CP INSANE BRAVERY
Detachment: Core
WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army.

TARGET: That unit from your army.

EFFECT: Your unit automatically passes that Battle-shock test.

RESTRICTIONS: You cannot use this Stratagem more than once per battle.
2CP COUNTER-OFFENSIVE
Detachment: Core
WHEN: Fight phase, just after an enemy unit has fought.

TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase.

EFFECT: Your unit fights next.
1CP RAPID INGRESS
Detachment: Core
WHEN: End of your opponent’s Movement phase.

TARGET: One unit from your army that is in Reserves.

EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase).

RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in.
1CP STALWART PROTECTOR
Detachment: Combined Arms
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Astra Militarum Vehicle unit from your army.

EFFECT: Until the end of the phase, each time a ranged attack is allocated to an INFANTRY model from your army, if that model is not fully visible to every model in the attacking unit because of your VEHICLE, that model has the Benefit of Cover against that attack.
1CP VETERAN SHARPSHOOTERS
Detachment: Grizzled Company
WHEN: Your Shooting phase.

TARGET: One ASTRA MILITARUM unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability.
1CP NO RETREAT!
Detachment: Grizzled Company
WHEN: Your Command phase.

TARGET: One ASTRA MILITARUM unit from your army affected by the Duty and Honour! Order.

EFFECT: If your unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of a phase.
1CP ADDITIONAL ARMOUR
Detachment: Grizzled Company
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One ASTRA MILITARUM unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
1CP PURGING FIRE
Detachment: Grizzled Company
WHEN: Your Shooting phase.

TARGET: One ASTRA MILITARUM unit from your army affected by an Order that has not been selected to shoot this phase.

EFFECT: If your unit is within range of an objective marker, until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability.
2CP ABLATIVE PLATING
Detachment: Hammer of the Emperor
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Astra Militarum Vehicle unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack is allocated to your unit, subtract 1 from the Damage characteristic of that attack.
1CP CRASH THROUGH
Detachment: Hammer of the Emperor
WHEN: Your Movement phase or your Charge phase.

TARGET: One Astra Militarum Vehicle unit from your army that has not been selected to move or charge this phase.

EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features as if they were not there.