| Model Name | M | T | Sv | W | Ld | OC |
Venatari Custodians ⌀40mm | 10" | 6 | 2+ 4++ | 3 | 6+ | 2 |
| Ranged Weapons | Range | A | BS | S | AP | D |
Kinetic destroyer pistol, sustained hits 1 | 12" | 2 | 2 | 6 | -1 | 1 |
Venatari lance assault | 24" | 2 | 2 | 4 | -1 | 2 |
| Melee Weapons | Range | A | BS | S | AP | D |
Tarsis buckler | Melee | 5 | 2 | 5 | -2 | 1 |
Venatari lance lance | Melee | 5 | 2 | 7 | -2 | 2 |
| Name | Description |
1CP FIRE OVERWATCH Detachment: Core | WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance or Fall Back move, or declares a charge. TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase. EFFECT: If that enemy unit is visible to your unit, your unit can shoot that enemy unit as if it were your Shooting phase. RESTRICTIONS: You cannot target a TITANIC unit with this Stratagem. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn. |
1CP INSANE BRAVERY Detachment: Core | WHEN: Battle-shock step of your Command phase, just before you take a Battle-shock test for a unit from your army. TARGET: That unit from your army. EFFECT: Your unit automatically passes that Battle-shock test. RESTRICTIONS: You cannot use this Stratagem more than once per battle. |
1CP COMMAND RE-ROLL Detachment: Core | WHEN: Any phase, just after you make an Advance roll, a Charge roll, a Desperate Escape test or a Hazardous test for a unit from your army, or a Hit roll, a Wound roll, a Damage roll or a saving throw for a model in that unit, or a roll to determine the number of attacks made with a weapon equipped by a model in that unit. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple rolls or saving throws at once. TARGET: That unit or model from your army. EFFECT: You re-roll that roll, test or saving throw. If you are using fast dice rolling, select one of those rolls or saving throws to re-roll. |
1CP HEROIC INTERVENTION Detachment: Core | WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move. TARGET: One unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase. RESTRICTIONS: You can only select a VEHICLE unit from your army if it is a WALKER. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn. |
1CP GO TO GROUND Detachment: Core | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, all models in your unit have a 6+ invulnerable save and have the Benefit of Cover. |
1CP RAPID INGRESS Detachment: Core | WHEN: End of your opponent’s Movement phase. TARGET: One unit from your army that is in Reserves. EFFECT: Your unit can arrive on the battlefield as if it were the Reinforcements step of your Movement phase, and if every model in that unit has the Deep Strike ability, you can set that unit up as described in the Deep Strike ability (even though it is not your Movement phase). RESTRICTIONS: You cannot use this Stratagem to enable a unit to arrive on the battlefield during a battle round it would not normally be able to do so in. |
2CP COUNTER-OFFENSIVE Detachment: Core | WHEN: Fight phase, just after an enemy unit has fought. TARGET: One unit from your army that is within Engagement Range of one or more enemy units and that has not already been selected to fight this phase. EFFECT: Your unit fights next. |
1CP MANOEUVRE AND FIRE Detachment: Lions of the Emperor | WHEN: Your Movement phase, just after an ADEPTUS CUSTODES unit from your army Falls Back. TARGET: That ADEPTUS CUSTODES unit. EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back. |
1CP DEFIANT TO THE LAST Detachment: Lions of the Emperor | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 2 to the result if that model has the CHARACTER keyword. On a 4+, do not remove it from play; the destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is treated as having 1 wound remaining), and is then removed from play. |
1CP PEERLESS WARRIOR Detachment: Lions of the Emperor | WHEN: Fight phase. TARGET: One ADEPTUS CUSTODES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability. |
1CP SWIFT AS THE EAGLE Detachment: Lions of the Emperor | WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot. TARGET: One ADEPTUS CUSTODES unit from your army (excluding VEHICLE units) that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Your unit can make a Normal move of up to D6". |
1CP MULTIPOTENTIALITY Detachment: Shield Host | WHEN: Your Movement phase. TARGET: One Adeptus Custodes unit from your army that Fell Back this phase. EFFECT: Until the end of your turn, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back. |
1CP ARCANE GENETIC ALCHEMY Detachment: Shield Host | WHEN: Any phase, just after a mortal wound has been allocated to an Adeptus Custodes model from your army(excluding Anathema Psykana models). TARGET: That ADEPTUS CUSTODES model’s unit. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 4+ ability against mortal wounds. |
1CP UNWAVERING SENTINELS Detachment: Shield Host | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Adeptus Custodes Infantry unit from your army (excluding Anathema Psykana units) that is within range of an objective marker you control and that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a melee attack targets your unit, subtract 1 from the Hit roll. |
1CP AVENGE THE FALLEN Detachment: Shield Host | WHEN: Start of the Fight phase. TARGET: One ADEPTUS CUSTODES unit from your army (excluding Anathema Psykana units) that is below its Starting Strength. EFFECT: Until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit. If your unit is Below Half-strength, until the end of the phase, add 2 to the Attacks characteristic of those melee weapons instead. |
1CP ARCHEOTECH MUNITIONS Detachment: Shield Host | WHEN: Your Shooting phase. TARGET: One ADEPTUS CUSTODES unit from your army (excluding Anathema Psykana units) that has not been selected to shoot this phase. EFFECT: Select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase ranged weapons equipped by models in your unit have the selected ability. |
1CP PUNISHMENT INESCAPABLE Detachment: Solar Spearhead | WHEN: Your Shooting phase. TARGET: One ADEPTUS CUSTODES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability, and until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and/or any or all modifiers to the Hit roll. |
1CP WRATHFUL ADVANCE Detachment: Solar Spearhead | WHEN: Fight phase, just before an ADEPTUS CUSTODES unit from your army Piles In. TARGET: That ADEPTUS CUSTODES unit. EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in move, it can move up to D3+3" instead of up to 3". |
1CP EMPEROR’S VENGEANCE Detachment: Solar Spearhead | WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit has the Walker keyword. On a 4+, do not remove it from play; The destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is assumed to have 1 wound remaining), and is then removed from play. |
1CP HUNT AS ONE Detachment: Talons Of The Emperor | WHEN: Start of your Movement phase. TARGET: Up to two ADEPTUS CUSTODES units from your army. EFFECT: Until the end of the turn, your units are eilgible to shoot and/or declare a charge in a turn in which they Fell Back. RESTRICTIONS: You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other. |
1CP EMPYRIC SEVERANCE Detachment: Talons Of The Emperor | WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS CusTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly ANATHEMA PSYKANA unit within 6" of that ADEPTUS CUSTODES unit. EFFECT: Until the end of the phase, your unit has the Feel No Pain 4+ ability against Psychic attacks and mortal wounds. |
2CP EMPEROR’S EXECUTIONERS Detachment: Talons Of The Emperor | WHEN: Start of the Fight phase. TARGET: Up to two Adeptus Custodes units from your army. EFFECT: Until the end of the phase, each time a model in one of your units targets an enemy unit that is below its Starting Strength, add 1 to the Wound roll. RESTRICTIONS: You can only select two units if one (and only one) of them is an Anathema Psykana unit and both are within 6" of each other. |
1CP TALONS INTERLOCKED Detachment: Talons Of The Emperor | WHEN: Your Shooting phase. TARGET: Up to two ADEPTUS CUSTODES INFANTRY units from your army, and one enemy unit that is an eligible target for all of those units. EFFECT: Until the end of the phase, your units can only target that enemy unit, but each time a model in one of your units makes a ranged attack, improve the Strength and Armour Penetration characteristics of that attack by 1. RESTRICTIONS: You can only select two units if one (and only one) of them is an ANATHEMA PSYKANA unit and both are within 6" of each other. |
1CP TALONED PINCER Detachment: Talons Of The Emperor | WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: Up to two Adeptus Custodes units from your army that are within 9" of that enemy unit. EFFECT: Your units can make a Normal move of up to 6". RESTRICTIONS: You cannot select units that are within Engagement Range of one or more enemy units. You can only select two units if one (and only one) of them is an Anathema Psykana unit and both are within 6" of each other. |
1CP SHIELD OF HONOUR Detachment: Talons Of The Emperor | WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets. TARGET: One Anathema Psykana Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one other friendly Adeptus Custodes Infantry unit (excluding ANATHEMA PSYKANA units) within 6" of that ANATHEMA PSYKANA INFANTRY unit. EFFECT: Until the end of the phase, any attack that targets your ANATHEMA PSYKANA unit must instead target your other ADEPTUS CUSTODES unit (unless it is not an eligible target). |